+ public void fillTriangle(int x1, int y1, int x2, int y2, int x3, int y3, int argb) {
+ backbuffer.fillTriangle(x1, y1, x2, y2, x3, y3, argb);
+ }
+ public void drawPicture(Picture p, Affine a, Mesh h) {
+ throw new Error("drawPicture() not implemented");
+ }
+ public void drawGlyph(Font.Glyph source,Affine a,Mesh h,int rgb,int bg) {
+ //screenDirtyRegions.dirty(cx1, cy1, cx2 - cx1, cy2 - cy1);
+ backbuffer.drawGlyph(source, a, h, rgb, bg);
+ }
+ /*