// class is meant to remain simple and easy to understand;
// optimizations which obscure that do not belong here (they
// should go into the compiled version instead)
-//
-// - most of our time is now spent creating and storing Reduct instances
-// - we should be able to perform Reduct's immediately after creating them...
-//
/** implements Tomita's Graph Structured Stack */
class GSS {
/** FIXME */
public Forest.Ref finalResult = null;
- /** all reductions (pending and completed) */
- private HashSet<Phase.Reduct> reductions = new HashSet<Phase.Reduct>(); /* ALLOC */
-
/** all nodes, keyed by the value returned by code() */
private HashMap<Long,Phase.Node> hash = new HashMap<Long,Phase.Node>(); /* ALLOC */
- /** the number of pending reductions */
- private int pendingReductions = 0;
- private int totalReductions = 0;
- //private HashSet<Reduct> pendingReduct = new HashSet<Reduct>();
- private LinkedList<Reduct> pendingReduct = new LinkedList<Reduct>();
-
/** the number of nodes in this phase */
private int numNodes = 0;
Node n = new Node(parent, pending, state, start); // ALLOC
n.queueEmptyReductions();
- if (!fromEmptyReduction) n.queueReductions();
+ if (!fromEmptyReduction) n.queueReductions(parent);
}
+
+ boolean reducing = false;
/** perform all reduction operations */
public void reduce() {
+ reducing = true;
HashSet<Phase.Node> s = new HashSet<Phase.Node>();
s.addAll(hash.values());
- for(Phase.Node n : s) {
- n.queueEmptyReductions();
- n.queueReductions();
- }
- while(pendingReduct.size()>0)
- //pendingReduct.iterator().next().go();
- pendingReduct.removeFirst().go();
+ for(Phase.Node n : s) n.queueEmptyReductions();
+ for(Phase.Node n : s) n.queueReductions();
}
/** perform all shift operations, adding promoted nodes to <tt>next</tt> */
Forest res = null;
boolean ok = false;
for(Phase.Node n : hash.values()) {
+ if (n.holder==null) continue;
n.holder.resolve();
if (token == null && n.state.isAccepting()) {
ok = true;
if (!ok && token != null) {
StringBuffer error = new StringBuffer();
error.append("error: unable to shift token \"" + token + "\"\n");
- error.append(" before: " +pendingReductions+ "\n");
- error.append(" before: " +totalReductions+ "\n");
- for(Phase.Node n : hash.values()) {
- n.queueReductions();
- n.queueEmptyReductions();
- }
- error.append(" after: " +pendingReductions+ "\n");
+ //error.append(" before: " +pendingReductions+ "\n");
+ //error.append(" before: " +totalReductions+ "\n");
+ //for(Phase.Node n : hash.values()) {
+ //n.queueReductions();
+ //n.queueEmptyReductions();
+ //}
+ //error.append(" after: " +pendingReductions+ "\n");
error.append(" candidate states:\n");
for(Phase.Node n : hash.values()) {
//for(Sequence.Position p : n.state) error.append(" " + p + "\n");
}
// this massively improves GC performance
- reductions = null;
hash = null;
}
// GSS Nodes //////////////////////////////////////////////////////////////////////////////
- //private HashMap<Parser.Table.Reduction,Forest> pcache = new HashMap<Parser.Table.Reduction,Forest>();
/** a node in the GSS */
public final class Node {
/** FIXME */
public void queueReductions() {
- for(Node n2 : parents)
- queueReductions(n2);
+ if (allqueued) return;
+ allqueued = true;
+ FastSet<Node> h = new FastSet<Node>();
+ for(Node n : parents) h.add(n);
+ for(Node n : h) queueReductions(n);
}
+ private boolean allqueued = false;
+ private HashSet<Node> queued = new HashSet<Node>();
/** FIXME */
public void queueReductions(Node n2) {
- newReduct(this, n2, null);
+ if (!allqueued) { queueReductions(); return; }
+ if (queued.contains(n2)) return;
+ queued.add(n2);
+ Node n = this;
+ for(Parser.Table.Reduction r : token==null ? n.state.getEofReductions() : n.state.getReductions(token)) {
+
+ // UGLY HACK
+ // The problem here is that a "reduction of length 1"
+ // performed twice with different values of n2 needs
+ // to only create a *single* new result, but must add
+ // multiple parents to the node holding that result.
+ // The current reducer doesn't differentiate between
+ // the next node of an n-pop reduction and the
+ // ultimate parent of the last pop, so we need to
+ // cache instances here as a way of avoiding
+ // recreating them.
+
+ // currently we have this weird problem where we
+ // have to do an individual reduct for each child
+ // when the reduction length is one (ie the
+ // children wind up being children of the newly
+ // created node rather than part of the popped
+ // sequence
+ if (r.numPop <= 0) continue;
+ if (r.numPop == 1) {
+ Forest ret = n.cache().get(r);
+ if (ret != null) r.reduce(n, n2, n.phase, ret);
+ else n.cache().put(r, r.reduce(n, n2, n.phase, null));
+ } else {
+ r.reduce(n, n2, Phase.this, null);
+ }
+ }
}
/** FIXME */
public void queueEmptyReductions() {
- for(Parser.Table.Reduction r : token==null ? state.getEofReductions() : state.getReductions(token)) {
- if (r.numPop==0)
- newReduct(this, null, r); /* ALLOC */
- }
+ if (reducing)
+ for(Parser.Table.Reduction r : token==null ? state.getEofReductions() : state.getReductions(token))
+ if (r.numPop==0)
+ r.reduce(this, null, this.phase, r.zero());
}
private Node(Node parent, Forest pending, Parser.Table.State state, Phase start) {
}
}
- public void newReduct(Node n, Node n2, Parser.Table.Reduction r) {
- new Reduct(n, n2, r)/*.go()*/;
- }
-
- // Forest / Completed Reductions //////////////////////////////////////////////////////////////////////////////
-
- /** a pending or completed reduction */
- class Reduct {
-
- /** the node from which the reduction should begin */
- public Node n = null;
-
- /** the node on the other end of the edge to be reduced along (either: null, the second node of the reduction,
- * or the parent of the result of a length-one reduction)
- */
- public Node n2 = null;
-
- /** true iff the reduction has already been performed */
- private boolean done = false;
-
- /** the reduction to be applied */
- public Parser.Table.Reduction r;
-
- public Tree<String> result = null;
-
- public Reduct(Node n, Node n2, Parser.Table.Reduction r) {
- this.n = n;
- this.n2 = n2;
- this.r = r;
- if (reductions.contains(this)) { done = true; return; }
- reductions.add(this);
- pendingReduct.addFirst(this);
- pendingReductions++;
- }
-
- /** perform the reduction */
- public void go() {
- if (done) return;
- done = true;
- pendingReduct.remove(this);
- pendingReductions--;
-
- if (r==null)
- for(Parser.Table.Reduction r : token==null ? n.state.getEofReductions() : n.state.getReductions(token)) {
-
- // currently we have this weird problem where we
- // have to do an individual reduct for each child
- // when the reduction length is one (ie the
- // children wind up being children of the newly
- // created node rather than part of the popped
- // sequence
-
- if (r.numPop == 1) new Reduct(n, n2, r).go();
- }
-
-
- // FIXME: explain this
- if (r==null) {
- for(Parser.Table.Reduction r : token==null ? n.state.getEofReductions() : n.state.getReductions(token)) {
- if (r.numPop <= 1) continue;
- r.reduce(n, n2, Phase.this, null);
- }
- } else if (r.numPop==0) { r.reduce(n, n2, n.phase, r.zero());
- } else if (r.numPop==1) {
- // UGLY HACK
- // The problem here is that a "reduction of length 0/1"
- // performed twice with different values of n2 needs
- // to only create a *single* new result, but must add
- // multiple parents to the node holding that result.
- // The current reducer doesn't differentiate between
- // the next node of an n-pop reduction and the
- // ultimate parent of the last pop, so we need to
- // cache instances here as a way of avoiding
- // recreating them.
-
- Forest ret = n.cache().get(r);
- if (ret != null) r.reduce(n, n2, n.phase, ret);
- else n.cache().put(r, r.reduce(n, n2, n.phase, null));
-
- } else {
- r.reduce(n, n2, Phase.this, null);
- }
- }
-
- // FIXME: this is a PITA
- public int hashCode() { return n.hashCode() ^ (r==null ? 0 : r.hashCode()) ^ (n2==null ? 0 : n2.hashCode()); }
- public boolean equals(Object o) {
- if (o==null) return false;
- if (o==this) return true;
- if (!(o instanceof Reduct)) return false;
- Reduct other = (Reduct)o;
- return equal(r, other.r) && equal(n, other.n) && equal(n2, other.n2);
- }
- }
-
}
/** helper method */
private static long code(Parser.Table.State state, Phase start) {
return (((long)state.idx) << 32) | (start==null ? 0 : start.pos);
}
-
+ public boolean yak = false;
}