float halfup = 0;
translations = new Matrix[] {
- /*
+
Matrix.translate(new Vec(lshift, depth, halfup)),
Matrix.translate(new Vec(rshift, depth, halfup)),
Matrix.translate(new Vec(lshift, -depth, halfup)),
Matrix.translate(new Vec(rshift, -depth, halfup)),
- */
+
/*
Matrix.translate(new Vec(0, depth, halfup)),
Matrix.translate(new Vec(0, -depth, halfup)),
Mesh.E e = es.poll();
verts++;
//System.out.println("shatter " + e);
- e.shatter();
+ //e.shatter(e.midpoint(), null, null, true, true);
+ e.shatter(e.midpoint(), null, null, true, false);
Thread.yield();
repaint();
}