// Many //////////////////////////////////////////////////////////////////////////////
/** An "ambiguity node"; this is immutable once it has been "looked at" */
// Many //////////////////////////////////////////////////////////////////////////////
/** An "ambiguity node"; this is immutable once it has been "looked at" */
HashSet<GSS.Phase.Node> parents = new HashSet<GSS.Phase.Node>();
private FastSet<Forest<T>> hp = new FastSet<Forest<T>>();
HashSet<GSS.Phase.Node> parents = new HashSet<GSS.Phase.Node>();
private FastSet<Forest<T>> hp = new FastSet<Forest<T>>();