public Forest.Ref finalResult;
/** corresponds to a positions <i>between tokens</i> the input stream; same as Tomita's U_i's */
- public class Phase<Tok> implements Invokable<State, Forest, Phase<Tok>.Node>, IntegerMappable {
+ class Phase<Tok> implements Invokable<State, Forest, Phase<Tok>.Node>, IntegerMappable {
public void invoke(State st, Forest result, Node n) {
good |= next.newNode(n, result, st, false);
}
- public class Waiting {
+ class Waiting {
Node parent;
Forest pending;
State state;
// Node /////////////////////////////////////////////////////////////////////////////////
/** a node in the GSS */
- public final class Node extends FastSet<Node> implements Invokable<Position, Node, Node>, IntegerMappable {
+ final class Node extends FastSet<Node> implements Invokable<Position, Node, Node>, IntegerMappable {
private Forest.Ref holder = null;
private boolean allqueued = false;