// http://www.cs.cmu.edu/afs/cs/project/quake/public/code/predicates.c
/*
-blender keys
-- middle mouse = option+click
-- right mouse = command+click
+ blender keys
+ - middle mouse = option+click
+ - right mouse = command+click
-3,7,1 = view along axes (control for opp direction)
-4, 8, 7, 2 = rotate in discrete increments (+control to translate)
-middle trag: rotate space
-shift+middle drag: translate space
-wheel: zoom
-home: home view: take current angle, zoom to whole scnee
-5 = ortho vs non-ortho
+ 3,7,1 = view along axes (control for opp direction)
+ 4, 8, 7, 2 = rotate in discrete increments (+control to translate)
+ middle trag: rotate space
+ shift+middle drag: translate space
+ wheel: zoom
+ home: home view: take current angle, zoom to whole scnee
+ 5 = ortho vs non-ortho
- */
+*/
// FIXME: re-orient goal (how?)
Mesh.T t = goal.newT(p0, p1, p2, n, 0);
}
- goal.ignorecollision = true;
-
// rotate to align major axis -- this probably needs to be done by a human.
goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2)));
float goal_depth = goal.diagonal().dot(new Vec(0, 0, 1));
/*
- float width = (float)0.6;
- float height = (float)0.08;
- float depth = (float)0.3;
+ float width = (float)0.6;
+ float height = (float)0.08;
+ float depth = (float)0.3;
*/
float width = (float)0.7;
float depth = (float)0.08;
Matrix.translate(new Vec(rshift, -depth, halfup)),
/*
- Matrix.translate(new Vec(0, depth, halfup)),
- Matrix.translate(new Vec(0, -depth, halfup)),
+ Matrix.translate(new Vec(0, depth, halfup)),
+ Matrix.translate(new Vec(0, -depth, halfup)),
*/
Matrix.translate(new Vec(lshift, 0, height)),
System.out.println("tile volume: " + tile.volume());
System.out.println("goal volume: " + goal.volume());
- tile.score_against = goal;
- goal.score_against = tile;
+ tile.error_against = goal;
+ goal.error_against = tile;
}
- public synchronized void breakit() {
+ public void breakit() {
int oldverts = verts;
System.out.println("doubling vertices.");
PriorityQueue<Mesh.E> es = new PriorityQueue<Mesh.E>();
es.add(t.e1());
es.add(t.e2());
es.add(t.e3());
+ Thread.yield();
+ repaint();
}
- for(int i=0; i<oldverts; i++) {
+ for(int i=0; i<Math.min(oldverts,200); i++) {
Mesh.E e = es.poll();
verts++;
//System.out.println("shatter " + e);
- e.shatter();
+ //e.shatter(e.midpoint(), null, null, true, true);
+ e.shatter(e.midpoint(), null, null, true, false);
+ Thread.yield();
+ repaint();
}
tile.rebindPoints();
}
public synchronized void rand(float temp, Mesh.Vertex p) {
- //p.reComputeError();
p.reComputeErrorAround();
- double tile_score = tile.score();
- double goal_score = goal.score();
-
- Vec v;
- /*
- Matrix inv = p.errorQuadric();
- v = new Vec(inv.d, inv.h, inv.l).norm().times(1/(float)300);
- if (p.quadric_count == 0) {
- v = goal.nearest(p.p).p.minus(p.p).norm().times(1/(float)300);
- }
- */
- Vec v2 = new Vec((random.nextFloat() - (float)0.5) / 500,
- (random.nextFloat() - (float)0.5) / 500,
- (random.nextFloat() - (float)0.5) / 500);
- //v = v.plus(v2.norm().times(1/(float)300));
- v = v2.norm().times(1/(float)300);
-
- boolean good = p.move(v);
-
- p.reComputeErrorAround();
-
- double new_tile_score = tile.score();
- double new_goal_score = goal.score();
- double tile_delta = (new_tile_score - tile_score) / tile_score;
- double goal_delta = (new_goal_score - goal_score) / goal_score;
+ double tile_error = tile.error();
+ double goal_error = goal.error();
+
+ float max = p.averageEdgeLength()/10;
+ Vec v = new Vec(random.nextFloat(), random.nextFloat(), random.nextFloat());
+ v = v.norm().times((random.nextFloat() - 0.5f) * max);
+ //System.out.println(max + " " + p.averageEdgeLength() + " " + v.mag());
+ Matrix m = Matrix.translate(v);
+
+ boolean good = p.move(m, false);
+ if (!good) { /*misses++;*/ return; }
+
+ double new_tile_error = tile.error();
+ double new_goal_error = goal.error();
+ double tile_delta = (new_tile_error - tile_error) / tile_error;
+ double goal_delta = (new_goal_error - goal_error) / goal_error;
double delta = tile_delta + goal_delta;
- double swapProbability = Math.exp((-1 * delta) / temp);
+ double swapProbability = Math.exp((-1 * delta) / (((double)temp)/1000000));
boolean doSwap = good && (Math.random() < swapProbability);
//boolean doSwap = good && (tile_delta <= 0 && goal_delta <= 0);
//boolean doSwap = good && (tile_delta + goal_delta <= 0);
if (doSwap) {
- tile_score = new_tile_score;
- goal_score = new_goal_score;
- //System.out.println("score: " + tile_score + " / " + goal_score);
+ tile_error = new_tile_error;
+ goal_error = new_goal_error;
+ //System.out.println("error: " + tile_error + " / " + goal_error);
hits++;
+ p.goodp = p.p;
} else {
- p.move(v.times(-1));
+ p.move(Matrix.translate(v.times(-1)), true);
misses++;
}
}
float hits = 0;
float misses = 0;
public void anneal() throws Exception {
- float hightemp = 10;
+ float hightemp = 1;
float temp = hightemp;
float last = 10;
+ boolean seek_upward = false;
+ double acceptance = 1;
while(true) {
synchronized(this) {
- double ratio = (hits+misses==0) ? 1 : (hits / (hits+misses));
- hits = 0;
- misses = 0;
- float gamma = 0;
- double acceptance = ratio;
- accepts = (int)(Math.ceil(ratio*100));
- temps = (int)(Math.ceil(temp*1000));
- vertss = tile.size();
- if (breaks > 0) { while (breaks>0) {
- breaks--;
- breakit();
- //gamma = 1;
- gamma = 1;
- //temp = last * 0.8f;
- //last = temp;
- //temp = hightemp;
- } } else
- if (acceptance > 0.96) gamma = 0.4f;
- else if (acceptance > 0.9) gamma = 0.5f;
- else if (acceptance > 0.8) gamma = 0.65f;
- else if (acceptance > 0.6) gamma = 0.7f;
- else {
- if (acceptance > 0.3) {
- gamma = 0.9f;
- } else if (acceptance > 0.15) {
- gamma = 0.95f;
- } else if (acceptance > 0.10) {
- gamma = 0.98f;
- } else {
- breakit();
- //gamma = 1;
- gamma = 0.99f;
- //gamma = 1;
- //temp = last * 0.8f;
- //last = temp;
- //temp = hightemp;
+ double ratio = (hits+misses==0) ? 1 : (hits / (hits+misses));
+ hits = 0;
+ misses = 0;
+ float gamma = 1;
+ acceptance = (ratio+acceptance)/2;
+ accepts = (int)(Math.ceil(ratio*100));
+ temps = (int)(Math.ceil(temp*1000));
+ vertss = tile.size();
+ if (breaks > 0) {
+ while (breaks>0) {
+ breaks--;
+ breakit();
+ }
+ seek_upward = true;
+ } else if (acceptance > 0.96) gamma = 0.4f;
+ else if (acceptance > 0.9) gamma = 0.5f;
+ else if (acceptance > 0.8) gamma = 0.65f;
+ else if (acceptance > 0.6) gamma = 0.7f;
+ else if (acceptance > 0.3) gamma = 0.8f;
+ else if (acceptance > 0.15) gamma = 0.9f;
+ else if (acceptance > 0.05) gamma = 0.95f;
+ else if (acceptance > 0.01) gamma = 0.98f;
+ else { /*breaks++;*/ }
+
+ if (seek_upward) {
+ if (acceptance > 0.2) seek_upward = false;
+ else gamma = 2-gamma;
}
- }
- temp = temp * gamma;
+ temp = temp * gamma;
- HashSet<Mesh.Vertex> hs = new HashSet<Mesh.Vertex>();
- for(Mesh.Vertex p : tile.vertices()) hs.add(p);
- Mesh.Vertex[] pts = (Mesh.Vertex[])hs.toArray(new Mesh.Vertex[0]);
- int count = 0;
- long then = System.currentTimeMillis();
- for(int i=0; i<40; i++) {
- if (anneal) {
- count++;
- Mesh.Vertex v = pts[Math.abs(random.nextInt()) % pts.length];
- rand(temp,v);
+ HashSet<Mesh.Vertex> hs = new HashSet<Mesh.Vertex>();
+ for(Mesh.Vertex p : tile.vertices()) hs.add(p);
+ Mesh.Vertex[] pts = (Mesh.Vertex[])hs.toArray(new Mesh.Vertex[0]);
+
+ int count = 0;
+ long then = System.currentTimeMillis();
+ for(int i=0; i<40; i++) {
+ if (anneal) {
+ count++;
+ Mesh.Vertex v = pts[Math.abs(random.nextInt()) % pts.length];
+ rand(temp,v);
+ v.recomputeFundamentalQuadricIfStale();
+ v.recomputeFundamentalQuadricIfNeighborChanged();
+ }
+ Thread.yield();
+ repaint();
+ }
+ PriorityQueue<Mesh.E> es = new PriorityQueue<Mesh.E>();
+ for(Mesh.T t : tile) {
+ float max = 5;
+ for(Mesh.E e : new Mesh.E[] { t.e1(), t.e2(), t.e3() }) {
+ if (e==null) continue;
+ if (e.stretchRatio() > max) es.add(e);
+ if (t.aspect() < 0.1 && e.length()>e.next.length() && e.length()>e.prev.length()) es.add(e);
+ }
}
- Thread.yield();
- repaint();
- }
- System.out.println("temp="+temp + " ratio="+(Math.ceil(ratio*100)) + " " +
- "points_per_second=" +
- (count*1000)/((double)(System.currentTimeMillis()-then)));
- for(Mesh.Vertex p : goal.vertices()) p.recomputeFundamentalQuadricIfNeighborChanged();
- repaint();
- for(Mesh.Vertex p : tile.vertices()) p.recomputeFundamentalQuadric();
- repaint();
+ for(int i=0; i<5; i++) {
+ Mesh.E e = es.poll();
+ if (e==null) break;
+ e.shatter();
+ }
+ tile.rebindPoints();
- synchronized(safeTriangles) {
- safeTriangles.clear();
- for(Mesh.T t : tile) if (t.shouldBeDrawn()) safeTriangles.add(t);
- }
+ System.out.println("temp="+temp + " ratio="+(Math.ceil(acceptance*100)) + " " +
+ "points_per_second=" +
+ (count*1000)/((double)(System.currentTimeMillis()-then)));
+
+ for(Mesh.Vertex p : goal.vertices()) p.recomputeFundamentalQuadricIfNeighborChanged();
+
+ synchronized(safeTriangles) {
+ safeTriangles.clear();
+ for(Mesh.T t : tile)
+ if (t.shouldBeDrawn())
+ safeTriangles.add(t);
+ }
}
- }
+ }
}