public Point p, oldp, goodp;
E e; // some edge *leaving* this point
- Matrix binding = Matrix.ONE;
- Vertex bound_to = this;
private boolean illegal = false;
public Point getPoint() { return p; }
public boolean move(Matrix m, boolean ignoreProblems) {
boolean good = true;
- for(Vertex p = this; p != null; p = (p.bound_to==this)?null:p.bound_to)
+
+ for(Vertex p : (Iterable<Vertex>)getBoundPeers())
good &= p.transform(m.times(p.p), ignoreProblems);
- for(Vertex p = this; p != null; p = (p.bound_to==this)?null:p.bound_to)
+
+ for(Vertex p : (Iterable<Vertex>)getBoundPeers())
if (good || ignoreProblems) p.reComputeErrorAround();
- else p.transform(p.oldp, true);
+ else p.transform(p.oldp, true);
+
return good;
}
return norm.norm();
}
- public boolean isBoundTo(Vertex p) {
- for(Vertex px = p; px!=null; px=(px.bound_to==p?null:px.bound_to))
- if (px==this)
- return true;
- return false;
- }
-
- public void unbind() { bound_to = this; binding = Matrix.ONE; }
- public void bind(Vertex p) { bind(p, Matrix.ONE); }
- public void bind(Vertex p, Matrix binding) {
- if (isBoundTo(p)) return;
- Vertex temp_bound_to = p.bound_to;
- Matrix temp_binding = p.binding;
- p.bound_to = this.bound_to;
- p.binding = binding.times(this.binding); // FIXME: may have order wrong here
- this.bound_to = temp_bound_to;
- this.binding = temp_binding.times(temp_binding); // FIXME: may have order wrong here
- }
+ public void bindTo(Vertex p) { bindTo(Matrix.ONE, p); }
}
public class BindingGroup {
}
public void dobind(E e) {
for(E ebound : set) {
- e.p1.bind(ebound.p2);
- e.p2.bind(ebound.p1);
+ e.p1.bindTo(Matrix.ONE, ebound.p2);
+ e.p2.bindTo(Matrix.ONE, ebound.p1);
}
}
public void shatter(BindingGroup bg1, BindingGroup bg2, boolean triangles) {
public Point shatter() { return shatter(true); }
public Point shatter(boolean triangles) { return shatter(midpoint(), null, null, triangles); }
public Point shatter(Point mid, BindingGroup bg1, BindingGroup bg2, boolean triangles) {
+ return shatter(mid, bg1, bg2, triangles, false);
+ }
+ public Point shatter(Point mid, BindingGroup bg1, BindingGroup bg2, boolean triangles, boolean leader) {
if (shattered || destroyed) return mid;
shattered = true;
newT(r.p, mid, p2.p, null, old_colorclass);
bg1.add(p1.getE(mid));
bg2.add(p2.getE(mid).pair);
+ if (leader) p1.getE(mid).shatter();
}
return mid;
}
public void reinsert() { triangles.remove(this); triangles.add(this); }
public boolean shouldBeDrawn() {
+ if (e1().bind_to==null) return false;
+ if (e2().bind_to==null) return false;
+ if (e3().bind_to==null) return false;
if (e1().bind_to.set.size() == 0) return false;
if (e2().bind_to.set.size() == 0) return false;
if (e3().bind_to.set.size() == 0) return false;