import edu.berkeley.qfat.geom.*;
import edu.berkeley.qfat.geom.Point;
-// FIXME: recenter goal to have centroid coincident with tile
// FIXME: re-orient goal (how?)
-// fish case: ensure that spinal axis of fish is the x-axis of the tile
-public class Main implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
-
- boolean alt = false;
- boolean shift = false;
- boolean control = false;
-
- public void mouseWheelMoved(MouseWheelEvent e) {
- tz -= e.getWheelRotation();
- }
-
- public void keyTyped(KeyEvent e) { }
- public void keyPressed(KeyEvent e) {
- switch(e.getKeyCode()) {
- case KeyEvent.VK_CONTROL: control = true; break;
- case KeyEvent.VK_ALT: alt = true; break;
- case KeyEvent.VK_SHIFT: shift = true; break;
- }
- }
- public void keyReleased(KeyEvent e) {
- switch(e.getKeyCode()) {
- case KeyEvent.VK_CONTROL: control = false; break;
- case KeyEvent.VK_ALT: alt = false; break;
- case KeyEvent.VK_SHIFT: shift = false; break;
- }
- }
-
- public void mouseClicked(MouseEvent e) { }
- public void mouseEntered(MouseEvent e) { }
- public void mouseExited(MouseEvent e) { }
- public void mousePressed(MouseEvent e) { }
- public void mouseReleased(MouseEvent e) { }
-
- int mousex;
- int mousey;
- public void mouseMoved(MouseEvent e) {
- mousex = e.getX();
- mousey = e.getY();
- }
-
- float tx = 0;
- float ty = 0;
- float tz = 0;
- float anglex = 0;
- float angley = 0;
- public void mouseDragged(MouseEvent e) {
- if (shift) {
- tx += (mousex - e.getX())/(float)20;
- ty += (mousey - e.getY())/(float)20;
- } else {
- anglex -= mousex - e.getX();
- angley += mousey - e.getY();
- }
- mousex = e.getX();
- mousey = e.getY();
- }
-
- private Mesh tile = new Mesh();
- private Mesh goal = new Mesh();
+public class Main extends MeshViewer {
+ public static final Random random = new Random();
+
/** magnification factor */
private static final float MAG = 1;
- Matrix[] translations;
- Mesh.Vert[] points;
-
- public Main(StlFile stlf) {
+ public Main(StlFile stlf, Frame f) {
+ super(f);
for(int i=0; i<stlf.coordArray.length; i+=3) {
Point p0 = new Point(stlf.coordArray[i+0].x * MAG, stlf.coordArray[i+0].y * MAG, stlf.coordArray[i+0].z * MAG);
// rotate to align major axis -- this probably needs to be done by a human.
goal.transform(new Matrix(new Vec(0, 0, 1), (float)(Math.PI/2)));
-
float goal_width = goal.diagonal().dot(new Vec(1, 0, 0));
float goal_height = goal.diagonal().dot(new Vec(0, 1, 0));
float goal_depth = goal.diagonal().dot(new Vec(0, 0, 1));
//tx.e3.shatter();
- tile.bind();
+ tile.rebindPoints();
//mid.move(new Vec((float)0,0,(float)-0.05));
//ltn.move(new Vec((float)0,0,(float)-0.05));
tile.score_against = goal;
goal.score_against = tile;
}
- Random random = new Random();
public synchronized void breakit() {
- if (verts > 300) return;
- //double min = (tile.avgedge/tile.numedges)*(1+(4/(double)verts));
- //if (verts>0 && tile.es.peek().length() < min) return;
+ if (verts > 50) return;
PriorityQueue<Mesh.E> es = new PriorityQueue<Mesh.E>();
for(Mesh.E e : tile.edges()) es.add(e);
for(int i=0; i<10; i++) {
verts++;
System.out.println("shatter " + e);
e.shatter();
- tile.unbind();
- tile.bind();
+ tile.rebindPoints();
}
}
public synchronized void rand(double temperature, Mesh.Vert p) {
double tile_score = tile.score();
double goal_score = goal.score();
-
p.rescore();
- //if (p.watch==null) return;
- float r1 = Math.abs(random.nextFloat());
- r1 = r1 - (float)Math.floor(r1);
- r1 = r1 * (float)0.01;
- r1 = r1 - (float)0.005;
- Vec v = p.watchback().minus(p.p).norm().times(r1);
-
- //v = p.norm().times(v.dot(p.norm()));
-
- boolean aspect = false;//(Math.abs(random.nextInt()) % 100) <= 2;
- Matrix old_tile_aspect = null;//goal.aspect;
- boolean good = true;
- if (aspect) {
- /*
- v = v.times(10);
- tile.aspect = new Matrix(tile.aspect.a / (v.x+1), tile.aspect.f / (v.y+1), tile.aspect.k / (v.z+1));
- tile.invaspect = new Matrix(1/tile.aspect.a, 1/tile.aspect.f, 1/tile.aspect.k);
- goal.rescore();
- tile.rescore();
- */
- } else {
- good = p.move(v);
- }
+
+ Vec v = new Vec((random.nextFloat() - (float)0.5) / 1000,
+ (random.nextFloat() - (float)0.5) / 1000,
+ (random.nextFloat() - (float)0.5) / 1000);
+ //Matrix inv = p.errorQuadric();
+ //Vec v = new Vec(inv.d, inv.h, inv.l).norm().times(1/(float)1000);
+
+ boolean good = p.move(v);
double new_tile_score = tile.score();
double new_goal_score = goal.score();
double tile_delta = new_tile_score - tile_score;
- double goal_delta = new_goal_score - goal_score;
+ double goal_delta = 0;//new_goal_score - goal_score;
double delta = tile_delta + goal_delta;
- double swapProbability = Math.exp((-1 * delta) / temperature);
+ //double swapProbability = Math.exp((-1 * delta) / temperature);
//boolean doSwap = Math.random() < swapProbability;
boolean doSwap = good && (tile_delta <= 0 && goal_delta <= 0);
+
if (doSwap) {
tile_score = new_tile_score;
goal_score = new_goal_score;
//System.out.println("score: " + tile_score + " / " + goal_score);
- if (aspect) System.out.println("aspect " + v);
} else {
- if (aspect) {
- //tile.aspect = old_tile_aspect;
- //tile.invaspect = new Matrix(1/tile.aspect.a, 1/tile.aspect.f, 1/tile.aspect.k);
- goal.rescore();
- tile.rescore();
- } else {
- p.move(v.times(-1));
- }
+ p.move(v.times(-1));
}
}
- /**
- * Take care of initialization here.
- */
- public void init(GLAutoDrawable gld) {
- GL gl = gld.getGL();
- gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- gl.glViewport(0, 0, 500, 300);
- gl.glEnable(GL.GL_DEPTH_TEST);
- gl.glClearDepth(1.0);
- gl.glDepthFunc(GL.GL_LEQUAL);
- gl.glMatrixMode(GL.GL_PROJECTION);
- gl.glLoadIdentity();
- gl.glMatrixMode(GL.GL_MODELVIEW);
- display(gld);
- }
-
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
- public synchronized void display(GLAutoDrawable drawable) {
- GL gl = drawable.getGL();
- GLU glu = new GLU();
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
- gl.glPointSize(5.0f);
- gl.glLoadIdentity();
- glu.gluPerspective(50-tz, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10);
- glu.gluLookAt(0, 0, -1, 0, 0, 0, 0, 1, 0);
- gl.glTranslatef(tx/(float)20, ty/(float)20, 0);
- gl.glRotatef(anglex/3, 0, 1, 0);
- gl.glRotatef(angley/3, 1, 0, 0);
-
- gl.glBegin(GL.GL_TRIANGLES);
- draw(gl, true, tile);
- gl.glEnd();
-
- gl.glBegin(GL.GL_TRIANGLES);
- gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8);
- //draw(gl, false, goal);
- gl.glEnd();
-
-
- int i = 0;
- //gl.glDisable(GL.GL_DEPTH_TEST);
- gl.glColor4f(1,1,1,1);
- for(Matrix m : translations) {
- //if (v1.z==0 && v1.y==0) continue;
- i++;
- if (i != 1 /*&& i!=4*/) continue;
- Point p = new Point(0, 0, 0).times(m);
- Vec v = new Vec(p.x, p.y, p.z);
- v = v.times((float)1.04);
- gl.glTranslatef(v.x, v.y, v.z);
- draw(gl, false, tile);
- gl.glTranslatef(-v.x, -v.y, -v.z);
- }
- //gl.glEnable(GL.GL_DEPTH_TEST);
- }
+ public static int verts = 0;
- private synchronized void draw(GL gl, boolean triangles, Mesh mesh) {
- float red = 0.0f;
- float green = 0.0f;
- float blue = 0.0f;
- for(Mesh.T t : mesh) {
- if (red < 0.15) red = 1.0f;
- if (green < 0.15) green = 1.0f;
- if (blue < 0.15) blue = 1.0f;
- red -= .09f;
- green -= .12f;
- blue -= .15f;
-
- if (triangles) switch(t.color) {
- case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
- case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
- case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
- case 3: gl.glColor4f((float)0.50, (float)0.50, (float)0.50, (float)0.3); break;
- }
- //gl.glBegin(GL.GL_LINES);
-
- if (triangles) {
- gl.glBegin(GL.GL_TRIANGLES);
- t.glVertices(gl);
- gl.glEnd();
- } else {
- gl.glBegin(GL.GL_LINES);
- t.e1().p1.p.glVertex(gl);
- t.e1().p2.p.glVertex(gl);
- t.e2().p1.p.glVertex(gl);
- t.e2().p2.p.glVertex(gl);
- t.e3().p1.p.glVertex(gl);
- t.e3().p2.p.glVertex(gl);
- gl.glEnd();
+ public void anneal() throws Exception {
+ int verts = 0;
+ while(true) {
+ HashSet<Mesh.Vert> hs = new HashSet<Mesh.Vert>();
+ for(Mesh.Vert p : tile.vertices()) hs.add(p);
+ for(int i=0; i<10; i++) {
+ repaint();
+ for(Mesh.Vert v : hs) rand(10,v);
}
-
- Point centroid = t.centroid();
- gl.glBegin(GL.GL_LINES);
- gl.glColor3f(1, 1, 1);
- /*
- centroid.glVertex(gl);
- centroid.plus(t.norm().times(t.diameter())).glVertex(gl);
- */
-
- if (mesh==goal)
- for(Mesh.Vert p : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) {
- p.p.glVertex(gl);
- //p.plus(p.norm().times(p.score()*10)).glVertex(gl);
- p.partner().p.glVertex(gl);
- //tile.nearest(p).centroid().glVertex(gl);
- }
-
- gl.glEnd();
-
- }
+ breakit();
+ repaint();
+ goal.unscoreAll();
+ repaint();
+ tile.recomputeAllFundamentalQuadrics();
+ repaint();
+ goal.rescoreAll();
+ }
}
public static void main(String[] s) throws Exception {
StlFile stlf = new StlFile();
stlf.load("simplefish.stl");
- Main main = new Main(stlf);
Frame f = new Frame();
- GLCapabilities glcaps = new GLCapabilities();
- GLCanvas glcanvas = new GLCanvas();
- glcanvas.addGLEventListener(main);
- f.add(glcanvas, BorderLayout.CENTER);
- f.pack();
- f.show();
- f.setSize(900, 900);
- f.doLayout();
-
- glcanvas.addMouseListener(main);
- glcanvas.addMouseMotionListener(main);
- glcanvas.addMouseWheelListener(main);
- glcanvas.addKeyListener(main);
-
- main.anneal(glcanvas);
- }
- public static int verts = 0;
- public void anneal(GLCanvas glcanvas) throws Exception {
- int verts = 0;
- while(true) {
- //Thread.sleep(10);
- for(int i=0; i<1; i++) {
- glcanvas.repaint();
- //tile.ts.get(Math.abs(random.nextInt()) % tile.ts.size()).e1().p1
- for(Mesh.T t : tile)
- for(Mesh.Vert p : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) {
- rand(10,p);
- }
- goal.rescore();
- tile.rescore();
- }
- breakit();
- }
-
+ Main main = new Main(stlf, f);
+ main.anneal();
}
-
}
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