X-Git-Url: http://git.megacz.com/?p=org.ibex.core.git;a=blobdiff_plain;f=src%2Forg%2Fibex%2Futil%2FBalancedTree.java;h=24c474dcc840cbd372737a93816a134a6fdcd06a;hp=7d1c34117755cf6442a04c0975f5afb8103337a9;hb=fffcafc33aa4066bdf85da7a32e1a1cdb9db2d6f;hpb=dd91e0e1c03af1b7d127280b56db74827eac9478 diff --git a/src/org/ibex/util/BalancedTree.java b/src/org/ibex/util/BalancedTree.java index 7d1c341..24c474d 100644 --- a/src/org/ibex/util/BalancedTree.java +++ b/src/org/ibex/util/BalancedTree.java @@ -12,9 +12,11 @@ package org.ibex.util; // FEATURE: private void subset() { } // FEATURE: grow if we run out of slots +// FEATURE: Add the cached_index stuff back in + /** a weight-balanced tree with fake leaves */ public class BalancedTree { - + private static final boolean DEBUG = true; // Instance Variables /////////////////////////////////////////////////////////////////// @@ -22,14 +24,19 @@ public class BalancedTree { private int cached_index = -1; private int cached_slot = -1; - + // Public API ////////////////////////////////////////////////////////////////////////// /** the number of elements in the tree */ - public final int treeSize() { return root == 0 ? 0 : size[root]; } + public final int treeSize() { + synchronized(BalancedTree.class) { + return root == 0 ? 0 : size[root]; + } + } /** clamps index to [0..treeSize()] and inserts object o *before* the specified index */ - public final synchronized void insertNode(int index, Object o) { + public final void insertNode(int index, Object o) { + synchronized(BalancedTree.class) { if(o == null) throw new Error("can't insert nulls in the balanced tree"); cached_slot = cached_index = -1; if (index < 0) index = 0; @@ -42,10 +49,13 @@ public class BalancedTree { left[arg] = right[arg] = parent[arg] = 0; size[arg] = 1; } + if(DEBUG) check(); + } } /** clamps index to [0..treeSize()-1] and replaces the object at that index with object o */ - public final synchronized void replaceNode(int index, Object o) { + public final void replaceNode(int index, Object o) { + synchronized(BalancedTree.class) { if(o == null) throw new Error("can't insert nulls in the balanced tree"); cached_slot = cached_index = -1; if(root == 0) throw new Error("called replaceNode() on an empty tree"); @@ -53,10 +63,13 @@ public class BalancedTree { if (index >= treeSize()) index = treeSize() - 1; int arg = allocateSlot(o); insert(index, arg, root, 0, true, false); + if(DEBUG) check(); + } } /** returns the index of o; runs in O((log n)^2) time unless cache hit */ - public final synchronized int indexNode(Object o) { + public final int indexNode(Object o) { + synchronized(BalancedTree.class) { if(o == null) return -1; if (cached_slot != -1 && objects[cached_slot] == o) return cached_index; @@ -77,10 +90,12 @@ public class BalancedTree { index++; } return index; + } } /** returns the object at index; runs in O(log n) time unless cache hit */ - public final synchronized Object getNode(int index) { + public final Object getNode(int index) { + synchronized(BalancedTree.class) { if (index == cached_index) return objects[cached_slot]; if (cached_index != -1) { @@ -100,20 +115,25 @@ public class BalancedTree { return objects[cached_slot]; */ return objects[get(index, root)]; + } } /** deletes the object at index, returning the deleted object */ - public final synchronized Object deleteNode(int index) { + public final Object deleteNode(int index) { + synchronized(BalancedTree.class) { cached_slot = cached_index = -1; // FIXME: left[], right[], size[], and parent[] aren't getting cleared properly somewhere in here where a node had two children int del = delete(index, root, 0); left[del] = right[del] = size[del] = parent[del] = 0; Object ret = objects[del]; objects[del] = null; + if(DEBUG) check(); return ret; + } } - public final synchronized void clear() { + public final void clear() { + synchronized(BalancedTree.class) { if(root == 0) return; int i = leftmost(root); do { @@ -123,10 +143,9 @@ public class BalancedTree { i = next; } while(i != 0); root = 0; + } + if(DEBUG) check(); } - - protected void finalize() { clear(); } - // Node Data ///////////////////////////////////////////////////////////////////////// @@ -173,9 +192,10 @@ public class BalancedTree { int odest = dest; boolean plus = true; int tries = 1; + if(dest == 0) dest=1; while (objects[dest] != search || !(alloc || root(dest) == root)) { - if (dest == 0) dest++; dest = Math.abs((odest + (plus ? 1 : -1) * tries * tries) % objects.length); + if (dest == 0) dest=1; if (plus) tries++; plus = !plus; // FEATURE: GROW - if(tries > MAX_SLOT_DISTANCE) return -1; @@ -198,13 +218,35 @@ public class BalancedTree { // Helpers ///////////////////////////////////////////////////////////////////////// + // FEATURE: These might be faster if they aren't recursive private final int leftmost(int slot) { return left[slot] <= 0 ? slot : leftmost(left[slot]); } private final int rightmost(int slot) { return right[slot] <= 0 ? slot : rightmost(right[slot]); } - private final int next(int slot) { return right[slot] <= 0 ? -1 * right[slot] : leftmost(right[slot]); } - private final int prev(int slot) { return left[slot] <= 0 ? -1 * left[slot] : rightmost(left[slot]); } private final int sizeof(int slot) { return slot <= 0 ? 0 : size[slot]; } private final int root(int slot) { return parent[slot] == 0 ? slot : root(parent[slot]); } + private int next(int node) { + if(right[node] > 0) { + node = right[node]; + while(left[node] > 0) node = left[node]; + return node; + } else { + int p = parent[node]; + while(right[p] == node) { node = p; p = parent[node]; }; + return p; + } + } + + private int prev(int node) { + if(left[node] > 0) { + node = left[node]; + while(right[node] > 0) node = right[node]; + return node; + } else { + int p = parent[node]; + while(left[p] == node) { node = p; p = parent[node]; } + return p; + } + } // Rotation and Balancing ///////////////////////////////////////////////////////////// @@ -221,19 +263,20 @@ public class BalancedTree { int[] right = toTheLeft ? BalancedTree.right : BalancedTree.left; int d = right[b]; int c = left[d]; - if (d <= 0) throw new Error("rotation error"); + if (d == 0) throw new Error("rotation error"); left[d] = b; - right[b] = c <= 0 ? -d : c; + right[b] = c; parent[b] = d; parent[d] = p; - if(c > 0) parent[c] = b; + if(c != 0) parent[c] = b; + if (p == 0) root = d; else if (left[p] == b) left[p] = d; else if (right[p] == b) right[p] = d; else throw new Error("rotate called with invalid parent"); size[b] = 1 + sizeof(left[b]) + sizeof(right[b]); - size[d] = 1 + sizeof(left[d]) + sizeof(right[d]); + size[d] = 1 + sizeof(left[d]) + sizeof(right[d]); } private void balance(int slot, int p) { @@ -248,8 +291,8 @@ public class BalancedTree { // Insert ///////////////////////////////////////////////////////////////////////// private void insert(int index, int arg, int slot, int p, boolean replace, boolean wentLeft) { - int diff = slot <= 0 ? 0 : index - sizeof(left[slot]); - if (slot > 0 && diff != 0) { + int diff = slot == 0 ? 0 : index - sizeof(left[slot]); + if (slot != 0 && diff != 0) { if (diff < 0) insert(index, arg, left[slot], slot, replace, true); else insert(index - sizeof(left[slot]) - 1, arg, right[slot], slot, replace, false); balance(slot, p); @@ -258,38 +301,45 @@ public class BalancedTree { if (size[arg] != 0) throw new Error("double insertion"); + if(DEBUG) check(); + // we are replacing an existing node if (replace) { if (diff != 0) throw new Error("this should never happen"); // since we already clamped the index if (p == 0) root = arg; else if (left[p] == slot) left[p] = arg; else if (right[p] == slot) right[p] = arg; + else throw new Error("should never happen"); left[arg] = left[slot]; right[arg] = right[slot]; size[arg] = size[slot]; parent[arg] = parent[slot]; - if(left[slot] > 0) parent[left[slot]] = arg; - if(right[slot] > 0) parent[right[slot]] = arg; + if(left[slot] != 0) parent[left[slot]] = arg; + if(right[slot] != 0) parent[right[slot]] = arg; objects[slot] = null; left[slot] = right[slot] = size[slot] = parent[slot] = 0; - + if(DEBUG) check(); + // we become the child of a former leaf - } else if (slot <= 0) { + } else if (slot == 0) { int[] left = wentLeft ? BalancedTree.left : BalancedTree.right; int[] right = wentLeft ? BalancedTree.right : BalancedTree.left; + // FEATURE: Might be doing too much work here left[arg] = slot; - left[p] = arg; - right[arg] = -1 * p; + right[arg] = 0; parent[arg] = p; + left[p] = arg; balance(arg, p); // we take the place of a preexisting node } else { + if(DEBUG) check(); left[arg] = left[slot]; // steal slot's left subtree - left[slot] = -1 * arg; + left[slot] = 0; right[arg] = slot; // make slot our right subtree parent[arg] = parent[slot]; parent[slot] = arg; + if(left[arg] != 0) parent[left[arg]] = arg; if (slot == root) { root = arg; balance(slot, arg); @@ -333,7 +383,7 @@ public class BalancedTree { } else { // fast path: it has no children - if (left[slot] <= 0 && right[slot] <= 0) { + if (left[slot] == 0 && right[slot] == 0) { if (p == 0) root = 0; else { int[] side = left[p] == slot ? left : right; @@ -341,7 +391,7 @@ public class BalancedTree { } // fast path: it has no left child, so we replace it with its right child - } else if (left[slot] <= 0) { + } else if (left[slot] == 0) { if (p == 0) root = right[slot]; else (left[p] == slot ? left : right)[p] = right[slot]; // fix parent's pointer parent[right[slot]] = p; @@ -349,7 +399,7 @@ public class BalancedTree { balance(right[slot], p); // fast path; it has no right child, so we replace it with its left child - } else if (right[slot] <= 0) { + } else if (right[slot] == 0) { if (p == 0) root = left[slot]; else (left[p] == slot ? left : right)[p] = left[slot]; // fix parent's pointer parent[left[slot]] = p; @@ -361,8 +411,8 @@ public class BalancedTree { int left_childs_rightmost = delete(sizeof(left[slot]) - 1, left[slot], slot); left[left_childs_rightmost] = left[slot]; right[left_childs_rightmost] = right[slot]; - if(left[slot] > 0) parent[left[slot]] = left_childs_rightmost; - if(right[slot] > 0) parent[right[slot]] = left_childs_rightmost; + if(left[slot] != 0) parent[left[slot]] = left_childs_rightmost; + if(right[slot] != 0) parent[right[slot]] = left_childs_rightmost; parent[left_childs_rightmost] = parent[slot]; if (p == 0) root = left_childs_rightmost; else (left[p] == slot ? left : right)[p] = left_childs_rightmost; // fix parent's pointer @@ -373,21 +423,73 @@ public class BalancedTree { } } + protected void finalize() { clear(); } + // Debugging /////////////////////////////////////////////////////////////////////////// + public void check() { check(false); } + public void check(boolean expensive) { + if(expensive) System.err.println("--> Running expensive balanced tree checks"); + try { + if(expensive) + for(int i=0;i 0) { + if(parent[left[node]] != node) throw new Error("parent node mismatch on left child of " + node); + check(left[node]); + } + if(right[node] > 0) { + if(parent[right[node]] != node) throw new Error("parent node mismatch on right child of " + node); + check(right[node]); + } + } + public void printTree() { if(root == 0) System.err.println("Tree is empty"); else printTree(root,0,false); } + private void printTree(int node,int indent,boolean l) { for(int i=0;i