Walk.Follow wf = new Walk.Follow(top.empty(), p.owner(), all_elements, cache);
Reduction red = new Reduction(p);
state.reductions.put(wf.walk(p.owner()), red);
Walk.Follow wf = new Walk.Follow(top.empty(), p.owner(), all_elements, cache);
Reduction red = new Reduction(p);
state.reductions.put(wf.walk(p.owner()), red);
private final HashSet<Position> hs;
private transient HashMap<Element,State> gotoSetNonTerminals = new HashMap<Element,State>();
private transient TopologicalBag<Token,State> gotoSetTerminals = new TopologicalBag<Token,State>();
private TopologicalBag<Token,Reduction> reductions = new TopologicalBag<Token,Reduction>();
private final HashSet<Position> hs;
private transient HashMap<Element,State> gotoSetNonTerminals = new HashMap<Element,State>();
private transient TopologicalBag<Token,State> gotoSetTerminals = new TopologicalBag<Token,State>();
private TopologicalBag<Token,Reduction> reductions = new TopologicalBag<Token,Reduction>();
private TopologicalBag<Token,State> shifts = new TopologicalBag<Token,State>();
private boolean accept = false;
private TopologicalBag<Token,State> shifts = new TopologicalBag<Token,State>();
private boolean accept = false;
holder[numPop-1] = f;
return reduce(parent, numPop-2, rex, onlychild, target);
}
holder[numPop-1] = f;
return reduce(parent, numPop-2, rex, onlychild, target);
}
- public Forest reduce(GSS.Phase.Node parent, GSS.Phase.Node onlychild, GSS.Phase target, Forest rex) {
- return reduce(parent, numPop-1, rex, onlychild, target);
+ public Forest reduce(GSS.Phase.Node parent, GSS.Phase.Node onlychild, Forest rex) {
+ return reduce(parent, numPop-1, rex, onlychild, parent.phase());
- target.newNode(parent, rex, state, numPop<=0, parent.phase);
+ target.newNode(parent, rex, state, numPop<=0, parent.phase());