public GSS() { }
+ private Phase.Node[] reducing_list = null;
+
/** corresponds to a positions <i>between tokens</i> the input stream; same as Tomita's U_i's */
public class Phase {
/** the token immediately after this phase */
public final Token token;
+ boolean reducing = false;
+
/** currently this is necessary only for the code() hack -- it doesn't actually correspond to the input */
private final int pos;
}
private void newNode2(Node p, Node parent, Forest pending, Parser.Table.State state, boolean fromEmptyReduction, Phase start) {
p.holder.merge(pending);
- if (p.parents.contains(parent)) return;
- p.parents.add(parent, true);
- if (p!=parent && !fromEmptyReduction) p.queueReductions(parent);
+ if (p.parents().contains(parent)) return;
+ p.addParent(parent, fromEmptyReduction);
}
private void newNode3(Node parent, Forest pending, Parser.Table.State state, boolean fromEmptyReduction, Phase start) {
do {
int count = 0;
Parser.Table.Reduction r = null;
for(Parser.Table.Reduction red : token==null ? state.getEofReductions() : state.getReductions(token)) { r = red; count++; }
- //if (count==0) return; // BEWARE! this optimization is suspected to cause really nasty heisenbugs
+ if (count==0) return; // BEWARE! this optimization is suspected to cause really nasty heisenbugs
//if (count > 1) break;
//if (r.numPop == 0) break;
//r.reduce(pending, parent, null, Phase.this, null);
}
- boolean reducing = false;
/** perform all reduction operations */
public void reduce() {
reducing = true;
- HashSet<Phase.Node> s = new HashSet<Phase.Node>();
- s.addAll(hash.values());
- for(Phase.Node n : s) n.queueEmptyReductions();
- for(Phase.Node n : s) n.queueReductions();
+ if (reducing_list==null || reducing_list.length < hash.size())
+ reducing_list = new Phase.Node[hash.size() * 4];
+ Collection<Node> hv = hash.values();
+ hv.toArray(reducing_list);
+ int num = hv.size();
+ for(int i=0; i<num; i++) {
+ Node n = reducing_list[i];
+ reducing_list[i] = null;
+ n.queueEmptyReductions();
+ n.queueReductions();
+ }
}
/** perform all shift operations, adding promoted nodes to <tt>next</tt> */
//n.queueEmptyReductions();
//}
//error.append(" after: " +pendingReductions+ "\n");
- error.append(" candidate states:\n");
- for(Phase.Node n : hash.values()) {
+ //error.append(" candidate states:\n");
+ //for(Phase.Node n : hash.values()) {
//for(Sequence.Position p : n.state) error.append(" " + p + "\n");
//error.append(" --\n");
- for(Parser.Table.Reduction r : n.state.getReductions(token)) error.append(" " + r + "\n");
+ //for(Parser.Table.Reduction r : n.state.getReductions(token)) error.append(" " + r + "\n");
//error.append(" ==\n");
- }
+ //}
next.error = error.toString();
}
// GSS Nodes //////////////////////////////////////////////////////////////////////////////
/** a node in the GSS */
- public final class Node {
+ public final class Node extends FastSet<Node> {
+
+ public void addParent(Node parent, boolean fromEmptyReduction) {
+ parents().add(parent, true);
+ if (this!=parent && !fromEmptyReduction) queueReductions(parent);
+ }
private Forest.Ref holder = null;
+ private boolean allqueued = false;
private HashMap<Parser.Table.Reduction,Forest> cache = null;
/** the set of nodes to which there is an edge starting at this node */
- public final FastSet<Node> parents = new FastSet<Node>(); /* ALLOC */
+ //public final FastSet<Node> parents = new FastSet<Node>(); /* ALLOC */
/** what state this node is in */
public final Parser.Table.State state;
+
/** which Phase this Node belongs to (node that Node is also a non-static inner class of Phase) */
public final Phase phase = Phase.this;
public HashMap<Parser.Table.Reduction,Forest> cache() {
- return cache==null ? (cache = new HashMap<Parser.Table.Reduction,Forest>()) : cache; }
+ return cache==null ? (cache = new HashMap<Parser.Table.Reduction,Forest>()) : cache;
+ }
public Forest.Ref holder() { return holder==null ? (holder = new Forest.Ref()) : holder; }
public Forest pending() { return Phase.this.closed ? holder().resolve() : holder; }
- public FastSet<Node> parents() { return parents; }
+ public FastSet<Node> parents() { return this; }
/** FIXME */
public void queueReductions() {
if (allqueued) return;
allqueued = true;
- FastSet<Node> h = new FastSet<Node>();
- for(Node n : parents) h.add(n);
- for(Node n : h) queueReductions(n);
+ int where = parents().size();
+ for(int i=0; i<where; i++) queueReductions(get(i));
}
- private boolean allqueued = false;
- private HashSet<Node> queued = new HashSet<Node>();
/** FIXME */
public void queueReductions(Node n2) {
if (!allqueued) { queueReductions(); return; }
- if (queued.contains(n2)) return;
- queued.add(n2);
Node n = this;
for(Parser.Table.Reduction r : token==null ? n.state.getEofReductions() : n.state.getReductions(token)) {
// ultimate parent of the last pop, so we need to
// cache instances here as a way of avoiding
// recreating them.
-
- // currently we have this weird problem where we
- // have to do an individual reduct for each child
- // when the reduction length is one (ie the
- // children wind up being children of the newly
- // created node rather than part of the popped
- // sequence
if (r.numPop <= 0) continue;
if (r.numPop == 1) {
Forest ret = n.cache().get(r);
private Node(Node parent, Forest pending, Parser.Table.State state, Phase start) {
this.state = state;
if (pending != null) this.holder().merge(pending);
- if (parent != null) parents.add(parent, true);
+ if (parent != null) parents().add(parent, true);
if (Phase.this.hash.get(code(state, start)) != null) throw new Error("severe problem!");
Phase.this.hash.put(code(state, start), this);
Phase.this.numNodes++;
private static long code(Parser.Table.State state, Phase start) {
return (((long)state.idx) << 32) | (start==null ? 0 : start.pos);
}
- public boolean yak = false;
}