public Constant(Element[] e, Object result) { super(e); this.result = result; }
Sequence _clone() { return new Constant(elements, result); }
public <T> Forest<T> postReduce(Input.Region loc, Forest<T>[] args, Position p) {
public Constant(Element[] e, Object result) { super(e); this.result = result; }
Sequence _clone() { return new Constant(elements, result); }
public <T> Forest<T> postReduce(Input.Region loc, Forest<T>[] args, Position p) {
}
static class Drop extends Constant {
Sequence _clone() { return new Drop(elements, lame); }
}
static class Drop extends Constant {
Sequence _clone() { return new Drop(elements, lame); }