1 package edu.berkeley.qfat;
4 import java.awt.event.*;
6 import javax.media.opengl.*;
7 import javax.media.opengl.glu.*;
8 import com.sun.opengl.util.*;
10 import edu.berkeley.qfat.geom.*;
11 import edu.berkeley.qfat.geom.Point;
13 public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
15 public Mesh tile = new Mesh(false);
16 public Mesh goal = new Mesh(false);
17 public Matrix[] translations;
18 public Mesh.Vertex[] points;
21 public boolean tileon = true;
22 public boolean tilemeshon = false;
23 public boolean goalon = false;
24 public boolean anneal = false;
26 public int breaks = 0;
28 boolean shift = false;
29 boolean control = false;
31 public void mouseWheelMoved(MouseWheelEvent e) {
32 tz -= e.getWheelRotation();
35 public void keyTyped(KeyEvent e) { }
36 public void keyPressed(KeyEvent e) {
37 switch(e.getKeyCode()) {
38 case KeyEvent.VK_CONTROL: control = true; break;
39 case KeyEvent.VK_ALT: alt = true; break;
40 case KeyEvent.VK_SHIFT: shift = true; break;
41 case KeyEvent.VK_SPACE: breaks++; break;
42 case KeyEvent.VK_D: dump(); break;
43 case KeyEvent.VK_A: anneal = !anneal; break;
44 case KeyEvent.VK_T: tileon = !tileon; break;
45 case KeyEvent.VK_G: goalon = !goalon; break;
46 case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
49 public synchronized void dump() {
51 PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl")));
52 pw.println("solid dump");
53 for(Mesh.T t : tile) {
54 Vec normal = t.norm();
55 pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
56 pw.println(" outer loop");
57 for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
58 pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
60 pw.println(" endloop");
61 pw.println("endfacet");
63 pw.println("endsolid dump");
66 } catch (Exception e) { throw new RuntimeException(e); }
68 public void keyReleased(KeyEvent e) {
69 switch(e.getKeyCode()) {
70 case KeyEvent.VK_CONTROL: control = false; break;
71 case KeyEvent.VK_ALT: alt = false; break;
72 case KeyEvent.VK_SHIFT: shift = false; break;
76 public void mouseClicked(MouseEvent e) { }
77 public void mouseEntered(MouseEvent e) { }
78 public void mouseExited(MouseEvent e) { }
79 public void mousePressed(MouseEvent e) { }
80 public void mouseReleased(MouseEvent e) { }
84 public void mouseMoved(MouseEvent e) {
94 public void mouseDragged(MouseEvent e) {
96 tx += (mousex - e.getX())/(float)20;
97 ty += (mousey - e.getY())/(float)20;
99 anglex -= mousex - e.getX();
100 angley += mousey - e.getY();
107 * Take care of initialization here.
109 public void init(GLAutoDrawable gld) {
111 gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
112 gl.glViewport(0, 0, 500, 300);
113 gl.glEnable(GL.GL_DEPTH_TEST);
114 gl.glClearDepth(1.0);
115 gl.glDepthFunc(GL.GL_LEQUAL);
116 gl.glMatrixMode(GL.GL_PROJECTION);
118 gl.glMatrixMode(GL.GL_MODELVIEW);
120 float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f };
121 float mat_shininess[] = { 50.0f };
122 gl.glShadeModel(GL.GL_SMOOTH);
123 gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0);
124 //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0);
125 gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0);
126 //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0);
127 gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0);
128 gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0);
129 gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0);
130 gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0);
131 gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0);
132 gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0);
133 gl.glEnable(GL.GL_LIGHTING);
134 gl.glEnable(GL.GL_LIGHT0);
135 gl.glEnable(GL.GL_LIGHT1);
136 gl.glEnable(GL.GL_LIGHT2);
137 gl.glEnable(GL.GL_LIGHT3);
138 gl.glEnable(GL.GL_LIGHT4);
139 gl.glEnable(GL.GL_LIGHT5);
141 gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
142 gl.glEnable(GL.GL_COLOR_MATERIAL);
151 public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
152 public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
153 public void display(GLAutoDrawable drawable) {
155 if (translations==null) return;
157 glcanvas.setSize(f.getWidth(), f.getHeight() - 100);
158 Graphics2D g = (Graphics2D)f.getGraphics();
159 g.setColor(Color.black);
160 g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight());
161 g.setColor(Color.red);
162 int top = f.getHeight()-100;
163 g.drawString("temperature: "+temps, 10, 30+top);
164 g.drawString("acceptance: "+accepts, 10, 50+top);
165 g.drawString("vertices: "+vertss, 10, 70+top);
166 g.fillRect(140, 25+top, temps, 10);
167 g.fillRect(140, 45+top, accepts, 10);
168 g.fillRect(140, 65+top, vertss, 10);
170 GL gl = drawable.getGL();
172 gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
173 gl.glPointSize(5.0f);
175 glu.gluPerspective(50-tz, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10);
176 glu.gluLookAt(0, 0, -1, 0, 0, 0, 0, 1, 0);
177 gl.glTranslatef(tx/(float)20, ty/(float)20, 0);
178 gl.glRotatef(anglex/3, 0, 1, 0);
179 gl.glRotatef(angley/3, 1, 0, 0);
181 gl.glBegin(GL.GL_TRIANGLES);
183 draw(gl, true, safeTriangles);
185 draw(gl, false, safeTriangles);
188 //draw(gl, false, tile);
190 gl.glBegin(GL.GL_TRIANGLES);
191 gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8);
193 draw(gl, false, goal);
198 //gl.glDisable(GL.GL_DEPTH_TEST);
199 gl.glColor4f(1,1,1,1);
200 for(Matrix m : translations) {
201 //if (v1.z==0 && v1.y==0) continue;
205 Point p = new Point(0, 0, 0).times(m);
206 Vec v = new Vec(p.x, p.y, p.z);
207 v = v.times((float)1.04);
208 gl.glTranslatef(v.x, v.y, v.z);
210 draw(gl, false, safeTriangles, m);
212 gl.glTranslatef(-v.x, -v.y, -v.z);
215 //gl.glEnable(GL.GL_DEPTH_TEST);
216 gl.glEnable (GL.GL_LIGHTING);
219 protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
221 private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) { draw(gl, triangles, tris, Matrix.ONE); }
222 private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris, Matrix m) {
226 synchronized(safeTriangles) {
227 for(Mesh.T t : tris) {
228 if (red < 0.15) red = 1.0f;
229 if (green < 0.15) green = 1.0f;
230 if (blue < 0.15) blue = 1.0f;
235 if (triangles) switch(t.color/*class*/) {
236 case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
237 case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
238 case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
239 case 3: gl.glColor4f((float)0.50, (float)0.50, (float)0.50, (float)0.3); break;
240 case 4: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
241 case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
242 case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
245 if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
246 else if (t.e2().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
247 else if (t.e3().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
248 else gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3);
250 //gl.glBegin(GL.GL_LINES);
253 gl.glBegin(GL.GL_TRIANGLES);
258 gl.glDisable(GL.GL_LIGHTING);
259 gl.glBegin(GL.GL_LINES);
260 gl.glColor3f(1, 1, 1);
261 m.times(t.e1().p1.p).glVertex(gl);
262 m.times(t.e1().p2.p).glVertex(gl);
263 m.times(t.e2().p1.p).glVertex(gl);
264 m.times(t.e2().p2.p).glVertex(gl);
265 m.times(t.e3().p1.p).glVertex(gl);
266 m.times(t.e3().p2.p).glVertex(gl);
268 gl.glEnable(GL.GL_LIGHTING);
272 Point centroid = t.centroid();
273 gl.glBegin(GL.GL_LINES);
274 gl.glColor3f(1, 1, 1);
276 centroid.glVertex(gl);
277 centroid.plus(t.norm().times(t.diameter())).glVertex(gl);
281 for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
282 gl.glDisable(GL.GL_LIGHTING);
283 gl.glBegin(GL.GL_LINES);
284 gl.glColor3f(1, 1, 1);
286 //p.p.plus(p.norm().times(p.score())).glVertex(gl);
287 if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl);
288 //tile.nearest(p).centroid().glVertex(gl);
290 gl.glEnable(GL.GL_LIGHTING);
299 //private JTextArea ocanvas = new JTextArea();
301 private GLCanvas glcanvas;
302 public MeshViewer(Frame f) {
304 GLCapabilities glcaps = new GLCapabilities();
305 glcanvas = new GLCanvas();
306 glcanvas.addGLEventListener(this);
307 f.add(glcanvas, BorderLayout.CENTER);
308 glcanvas.addMouseListener(this);
309 glcanvas.addMouseMotionListener(this);
310 glcanvas.addMouseWheelListener(this);
311 glcanvas.addKeyListener(this);
313 public void repaint() {