+
+ public Point getProjection(Point p) { return this; }
+ public AffineConstraint intersect(AffineConstraint c, float epsilon) {
+ if (c.getProjection(this).distance(this) <= epsilon) return this;
+ return AffineConstraint.NONE;
+ }
+ public AffineConstraint multiply(Matrix m) { return m.times(this); }
+