+// - symmetry constraints withing the tile
+// - rotation matrices
+// - overbinding results in forced equational constraints on the leader
+// - shatter in invertd-triforce pattern brian mentioned
+// - aspect ratio? non-uniform deformation?
+// - rotational alignment
+
+// - movie-style user interface like
+// http://www.coleran.com/markcoleranreell.html ?
+
+// - consider recasting the Shewchuk predicates in Java?
+// http://www.cs.cmu.edu/afs/cs/project/quake/public/code/predicates.c
+
+/*
+ blender keys
+ - middle mouse = option+click
+ - right mouse = command+click
+
+ 3,7,1 = view along axes (control for opp direction)
+ 4, 8, 7, 2 = rotate in discrete increments (+control to translate)
+ middle trag: rotate space
+ shift+middle drag: translate space
+ wheel: zoom
+ home: home view: take current angle, zoom to whole scnee
+ 5 = ortho vs non-ortho
+
+*/
+