- new Matrix(new Vec(lshift, depth, halfup)),
- new Matrix(new Vec(rshift, depth, halfup)),
- new Matrix(new Vec(lshift, -depth, halfup)),
- new Matrix(new Vec(rshift, -depth, halfup)),
+ Matrix.translate(new Vec(lshift, depth, halfup)),
+ Matrix.translate(new Vec(rshift, depth, halfup)),
+ Matrix.translate(new Vec(lshift, -depth, halfup)),
+ Matrix.translate(new Vec(rshift, -depth, halfup)),
+
+ /*
+ Matrix.translate(new Vec(0, depth, halfup)),
+ Matrix.translate(new Vec(0, -depth, halfup)),
+ */
+
+ Matrix.translate(new Vec(lshift, 0, height)),
+ Matrix.translate(new Vec(rshift, 0, height)),
+ Matrix.translate(new Vec(lshift, 0, -height)),
+ Matrix.translate(new Vec(rshift, 0, -height)),