package edu.berkeley.qfat;
import java.awt.*;
+import java.io.*;
import java.awt.event.*;
import javax.swing.*;
import javax.media.opengl.*;
import java.util.*;
import edu.berkeley.qfat.geom.*;
import edu.berkeley.qfat.geom.Point;
+import edu.berkeley.qfat.geom.Polygon;
-// FIXME: recenter goal to have centroid coincident with tile
-// FIXME: re-orient goal (how?)
-// fish case: ensure that spinal axis of fish is the x-axis of the tile
+// TO DO:
+// - real anneal
+// - solve self-intersection problem
+// - get a better test model?
+// - symmetry constraints withing the tile
+// - rotation matrices
+// - overbinding results in forced equational constraints on the leader
+// - shatter in invertd-triforce pattern brian mentioned
+// - aspect ratio? non-uniform deformation?
+// - rotational alignment
-public class Main implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
-
- boolean alt = false;
- boolean shift = false;
- boolean control = false;
+// - movie-style user interface like
+// http://www.coleran.com/markcoleranreell.html ?
- public void mouseWheelMoved(MouseWheelEvent e) {
- tz -= e.getWheelRotation();
- }
+// - consider recasting the Shewchuk predicates in Java?
+// http://www.cs.cmu.edu/afs/cs/project/quake/public/code/predicates.c
- public void keyTyped(KeyEvent e) { }
- public void keyPressed(KeyEvent e) {
- switch(e.getKeyCode()) {
- case KeyEvent.VK_CONTROL: control = true; break;
- case KeyEvent.VK_ALT: alt = true; break;
- case KeyEvent.VK_SHIFT: shift = true; break;
- }
- }
- public void keyReleased(KeyEvent e) {
- switch(e.getKeyCode()) {
- case KeyEvent.VK_CONTROL: control = false; break;
- case KeyEvent.VK_ALT: alt = false; break;
- case KeyEvent.VK_SHIFT: shift = false; break;
- }
- }
+/*
+ blender keys
+ - middle mouse = option+click
+ - right mouse = command+click
- public void mouseClicked(MouseEvent e) { }
- public void mouseEntered(MouseEvent e) { }
- public void mouseExited(MouseEvent e) { }
- public void mousePressed(MouseEvent e) { }
- public void mouseReleased(MouseEvent e) { }
-
- int mousex;
- int mousey;
- public void mouseMoved(MouseEvent e) {
- mousex = e.getX();
- mousey = e.getY();
- }
+ 3,7,1 = view along axes (control for opp direction)
+ 4, 8, 7, 2 = rotate in discrete increments (+control to translate)
+ middle trag: rotate space
+ shift+middle drag: translate space
+ wheel: zoom
+ home: home view: take current angle, zoom to whole scnee
+ 5 = ortho vs non-ortho
- float tx = 0;
- float ty = 0;
- float tz = 0;
- float anglex = 0;
- float angley = 0;
- public void mouseDragged(MouseEvent e) {
- if (shift) {
- tx += (mousex - e.getX())/(float)20;
- ty += (mousey - e.getY())/(float)20;
- } else {
- anglex -= mousex - e.getX();
- angley += mousey - e.getY();
- }
- mousex = e.getX();
- mousey = e.getY();
- }
+*/
- private Mesh tile = new Mesh();
- private Mesh goal = new Mesh();
+/*
- /** magnification factor */
- private static final float MAG = 1;
- Matrix[] translations;
- Mesh.Vert[] points;
+ */
- public Main(StlFile stlf) {
- for(int i=0; i<stlf.coordArray.length; i+=3) {
- Mesh.Vert p0 = goal.register(new Point(stlf.coordArray[i+0].x * MAG, stlf.coordArray[i+0].y * MAG, stlf.coordArray[i+0].z * MAG));
- Mesh.Vert p1 = goal.register(new Point(stlf.coordArray[i+1].x * MAG, stlf.coordArray[i+1].y * MAG, stlf.coordArray[i+1].z * MAG));
- Mesh.Vert p2 = goal.register(new Point(stlf.coordArray[i+2].x * MAG, stlf.coordArray[i+2].y * MAG, stlf.coordArray[i+2].z * MAG));
- Vec n = new Vec(stlf.normArray[i/3].x * MAG, stlf.normArray[i/3].y * MAG, stlf.normArray[i/3].z * MAG);
- Mesh.T t = goal.newT(p0, p1, p2, n);
- }
+// FIXME: re-orient goal (how?)
- // rotate to align major axis -- this probably needs to be done by a human.
- goal.transform(new Matrix(new Vec(0, 0, 1), (float)(Math.PI/2)));
-
-
- float goal_width = goal.diagonal().dot(new Vec(1, 0, 0));
- float goal_height = goal.diagonal().dot(new Vec(0, 1, 0));
- float goal_depth = goal.diagonal().dot(new Vec(0, 0, 1));
-
- float width = (float)0.6;
- float height = (float)0.08;
- float depth = (float)0.3;
- translations = new Matrix[] {
-
- new Matrix(new Vec(-(width/2), height, 0)),
- new Matrix(new Vec( (width/2), height, 0)),
- new Matrix(new Vec(-(width/2), -height, 0)),
- new Matrix(new Vec( (width/2), -height, 0)),
- new Matrix(new Vec(-(width/2), 0, depth)),
- new Matrix(new Vec( (width/2), 0, depth)),
- new Matrix(new Vec(-(width/2), 0, -depth)),
- new Matrix(new Vec( (width/2), 0, -depth)),
-
- new Matrix(new Vec( width, 0, 0)),
- new Matrix(new Vec(-width, 0, 0)),
- /*
- new Matrix(new Vec( 0, 0, depth)),
- new Matrix(new Vec( 0, 0, -depth)),
- */
- };
-
-
- Mesh.Vert ltf = tile.register(new Point(-(width/2), (height/2), (depth/2)));
- Mesh.Vert mtf = tile.register(new Point( 0.0, (height/2), (depth/2)));
- Mesh.Vert rtf = tile.register(new Point( (width/2), (height/2), (depth/2)));
- Mesh.Vert ltn = tile.register(new Point(-(width/2), (height/2), -(depth/2)));
- Mesh.Vert mtn = tile.register(new Point( 0.0, (height/2), -(depth/2)));
- Mesh.Vert rtn = tile.register(new Point( (width/2), (height/2), -(depth/2)));
- Mesh.Vert lbf = tile.register(new Point(-(width/2), -(height/2), (depth/2)));
- Mesh.Vert mbf = tile.register(new Point( 0.0, -(height/2), (depth/2)));
- Mesh.Vert rbf = tile.register(new Point( (width/2), -(height/2), (depth/2)));
- Mesh.Vert lbn = tile.register(new Point(-(width/2), -(height/2), -(depth/2)));
- Mesh.Vert mbn = tile.register(new Point( 0.0, -(height/2), -(depth/2)));
- Mesh.Vert rbn = tile.register(new Point( (width/2), -(height/2), -(depth/2)));
-
- points = new Mesh.Vert[] {
- ltf,
- mtf,
- rtf,
- ltn,
- mtn,
- rtn,
- lbf,
- mbf,
- rbf,
- lbn,
- mbn,
- rbn
- };
-
-
- // top
- tile.newT(ltf, mtf, mtn, null);
- tile.newT(mtn, ltn, ltf, null);
- tile.newT(mtf, rtf, rtn, null);
- tile.newT(rtn, mtn, mtf, null);
-
- // bottom (swap normals)
- tile.newT(mbf, lbf, mbn, null);
- tile.newT(lbn, mbn, lbf, null);
- tile.newT(rbf, mbf, rbn, null);
- tile.newT(mbn, rbn, mbf, null);
-
- // left
- tile.newT(ltf, ltn, lbn, null);
- tile.newT(lbn, lbf, ltf, null);
-
- // right (swap normals)
- tile.newT(rtn, rtf, rbn, null);
- tile.newT(rbf, rbn, rtf, null);
-
- // front
- tile.newT(ltn, mtn, mbn, null);
- tile.newT(ltn, mbn, lbn, null);
- tile.newT(mtn, rtn, rbn, null);
- tile.newT(mtn, rbn, mbn, null);
-
- // back
- tile.newT(mtf, ltf, mbf, null);
- tile.newT(mbf, ltf, lbf, null);
- tile.newT(rtf, mtf, rbf, null);
- tile.newT(rbf, mtf, mbf, null);
-
- for(Matrix m : translations) {
- for(Mesh.T t1 : tile) {
- for(Mesh.T t2 : tile) {
- if (t1==t2) continue;
-
- if ((t1.v1().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
- (t1.v2().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
- (t1.v3().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
- t1.e1().bind(t2.e3().pair);
- t1.e2().bind(t2.e2().pair);
- t1.e3().bind(t2.e1().pair);
- }
- if ((t1.v2().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
- (t1.v3().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
- (t1.v1().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
- t1.e2().bind(t2.e3().pair);
- t1.e3().bind(t2.e2().pair);
- t1.e1().bind(t2.e1().pair);
- }
- if ((t1.v3().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
- (t1.v1().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
- (t1.v2().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
- t1.e3().bind(t2.e3().pair);
- t1.e1().bind(t2.e2().pair);
- t1.e2().bind(t2.e1().pair);
- }
- }
+public class Main extends InteractiveMeshViewer {
+
+ public static int verts = 1;
+
+ public static final Random random = new Random();
+
+ /** magnification factor */
+ private static final float MAG = 1;
+ public static final float MATCHING_EPSILON = 0.001f;
+
+ private static boolean small(float f) { return Math.abs(f) < 0.001; }
+ public void generateTile(Matrix[] matrices, Mesh mesh) {
+ mesh.coalesce = true;
+ HashSet<HalfSpace> halfSpaces = new HashSet<HalfSpace>();
+ HashSet<Polygon> polygons = new HashSet<Polygon>();
+ for(Matrix m : matrices) {
+ Vec v = m.getTranslationalComponent();
+ if (v.mag() < 0.0001) continue;
+ v = v.times(-1);
+ v = v.times(0.5f);
+ Point p = Point.ORIGIN.plus(v);
+ v = v.times(-1);
+
+ //System.out.println(v);
+ HalfSpace hs = new HalfSpace(p, v.norm());
+ halfSpaces.add(hs);
+ polygons.add(new Polygon(hs));
+ }
+ for(Polygon p : polygons) {
+ System.out.println(p.plane.norm + " " + p.plane.dvalue);
+ for(HalfSpace hs : halfSpaces) {
+ if (p.plane==hs) continue;
+ p = p.intersect(hs);
}
+ p.tesselate(mesh);
}
+ }
- //xMesh.Vert mid = lbf.getE(mbn).shatter();
-
- // rescale to match volume
- float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0);
- goal.transform(new Matrix(factor));
+ private void quad(Mesh mesh, Matrix m, Point p1_, Point p2_, Point p3_, Point p4_) {
+ Point p1 = m.times(p1_);
+ Point p2 = m.times(p2_);
+ Point p3 = m.times(p3_);
+ Point p4 = m.times(p4_);
+ Point c = new Point((p1.x+p2.x+p3.x+p4.x)/4,
+ (p1.y+p2.y+p3.y+p4.y)/4,
+ (p1.z+p2.z+p3.z+p4.z)/4);
+ mesh.newT(p1, p2, c, null, 0);
+ mesh.newT(p2, p3, c, null, 0);
+ mesh.newT(p3, p4, c, null, 0);
+ mesh.newT(p4, p1, c, null, 0);
+ }
+ public void loadGoal(String file) {
+ try {
+ StlFile stlf = new StlFile();
+ InputStream res = this.getClass().getClassLoader().getResourceAsStream(file);
+ stlf.readBinaryFile(file, res);
+ goal = new Mesh(false);
+ for(int i=0; i<stlf.coordArray.length; i+=3) {
+ Point p0 = new Point(stlf.coordArray[i+0].x * MAG, stlf.coordArray[i+0].y * MAG, stlf.coordArray[i+0].z * MAG);
+ Point p1 = new Point(stlf.coordArray[i+1].x * MAG, stlf.coordArray[i+1].y * MAG, stlf.coordArray[i+1].z * MAG);
+ Point p2 = new Point(stlf.coordArray[i+2].x * MAG, stlf.coordArray[i+2].y * MAG, stlf.coordArray[i+2].z * MAG);
+ Vec n = new Vec(stlf.normArray[i/3].x * MAG, stlf.normArray[i/3].y * MAG, stlf.normArray[i/3].z * MAG);
+ Mesh.T t = goal.newT(p0, p1, p2, n, 0);
+ }
+ float goal_width = goal.diagonal().dot(new Vec(1, 0, 0));
+ float goal_height = goal.diagonal().dot(new Vec(0, 1, 0));
+ float goal_depth = goal.diagonal().dot(new Vec(0, 0, 1));
+
+ } catch (Exception e) { throw new RuntimeException(e);}
+ }
+ public void fixupGoal() { fixupGoal(true, true); }
+ public void fixupGoal(boolean recenter, boolean lock) {
// translate to match centroid
- goal.transform(new Matrix(tile.centroid().minus(goal.centroid())));
-
- //tx.e2.shatter();
- //tx.e3.shatter();
-
-
- tile.bind();
-
- //mid.move(new Vec((float)0,0,(float)-0.05));
- //ltn.move(new Vec((float)0,0,(float)-0.05));
-
- //mtf.move(new Vec(0, (float)-0.05, (float)0.05));
-
+ if (recenter)
+ goal.transform(Matrix.translate(tile.centroid().minus(goal.centroid())));
+ if (lock) {
+ goal.makeVerticesImmutable();
+ tile.error_against = goal;
+ goal.error_against = tile;
+ }
+ }
+ public Main(JFrame f) { super(f); }
+
+ public void fixupTile() {
+ synchronized(safeTriangles) {
+ for(Matrix m1 : transforms) {
+ for(Matrix m2 : transforms) {
+ if (m1==m2) continue;
+ for(Mesh.T t1 : tile) {
+ for(Mesh.T t2 : tile) {
+
+ Matrix m = m1.inverse().times(m2);
+ Point t1v1 = m.times(t1.v1().p);
+ Point t1v2 = m.times(t1.v2().p);
+ Point t1v3 = m.times(t1.v3().p);
+ if (t1v1.distance(t2.v1().p) < MATCHING_EPSILON &&
+ t1v2.distance(t2.v3().p) < MATCHING_EPSILON &&
+ t1v3.distance(t2.v2().p) < MATCHING_EPSILON) {
+ t2.e3().bindEdge(t1.e1(), m);
+ t2.e2().bindEdge(t1.e2(), m);
+ t2.e1().bindEdge(t1.e3(), m);
+ }
+ if (t1v2.distance(t2.v1().p) < MATCHING_EPSILON &&
+ t1v3.distance(t2.v3().p) < MATCHING_EPSILON &&
+ t1v1.distance(t2.v2().p) < MATCHING_EPSILON) {
+ t2.e3().bindEdge(t1.e2(), m);
+ t2.e2().bindEdge(t1.e3(), m);
+ t2.e1().bindEdge(t1.e1(), m);
+ }
+ if (t1v3.distance(t2.v1().p) < MATCHING_EPSILON &&
+ t1v1.distance(t2.v3().p) < MATCHING_EPSILON &&
+ t1v2.distance(t2.v2().p) < MATCHING_EPSILON) {
+ t2.e3().bindEdge(t1.e3(), m);
+ t2.e2().bindEdge(t1.e1(), m);
+ t2.e1().bindEdge(t1.e2(), m);
+ }
+ if (t1v1.distance(t2.v1().p) < MATCHING_EPSILON &&
+ t1v2.distance(t2.v2().p) < MATCHING_EPSILON &&
+ t1v3.distance(t2.v3().p) < MATCHING_EPSILON) {
+ t2.e1().bindEdge(t1.e1().pair, m);
+ t2.e2().bindEdge(t1.e2().pair, m);
+ t2.e3().bindEdge(t1.e3().pair, m);
+ }
+ if (t1v2.distance(t2.v1().p) < MATCHING_EPSILON &&
+ t1v3.distance(t2.v2().p) < MATCHING_EPSILON &&
+ t1v1.distance(t2.v3().p) < MATCHING_EPSILON) {
+ t2.e2().bindEdge(t1.e1().pair, m);
+ t2.e3().bindEdge(t1.e2().pair, m);
+ t2.e1().bindEdge(t1.e3().pair, m);
+ }
+ if (t1v3.distance(t2.v1().p) < MATCHING_EPSILON &&
+ t1v1.distance(t2.v2().p) < MATCHING_EPSILON &&
+ t1v2.distance(t2.v3().p) < MATCHING_EPSILON) {
+ t2.e3().bindEdge(t1.e1().pair, m);
+ t2.e1().bindEdge(t1.e2().pair, m);
+ t2.e2().bindEdge(t1.e3().pair, m);
+ }
+ }
+ }
+ }
+ }
+ tile.rebindPoints();
System.out.println("tile volume: " + tile.volume());
System.out.println("goal volume: " + goal.volume());
-
- tile.score_against = goal;
- goal.score_against = tile;
+ tile.error_against = goal;
+ goal.error_against = tile;
+ fixupGoal();
+ }
}
- Random random = new Random();
- public synchronized void breakit() {
- if (verts > 300) return;
- //double min = (tile.avgedge/tile.numedges)*(1+(4/(double)verts));
- //if (verts>0 && tile.es.peek().length() < min) return;
+ public void breakit() {
+ int oldverts = verts;
+ if (verts > 2000 && !force) return;
+ force = false;
+ System.out.println("doubling vertices.");
PriorityQueue<Mesh.E> es = new PriorityQueue<Mesh.E>();
- for(Mesh.E e : tile.edges()) es.add(e);
- for(int i=0; i<10; i++) {
+ for(Mesh.T t : tile) {
+ es.add(t.e1());
+ es.add(t.e2());
+ es.add(t.e3());
+ Thread.yield();
+ repaint();
+ }
+ for(int i=0; i<Math.min(oldverts,50); i++) {
Mesh.E e = es.poll();
verts++;
- System.out.println("shatter " + e);
e.shatter();
- tile.unbind();
- tile.bind();
+ Thread.yield();
+ repaint();
}
+ System.out.println("now have " + verts + " vertices; max is 2000");
+ tile.rebindPoints();
}
- public synchronized void rand(double temperature, Mesh.Vert p) {
- double tile_score = tile.score();
- double goal_score = goal.score();
-
- p.rescore();
- //if (p.watch==null) return;
- float r1 = Math.abs(random.nextFloat());
- r1 = r1 - (float)Math.floor(r1);
- r1 = r1 * (float)0.01;
- r1 = r1 - (float)0.005;
- Vec v = p.watchback().p.minus(p.p).norm().times(r1);
-
- //v = p.norm().times(v.dot(p.norm()));
-
- boolean aspect = false;//(Math.abs(random.nextInt()) % 100) <= 2;
- Matrix old_tile_aspect = null;//goal.aspect;
- boolean good = true;
- if (aspect) {
- /*
- v = v.times(10);
- tile.aspect = new Matrix(tile.aspect.a / (v.x+1), tile.aspect.f / (v.y+1), tile.aspect.k / (v.z+1));
- tile.invaspect = new Matrix(1/tile.aspect.a, 1/tile.aspect.f, 1/tile.aspect.k);
- goal.rescore();
- tile.rescore();
- */
- } else {
- good = p.move(v);
- }
- double new_tile_score = tile.score();
- double new_goal_score = goal.score();
- double tile_delta = new_tile_score - tile_score;
- double goal_delta = new_goal_score - goal_score;
+ public boolean rand(double temp, Mesh.Vertex p) {
+
+ p.reComputeErrorAround();
+ double tile_error = tile.error();
+ double goal_error = goal.error();
+
+ float max = p.averageEdgeLength()/5;
+ Vec v = new Vec(random.nextFloat(), random.nextFloat(), random.nextFloat());
+ v = v.norm().times((random.nextFloat() - 0.5f) * max);
+ Matrix m = Matrix.translate(v);
+
+ boolean good = p.move(m, false);
+ if (!good) { return false; }
+
+ double new_tile_error = tile.error();
+ double new_goal_error = goal.error();
+ double tile_delta = (new_tile_error - tile_error) / tile_error;
+ double goal_delta = (new_goal_error - goal_error) / goal_error;
double delta = tile_delta + goal_delta;
- double swapProbability = Math.exp((-1 * delta) / temperature);
- //boolean doSwap = Math.random() < swapProbability;
- boolean doSwap = good && (tile_delta <= 0 && goal_delta <= 0);
- if (doSwap) {
- tile_score = new_tile_score;
- goal_score = new_goal_score;
- //System.out.println("score: " + tile_score + " / " + goal_score);
- if (aspect) System.out.println("aspect " + v);
- } else {
- if (aspect) {
- //tile.aspect = old_tile_aspect;
- //tile.invaspect = new Matrix(1/tile.aspect.a, 1/tile.aspect.f, 1/tile.aspect.k);
- goal.rescore();
- tile.rescore();
- } else {
- p.move(v.times(-1));
- }
- }
- }
+ double swapProbability = Math.exp((-1 * delta) / temp);
- /**
- * Take care of initialization here.
- */
- public void init(GLAutoDrawable gld) {
- GL gl = gld.getGL();
- gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- gl.glViewport(0, 0, 500, 300);
- gl.glEnable(GL.GL_DEPTH_TEST);
- gl.glClearDepth(1.0);
- gl.glDepthFunc(GL.GL_LEQUAL);
- gl.glMatrixMode(GL.GL_PROJECTION);
- gl.glLoadIdentity();
- gl.glMatrixMode(GL.GL_MODELVIEW);
- display(gld);
- }
+ //boolean doSwap = good && (tile_delta <= 0 && goal_delta <= 0);
+ //boolean doSwap = good && (tile_delta + goal_delta <= 0);
+ //if (temp < 0.000001) doSwap = good && (tile_delta <= 0 && goal_delta <= 0);
+ boolean doSwap = good && (Math.random() < swapProbability);
+
+ // always move uphill if possible -- potential idea
+ if (tile_delta <= 0 && goal_delta <= 0 && good) doSwap = true;
+ if (hillclimb)
+ doSwap = tile_delta <= 0 && goal_delta <= 0 && good;
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
- public synchronized void display(GLAutoDrawable drawable) {
- GL gl = drawable.getGL();
- GLU glu = new GLU();
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
- gl.glPointSize(5.0f);
- gl.glLoadIdentity();
- glu.gluPerspective(50-tz, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10);
- glu.gluLookAt(0, 0, -1, 0, 0, 0, 0, 1, 0);
- gl.glTranslatef(tx/(float)20, ty/(float)20, 0);
- gl.glRotatef(anglex/3, 0, 1, 0);
- gl.glRotatef(angley/3, 1, 0, 0);
-
- gl.glBegin(GL.GL_TRIANGLES);
- draw(gl, true, tile);
- gl.glEnd();
-
- gl.glBegin(GL.GL_TRIANGLES);
- gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8);
- //draw(gl, false, goal);
- gl.glEnd();
-
-
- int i = 0;
- //gl.glDisable(GL.GL_DEPTH_TEST);
- gl.glColor4f(1,1,1,1);
- for(Matrix m : translations) {
- //if (v1.z==0 && v1.y==0) continue;
- i++;
- if (i != 1 /*&& i!=4*/) continue;
- Point p = new Point(0, 0, 0).times(m);
- Vec v = new Vec(p.x, p.y, p.z);
- v = v.times((float)1.04);
- gl.glTranslatef(v.x, v.y, v.z);
- draw(gl, false, tile);
- gl.glTranslatef(-v.x, -v.y, -v.z);
+ if (doSwap) {
+ tile_error = new_tile_error;
+ goal_error = new_goal_error;
+ hits++;
+ p.goodp = p.p;
+ } else {
+ p.move(Matrix.translate(v.times(-1)), true);
+ misses++;
}
- //gl.glEnable(GL.GL_DEPTH_TEST);
+ p.reComputeErrorAround();
+ return true;
}
- private synchronized void draw(GL gl, boolean triangles, Mesh mesh) {
- float red = 0.0f;
- float green = 0.0f;
- float blue = 0.0f;
- for(Mesh.T t : mesh) {
- if (red < 0.15) red = 1.0f;
- if (green < 0.15) green = 1.0f;
- if (blue < 0.15) blue = 1.0f;
- red -= .09f;
- green -= .12f;
- blue -= .15f;
-
- if (triangles) switch(t.color) {
- case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
- case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
- case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
- case 3: gl.glColor4f((float)0.50, (float)0.50, (float)0.50, (float)0.3); break;
+ float hits = 0;
+ float misses = 0;
+ public void anneal() throws Exception {
+ double hightemp = 1;
+ temp = hightemp;
+ double last = 10;
+ boolean seek_upward = false;
+ double acceptance = 1;
+ while(true) {
+ synchronized(this) {
+ synchronized(safeTriangles) {
+ safeTriangles.clear();
+ for(Mesh.T t : tile)
+ if (t.shouldBeDrawn())
+ safeTriangles.add(t);
}
- //gl.glBegin(GL.GL_LINES);
-
- if (triangles) {
- gl.glBegin(GL.GL_TRIANGLES);
- t.glVertices(gl);
- gl.glEnd();
- } else {
- gl.glBegin(GL.GL_LINES);
- t.e1().p1.p.glVertex(gl);
- t.e1().p2.p.glVertex(gl);
- t.e2().p1.p.glVertex(gl);
- t.e2().p2.p.glVertex(gl);
- t.e3().p1.p.glVertex(gl);
- t.e3().p2.p.glVertex(gl);
- gl.glEnd();
+ if (!anneal) { repaint(); Thread.sleep(10); continue; }
+
+ double ratio = (hits+misses==0) ? 1 : (hits / (hits+misses));
+ hits = 0;
+ misses = 0;
+ double gamma = 1;
+ acceptance = (ratio+acceptance)/2;
+ accepts = (int)(Math.ceil(ratio*100));
+ temps = (int)(Math.ceil(temp*1000));
+ vertss = tile.size();
+ if (breaks > 0) {
+ while (breaks>0) {
+ breaks--;
+ breakit();
+ }
+ seek_upward = true;
+ continue;
+ } else if (acceptance > 0.96) gamma = 0.1f;
+ else if (acceptance > 0.9) gamma = 0.2f;
+ else if (acceptance > 0.8) gamma = 0.3f;
+ else if (acceptance > 0.6) gamma = 0.4f;
+ else if (acceptance > 0.3) gamma = 0.8f;
+ else if (acceptance > 0.15) gamma = 0.94f;
+ else if (acceptance > 0.10) gamma = 0.98f;
+
+ else if (acceptance < 0.01) breaks++;
+
+ if (seek_upward) {
+ if (acceptance > 0.25) seek_upward = false;
+ else gamma = 2-gamma;
}
- Point centroid = t.centroid();
- gl.glBegin(GL.GL_LINES);
- gl.glColor3f(1, 1, 1);
- /*
- centroid.glVertex(gl);
- centroid.plus(t.norm().times(t.diameter())).glVertex(gl);
- */
-
- if (mesh==goal)
- for(Mesh.Vert p : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) {
- p.p.glVertex(gl);
- //p.plus(p.norm().times(p.score()*10)).glVertex(gl);
- p.partner().p.glVertex(gl);
- //tile.nearest(p).centroid().glVertex(gl);
- }
+ if (anneal)
+ temp = temp * gamma;
+
- gl.glEnd();
+ HashSet<Mesh.Vertex> hs = new HashSet<Mesh.Vertex>();
+ for(Mesh.Vertex p : tile.vertices()) hs.add(p);
+ Mesh.Vertex[] pts = (Mesh.Vertex[])hs.toArray(new Mesh.Vertex[0]);
+ int count = 0;
+ long then = System.currentTimeMillis();
+ for(int i=0; i<300; i++) {
+ if (anneal) {
+ Mesh.Vertex v = pts[Math.abs(random.nextInt()) % pts.length];
+ if (breaks>0) break;
+ if (!rand(temp,v)) { i--; continue; }
+ v.recomputeFundamentalQuadricIfStale();
+ v.recomputeFundamentalQuadricIfNeighborChanged();
+ count++;
+ }
+ Thread.yield();
+ repaint();
+ }
+
+ System.out.println("temp="+temp + " ratio="+(Math.ceil(acceptance*100)) + " " +
+ "points_per_second=" +
+ (count*1000)/((double)(System.currentTimeMillis()-then)));
+ for(Mesh.Vertex p : goal.vertices()) {
+ p.quadricStale = true;
+ p.recomputeFundamentalQuadricIfNeighborChanged();
+ }
+ }
}
}
+
public static void main(String[] s) throws Exception {
- StlFile stlf = new StlFile();
- stlf.load("simplefish.stl");
- Main main = new Main(stlf);
- Frame f = new Frame();
- GLCapabilities glcaps = new GLCapabilities();
- GLCanvas glcanvas = new GLCanvas();
- glcanvas.addGLEventListener(main);
- f.add(glcanvas, BorderLayout.CENTER);
+ JFrame f = new JFrame();
+ Main main = new Main(f);
+ f.setJMenuBar(main.new MyMenuBar());
f.pack();
f.show();
f.setSize(900, 900);
f.doLayout();
+ main.anneal();
+ }
- glcanvas.addMouseListener(main);
- glcanvas.addMouseMotionListener(main);
- glcanvas.addMouseWheelListener(main);
- glcanvas.addKeyListener(main);
-
- main.anneal(glcanvas);
+ public class MyMenuItem extends JMenuItem implements ActionListener {
+ public MyMenuItem(String s) {
+ super(s);
+ this.addActionListener(this);
+ }
+ public void actionPerformed(ActionEvent event) {
+ synchronized(Main.this) {
+ synchronized(safeTriangles) {
+ hit();
+ }
+ }
+ }
+ public void hit() {}
}
- public static int verts = 0;
- public void anneal(GLCanvas glcanvas) throws Exception {
- int verts = 0;
- while(true) {
- //Thread.sleep(10);
- for(int i=0; i<1; i++) {
- glcanvas.repaint();
- //tile.ts.get(Math.abs(random.nextInt()) % tile.ts.size()).e1().p1
- for(Mesh.T t : tile)
- for(Mesh.Vert p : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) {
- rand(10,p);
+
+ public void hexBrick(boolean offset, boolean rotated) {
+ tile = new Mesh(false);
+ float width = (float)0.8;
+ float depth = (float)0.08;
+ float height = (float)0.4;
+ float rshift = width/2;
+ float lshift = -(width/2);
+ float halfup = 0;
+ Point ltf = new Point(lshift, (depth/2), (height/2));
+ Point mtf = new Point( 0.0, (depth/2), (height/2));
+ Point rtf = new Point(rshift, (depth/2), (height/2));
+ Point lbf = new Point(lshift, -(depth/2), (height/2));
+ Point mbf = new Point( 0.0, -(depth/2), (height/2));
+ Point rbf = new Point(rshift, -(depth/2), (height/2));
+
+ Point ltc = new Point(lshift, (depth/2), 0);
+ Point mtc = new Point( 0.0, (depth/2), 0);
+ Point rtc = new Point(rshift, (depth/2), 0);
+ Point lbc = new Point(lshift, -(depth/2), 0);
+ Point mbc = new Point( 0.0, -(depth/2), 0);
+ Point rbc = new Point(rshift, -(depth/2), 0);
+
+ Point ltn = new Point(lshift, (depth/2), -(height/2));
+ Point mtn = new Point( 0.0, (depth/2), -(height/2));
+ Point rtn = new Point(rshift, (depth/2), -(height/2));
+ Point lbn = new Point(lshift, -(depth/2), -(height/2));
+ Point mbn = new Point( 0.0, -(depth/2), -(height/2));
+ Point rbn = new Point(rshift, -(depth/2), -(height/2));
+
+
+ Point[] points = new Point[] {
+ ltf,
+ mtf,
+ rtf,
+ lbf,
+ mbf,
+ rbf,
+
+ ltc,
+ mtc,
+ rtc,
+ lbc,
+ mbc,
+ rbc,
+
+ ltn,
+ mtn,
+ rtn,
+ lbn,
+ mbn,
+ rbn
+ };
+
+
+ // top
+ tile.newT(ltf, mtf, mtc, null, 1);
+ tile.newT(mtc, ltc, ltf, null, 1);
+ tile.newT(mtf, rtf, rtc, null, 1);
+ tile.newT(rtc, mtc, mtf, null, 1);
+
+ tile.newT(ltc, mtc, mtn, null, 1);
+ tile.newT(mtn, ltn, ltc, null, 1);
+ tile.newT(mtc, rtc, rtn, null, 1);
+ tile.newT(rtn, mtn, mtc, null, 1);
+
+ // bottom (swap normals)
+ tile.newT(mbf, lbf, mbc, null, 2);
+ tile.newT(lbc, mbc, lbf, null, 2);
+ tile.newT(rbf, mbf, rbc, null, 2);
+ tile.newT(mbc, rbc, mbf, null, 2);
+
+ tile.newT(mbc, lbc, mbn, null, 2);
+ tile.newT(lbn, mbn, lbc, null, 2);
+
+ tile.newT(rbc, mbc, rbn, null, 2);
+ tile.newT(mbn, rbn, mbc, null, 2);
+
+
+ // left
+ tile.newT(ltf, ltc, lbc, null, 3);
+ tile.newT(lbc, lbf, ltf, null, 3);
+ tile.newT(ltc, ltn, lbn, null, 3);
+ tile.newT(lbn, lbc, ltc, null, 3);
+
+ // right (swap normals)
+ tile.newT(rtc, rtf, rbc, null, 4);
+ tile.newT(rbf, rbc, rtf, null, 4);
+ tile.newT(rtn, rtc, rbn, null, 4);
+ tile.newT(rbc, rbn, rtc, null, 4);
+
+ // front
+ tile.newT(ltn, mtn, mbn, null, 5);
+ tile.newT(ltn, mbn, lbn, null, 5);
+ tile.newT(mtn, rtn, rbn, null, 5);
+ tile.newT(mtn, rbn, mbn, null, 5);
+
+ // back
+ tile.newT(mtf, ltf, mbf, null, 6);
+ tile.newT(mbf, ltf, lbf, null, 6);
+ tile.newT(rtf, mtf, rbf, null, 6);
+ tile.newT(rbf, mtf, mbf, null, 6);
+
+ if (offset) {
+ transforms = new Matrix[] {
+ Matrix.translate(new Vec(lshift, 0, height)),
+ Matrix.translate(new Vec(lshift, 0, -height)),
+ Matrix.translate(new Vec(rshift, 0, height)),
+ Matrix.translate(new Vec(rshift, 0, -height)),
+ Matrix.translate(new Vec( width, 0, 0)),
+ Matrix.translate(new Vec(-width, 0, 0)),
+ Matrix.translate(new Vec(lshift, depth, 0)),
+ Matrix.translate(new Vec(lshift, -depth, 0)),
+ Matrix.translate(new Vec(rshift, depth, 0)),
+ Matrix.translate(new Vec(rshift, -depth, 0)),
+ Matrix.ONE,
+ };
+ } else if (rotated) {
+ HashSet<Mesh.E> es = new HashSet<Mesh.E>();
+ for(Mesh.T t : tile) {
+ es.add(t.e1());
+ es.add(t.e2());
+ es.add(t.e3());
}
- goal.rescore();
- tile.rescore();
- }
- breakit();
- }
+ for(Mesh.E e : es) {
+ if (e.p1.p.x == e.p2.p.x && e.p1.p.y == e.p2.p.y) continue;
+ if (e.p1.p.z == e.p2.p.z && e.p1.p.y == e.p2.p.y) continue;
+ if (e.p1.p.x == e.p2.p.x && e.p1.p.z == e.p2.p.z) continue;
+ e.shatter();
+ }
+ transforms = new Matrix[] {
+ Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+ Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+ Matrix.translate(new Vec(0, depth, 0)),
+ Matrix.translate(new Vec(0, -depth, 0)),
+ Matrix.translate(new Vec( width, 0, 0)),
+ Matrix.translate(new Vec(-width, 0, 0)),
+ Matrix.ONE,
+ };
+ } else {
+ transforms = new Matrix[] {
+ Matrix.translate(new Vec(lshift, 0, height)),
+ Matrix.translate(new Vec(lshift, 0, -height)),
+ Matrix.translate(new Vec(rshift, 0, height)),
+ Matrix.translate(new Vec(rshift, 0, -height)),
+ Matrix.translate(new Vec( width, 0, 0)),
+ Matrix.translate(new Vec(-width, 0, 0)),
+ Matrix.translate(new Vec(0, depth, 0)),
+ Matrix.translate(new Vec(0, -depth, 0)),
+ Matrix.ONE,
+ };
+ }
+
+ fixupTile();
+ }
+
+ public class MyMenuBar extends JMenuBar {
+
+ public MyMenuBar() {
+
+ JMenu tileMenu = new JMenu("Tile");
+ JMenu goalMenu = new JMenu("Goal");
+ JMenu hideMenu = new JMenu("Actions");
+
+ hideMenu.add(new MyMenuItem("Start Anneal") { public void hit() { anneal = true; }});
+ hideMenu.add(new MyMenuItem("Stop Anneal") { public void hit() { anneal = false; }});
+ hideMenu.add(new MyMenuItem("Reset to high temperature") { public void hit() { temp = 1; }});
+ hideMenu.add(new MyMenuItem("Subdivide surface") { public void hit() { breaks++; }});
+ hideMenu.add(new MyMenuItem("Show Goal") { public void hit() { goalon = true; }});
+ hideMenu.add(new MyMenuItem("Hide Goal") { public void hit() { goalon = false; }});
+ hideMenu.add(new MyMenuItem("Show All Neighbors") { public void hit() { neighbors = true; }});
+ hideMenu.add(new MyMenuItem("Show One Neighbor Wireframe") { public void hit() { neighborsWireOne = true; }});
+ hideMenu.add(new MyMenuItem("Show All Neighbors Wireframe") { public void hit() { neighborsWire = true; neighborsWireOne = false;}});
+ hideMenu.add(new MyMenuItem("Hide Neighbors") { public void hit() { neighborsWire = false; neighborsWireOne = false; neighbors = false; }});
+
+ goalMenu.add(new MyMenuItem("Fish with face") { public void hit() {
+ loadGoal("face.stl");
+ //goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2)));
+ goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2)));
+ //goal.transform(Matrix.scale(1, 2.2f, 1));
+ float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0);
+ //factor = factor * 0.8f;
+ goal.transform(Matrix.scale(0.3f));
+ //goal.transform(Matrix.rotate(new Vec(0,1,0), (float)(Math.PI*1/3)));
+ goal.transform(Matrix.rotate(new Vec(1,0,0), (float)(Math.PI*1/3)));
+ fixupGoal(true, false);
+ //goal.transform(Matrix.translate(new Vec(0.145f, 0, 0)));
+ fixupGoal(false, true);
+ }});
+ goalMenu.add(new MyMenuItem("Fish") { public void hit() {
+ loadGoal("fish.stl");
+ //goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2)));
+ goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2)));
+ goal.transform(Matrix.scale(1, 2.2f, 1));
+ float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0);
+ factor = factor * 0.8f;
+ goal.transform(Matrix.scale(factor));
+ fixupGoal(true, false);
+ //goal.transform(Matrix.translate(new Vec(0.145f, 0, 0)));
+ fixupGoal(false, true);
+ }});
+ goalMenu.add(new MyMenuItem("Hammerhead Fish") { public void hit() {
+ loadGoal("fish.stl");
+ goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2)));
+ goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(3*Math.PI/2)));
+ float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0);
+ factor *= 0.75f;
+ goal.transform(Matrix.scale(factor));
+ fixupGoal();
+ }});
+ goalMenu.add(new MyMenuItem("Vertical Fish") { public void hit() {
+ loadGoal("fish.stl");
+ //goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2)));
+ //goal.transform(Matrix.rotate(new Vec(1, 0, 0), (float)(Math.PI/2)));
+ float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0);
+ goal.transform(Matrix.scale(factor/1.6f));
+ fixupGoal();
+ }});
+ goalMenu.add(new MyMenuItem("Torus") { public void hit() {
+ loadGoal("torus.stl");
+ float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0);
+ goal.transform(Matrix.scale(factor/2.5f));
+ goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2)));
+ fixupGoal();
+ }});
+ tileMenu.add(new MyMenuItem("Hex Brick") { public void hit() {
+ hexBrick(false, false);
+ }});
+ tileMenu.add(new MyMenuItem("Hex Brick, offset planes") { public void hit() {
+ hexBrick(true, false);
+ }});
+ tileMenu.add(new MyMenuItem("Hex Brick, rotated") { public void hit() {
+ hexBrick(false, true);
+ }});
+ tileMenu.add(new MyMenuItem("Temp (do not use)") { public void hit() {
+ tile = new Mesh(false);
+ float width = (float)0.8;
+ float depth = (float)0.08;
+ float height = (float)0.4;
+
+ float rshift = width/2;
+ float lshift = -(width/2);
+ float halfup = 0;
+ //float shift = height/2;
+ //width = (width*2)/3;
+ float shift = 0;
+ transforms = new Matrix[] {
+
+ Matrix.translate(new Vec(lshift/2, depth, -shift)),
+ Matrix.translate(new Vec(rshift/2, depth, -shift)),
+ Matrix.translate(new Vec(lshift/2, -depth, -shift)),
+ Matrix.translate(new Vec(rshift/2, -depth, -shift)),
+
+ Matrix.translate(new Vec(lshift, depth/2, -shift)),
+ Matrix.translate(new Vec(rshift, depth/2, -shift)),
+ Matrix.translate(new Vec(lshift, -depth/2, -shift)),
+ Matrix.translate(new Vec(rshift, -depth/2, -shift)),
+
+
+ /*
+ Matrix.translate(new Vec(lshift, depth, -shift)),
+ Matrix.translate(new Vec(rshift, depth, -shift)),
+ Matrix.translate(new Vec(lshift, -depth, -shift)),
+ Matrix.translate(new Vec(rshift, -depth, -shift)),
+ */
+ /*
+ Matrix.translate(new Vec(lshift, depth, shift)),
+ Matrix.translate(new Vec(rshift, depth, shift)),
+ Matrix.translate(new Vec(lshift, -depth, shift)),
+ Matrix.translate(new Vec(rshift, -depth, shift)),
+ */
+ //Matrix.translate(new Vec(0, depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+ //Matrix.translate(new Vec(0, -depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+ //Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+ //Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+
+ //Matrix.translate(new Vec(0, depth, 0)),
+ //Matrix.translate(new Vec(0, -depth, 0)),
+ Matrix.translate(new Vec(0, 0, height)),
+ Matrix.translate(new Vec(0, 0, -height)),
+
+ //Matrix.translate(new Vec(lshift, depth, height/2)),
+ //Matrix.translate(new Vec(lshift, depth, -height/2)),
+ //Matrix.translate(new Vec(rshift, -depth, height/2)),
+ //Matrix.translate(new Vec(rshift, -depth, -height/2)),
+ //Matrix.translate(new Vec(rshift, 0, height)),
+ //Matrix.translate(new Vec(rshift, 0, -height)),
+
+ Matrix.translate(new Vec( width, 0, 0)),
+ Matrix.translate(new Vec(-width, 0, 0)),
+
+ Matrix.ONE
+ };
+ fixupTile();
+ } });
+ tileMenu.add(new MyMenuItem("Dense Packing (hex)") { public void hit() {
+ tile = new Mesh(false);
+ float width = (float)3.2;
+ float depth = (float)0.32;
+ float height = (float)1.6;
+ float unit = 0.4f;
+ float r = unit/2;
+ float sin = (float)(unit * Math.sin(Math.PI/3));
+ float cos = (float)(unit * Math.cos(Math.PI/3));
+ float x = (float)(r*Math.tan(Math.PI/6));
+ float z = (float)(r/Math.cos(Math.PI/6));
+ height = 2*r*(float)Math.sqrt(2f/3f);
+
+ /*
+ r *= 0.3f;
+ cos *= 0.3f;
+ unit *= 0.3f;
+ */
+
+ /*
+ sin *= 0.3f;
+ x *= 0.3f;
+ z *= 0.3f;
+ */
+ transforms = new Matrix[] {
+ Matrix.translate(new Vec(-unit, 0, 0)),
+ Matrix.translate(new Vec( unit, 0, 0)),
+ Matrix.translate(new Vec(-cos, 0, sin)),
+ Matrix.translate(new Vec( cos, 0, sin)),
+ Matrix.translate(new Vec(-cos, 0, -sin)),
+ Matrix.translate(new Vec( cos, 0, -sin)),
+ Matrix.translate(new Vec( 0, height, z)),
+ Matrix.translate(new Vec(-r, height, -x)),
+ Matrix.translate(new Vec( r, height, -x)),
+ Matrix.translate(new Vec( 0, -height, -z)),
+ Matrix.translate(new Vec(-r, -height, x)),
+ Matrix.translate(new Vec( r, -height, x)),
+ Matrix.ONE,
+ };
+ generateTile(transforms, tile);
+ fixupTile();
+ } });
+ tileMenu.add(new MyMenuItem("Slim Dense Packing (Cubic)") { public void hit() {
+ tile = new Mesh(false);
+ float unit = 0.4f;
+ float r = unit/2;
+ float sin = (float)(unit * Math.sin(Math.PI/3));
+ float cos = (float)(unit * Math.cos(Math.PI/3));
+ float x = (float)(r*Math.tan(Math.PI/6));
+ float z = (float)(r/Math.cos(Math.PI/6));
+ float height = 2*r*(float)Math.sqrt(2f/3f);
+
+ transforms = new Matrix[] {
+ Matrix.translate(new Vec(-unit, 0, 0)),
+ Matrix.translate(new Vec( unit, 0, 0)),
+ Matrix.translate(new Vec(-cos, 0, sin)),
+ Matrix.translate(new Vec( cos, 0, sin)),
+ Matrix.translate(new Vec(-cos, 0, -sin)),
+ Matrix.translate(new Vec( cos, 0, -sin)),
+
+ /*
+ Matrix.translate(new Vec( 0, height, -z)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)),
+ Matrix.translate(new Vec(-r, height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)),
+ Matrix.translate(new Vec( r, height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)),
+ Matrix.translate(new Vec( 0, -height, -z)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)),
+ Matrix.translate(new Vec(-r, -height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)),
+ Matrix.translate(new Vec( r, -height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)),
+ */
+
+ Matrix.translate(new Vec( 0, height, -z)),
+ Matrix.translate(new Vec(-r, height, x)),
+ Matrix.translate(new Vec( r, height, x)),
+ Matrix.translate(new Vec( 0, -height, z)),
+ Matrix.translate(new Vec(-r, -height, -x)),
+ Matrix.translate(new Vec( r, -height, -x)),
+ //Matrix.rotate(new Vec(0,0,1), (float)Math.PI),
+
+ /*
+ Matrix.translate(new Vec( 0, height, -z)).times(Matrix.scale(-1,1,-1)),
+ Matrix.translate(new Vec(-r, height, x)).times(Matrix.scale(-1,1,-1)),
+ Matrix.translate(new Vec( r, height, x)).times(Matrix.scale(-1,1,-1)),
+ Matrix.translate(new Vec( 0, -height, -z)).times(Matrix.scale(-1,1,-1)),
+ Matrix.translate(new Vec(-r, -height, x)).times(Matrix.scale(-1,1,-1)),
+ Matrix.translate(new Vec( r, -height, x)).times(Matrix.scale(-1,1,-1)),
+ */
+ Matrix.ONE
+ };
+ generateTile(transforms, tile);
+ //for(int i=0; i<transforms.length; i++) transforms[i] = Matrix.translate(m.times(vecs[i]));
+ Matrix m = Matrix.scale(1.9f, 1f ,1);
+ //Matrix m = Matrix.scale(1f, 2.1f, 1f);
+ tile.transform(m);
+ for(int i=0; i<transforms.length; i++)
+ transforms[i] = transforms[i].preMultiplyTranslationalComponentBy(m);
+ fixupTile();
+
+ } });
+ tileMenu.add(new MyMenuItem("Genus-1") { public void hit() {
+ synchronized(this) {
+ tile = new Mesh(false);
+ Matrix mm = Matrix.scale(0.1f);
+ float height = 4;
+ float width = 4;
+ float depth = 1;
+ // top
+ quad(tile, mm,
+ new Point( 2, 2, 0),
+ new Point( 1, 1, -1),
+ new Point(-1, 1, -1),
+ new Point(-2, 2, 0));
+ quad(tile, mm,
+ new Point(-2, 2, 0),
+ new Point(-1, 1, 1),
+ new Point( 1, 1, 1),
+ new Point( 2, 2, 0));
+ quad(tile, mm,
+ new Point( 1, 1, -1),
+ new Point( 1, 1, 1),
+ new Point(-1, 1, 1),
+ new Point(-1, 1, -1));
+
+ // bottom
+ quad(tile, mm,
+ new Point(-2, -2, 0),
+ new Point(-1, -1, -1),
+ new Point( 1, -1, -1),
+ new Point( 2, -2, 0));
+ quad(tile, mm,
+ new Point( 2, -2, 0),
+ new Point( 1, -1, 1),
+ new Point(-1, -1, 1),
+ new Point(-2, -2, 0));
+ quad(tile, mm,
+ new Point(-1, -1, -1),
+ new Point(-1, -1, 1),
+ new Point( 1, -1, 1),
+ new Point( 1, -1, -1));
+
+ // left
+ quad(tile, mm,
+ new Point( 2, -2, 0),
+ new Point( 1, -1, -1),
+ new Point( 1, 1, -1),
+ new Point( 2, 2, 0));
+ quad(tile, mm,
+ new Point( 2, 2, 0),
+ new Point( 1, 1, 1),
+ new Point( 1, -1, 1),
+ new Point( 2, -2, 0));
+ quad(tile, mm,
+ new Point( 1, -1, -1),
+ new Point( 1, -1, 1),
+ new Point( 1, 1, 1),
+ new Point( 1, 1, -1));
+
+ // bottom
+ quad(tile, mm,
+ new Point(-2, 2, 0),
+ new Point(-1, 1, -1),
+ new Point(-1, -1, -1),
+ new Point(-2, -2, 0));
+ quad(tile, mm,
+ new Point(-2, -2, 0),
+ new Point(-1, -1, 1),
+ new Point(-1, 1, 1),
+ new Point(-2, 2, 0));
+ quad(tile, mm,
+ new Point(-1, 1, -1),
+ new Point(-1, 1, 1),
+ new Point(-1, -1, 1),
+ new Point(-1, -1, -1));
+
+ height = 4;
+ width = 4;
+ depth = 1;
+
+
+ transforms = new Matrix[] {
+ Matrix.translate(new Vec(0, 0.2f,0))
+ .times(Matrix.rotate(new Vec(0,1,0), (float)(1*Math.PI/2))),
+
+ Matrix.translate(new Vec(0,-0.2f,0))
+ .times(Matrix.rotate(new Vec(0,1,0), (float)(-1*Math.PI/2))),
+
+ Matrix.translate(new Vec( 0.2f,0,0))
+ .times(Matrix.rotate(new Vec(1,0,0), (float)(1*Math.PI/2))),
+
+ Matrix.translate(new Vec(-0.2f,0,0))
+ .times(Matrix.rotate(new Vec(1,0,0), (float)(-1*Math.PI/2))),
+
+ //Matrix.rotate(new Vec(0,0,1), (float)(1*Math.PI/2)),
+
+ /*
+ Matrix.rotate(new Vec(0,0,1), (float)(1*Math.PI/2)),
+
+ Matrix.rotate(new Vec(0,0,1), (float)(3*Math.PI/2)),
+ Matrix.rotate(new Vec(1,0,0), (float)(2*Math.PI/2)),
+ */
+
+ //Matrix.rotate(new Vec(0,0,1), (float)(2*Math.PI/2)),
+ //Matrix.scale(1,-1,1),
+
+ //Matrix.translate(new Vec( 0.2f, 0,0))
+ //.times(Matrix.rotate(new Vec(0,0,1), (float)( 1*Math.PI/2)))
+ //.times(Matrix.rotate(new Vec(0,1,0), (float)( 3*Math.PI/2))),
+
+ //Matrix.translate(new Vec(-0.2f, 0,0))
+ //.times(Matrix.rotate(new Vec(0,0,1), (float)( 3*Math.PI/2)))
+ //.times(Matrix.rotate(new Vec(0,1,0), (float)( 3*Math.PI/2))),
+
+ //Matrix.rotate(new Vec(0,0,1), (float)( 0*Math.PI/2))
+ //.times(Matrix.translate(new Vec(0, -0.2f, 0)))
+ //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))),
+ //Matrix.rotate(new Vec(0,0,1), (float)( 1*Math.PI/2))
+ //.times(Matrix.translate(new Vec(0, -0.2f, 0)))
+ //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))),
+
+ //Matrix.rotate(new Vec(0,0,1), (float)( 0*Math.PI/2))
+ //.times(Matrix.translate(new Vec(0, -0.2f, 0)))
+ //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))),
+ //Matrix.rotate(new Vec(0,0,1), (float)( 0*Math.PI/2))
+ //.times(Matrix.translate(new Vec(0, -0.2f, 0)))
+ //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))),
+
+ Matrix.ONE,
+ };
+ fixupTile();
+ }}});
+ tileMenu.add(new MyMenuItem("Hammerhead") { public void hit() {
+ synchronized(this) {
+ tile = new Mesh(false);
+ Matrix mm = Matrix.ONE;
+ float height1 = .1f;
+ float height2 = .1f;
+ float width = .4f;
+ float depth = .1f;
+ // top
+ Point a1 = new Point( -width/2, height2/2, -depth/2);
+ Point b1 = new Point( 0, height2/2, -depth/2);
+ Point c1 = new Point( 0, height1+height2/2, -depth/2);
+ Point d1 = new Point( width/2, height1+height2/2, -depth/2);
+ Point e1 = new Point( width/2, height2/2, -depth/2);
+ Point f1 = new Point( width/2, -height2/2, -depth/2);
+ Point g1 = new Point( width/2,-height1-height2/2, -depth/2);
+ Point h1 = new Point( 0,-height1-height2/2, -depth/2);
+ Point i1 = new Point( 0, -height2/2, -depth/2);
+ Point j1 = new Point( -width/2, -height2/2, -depth/2);
+ Point a2 = new Point( -width/2, height2/2, depth/2);
+ Point b2 = new Point( 0, height2/2, depth/2);
+ Point c2 = new Point( 0, height1+height2/2, depth/2);
+ Point d2 = new Point( width/2, height1+height2/2, depth/2);
+ Point e2 = new Point( width/2, height2/2, depth/2);
+ Point f2 = new Point( width/2, -height2/2, depth/2);
+ Point g2 = new Point( width/2,-height1-height2/2, depth/2);
+ Point h2 = new Point( 0,-height1-height2/2, depth/2);
+ Point i2 = new Point( 0, -height2/2, depth/2);
+ Point j2 = new Point( -width/2, -height2/2, depth/2);
+
+ quad(tile, mm, a1, b1, i1, j1);
+ quad(tile, mm, c1, d1, e1, b1);
+ quad(tile, mm, b1, e1, f1, i1);
+ quad(tile, mm, i1, f1, g1, h1);
+
+ quad(tile, mm, j2, i2, b2, a2);
+ quad(tile, mm, b2, e2, d2, c2);
+ quad(tile, mm, i2, f2, e2, b2);
+ quad(tile, mm, h2, g2, f2, i2);
+
+ quad(tile, mm, d1, d2, e2, e1);
+ quad(tile, mm, e1, e2, f2, f1);
+ quad(tile, mm, f1, f2, g2, g1);
+ quad(tile, mm, h1, g1, g2, h2);
+ quad(tile, mm, i2, i1, h1, h2);
+ quad(tile, mm, j1, i1, i2, j2);
+ quad(tile, mm, a2, a1, j1, j2);
+ quad(tile, mm, a1, a2, b2, b1);
+ quad(tile, mm, c2, c1, b1, b2);
+ quad(tile, mm, c1, c2, d2, d1);
+
+ transforms = new Matrix[] {
+
+ mm.times(Matrix.translate(new Vec( width, 0, 0))),
+ mm.times(Matrix.translate(new Vec( -width, 0, 0))),
+ mm.times(Matrix.translate(new Vec(-width/2, height1+height2, 0))),
+ mm.times(Matrix.translate(new Vec( width/2, height1+height2, 0))),
+ mm.times(Matrix.translate(new Vec(-width/2,-height1-height2, 0))),
+ mm.times(Matrix.translate(new Vec( width/2,-height1-height2, 0))),
+
+ mm.times(Matrix.translate(new Vec( width/2, 0, depth))),
+ mm.times(Matrix.translate(new Vec( -width/2, 0, depth))),
+ mm.times(Matrix.translate(new Vec( 0, height1+height2, depth))),
+ mm.times(Matrix.translate(new Vec( 0,-height1-height2, depth))),
+
+ mm.times(Matrix.translate(new Vec( width/2, 0, -depth))),
+ mm.times(Matrix.translate(new Vec( -width/2, 0, -depth))),
+ mm.times(Matrix.translate(new Vec( 0, height1+height2, -depth))),
+ mm.times(Matrix.translate(new Vec( 0,-height1-height2, -depth))),
+
+ Matrix.ONE
+ };
+ fixupTile();
+ }}});
+
+ // Finally, add all the menus to the menu bar.
+ add(tileMenu);
+ add(goalMenu);
+ add(hideMenu);
+ }
}