+ // FIXME: try to use os acceleration
+ public void fillTrapezoid(int x1, int x2, int y1, int x3, int x4, int y2, int argb) {
+ if (x1 == x3 && x2 == x4) {
+ fillRect(x1, y1, x4, y2, argb);
+ } else for(int y=y1; y<y2; y++) {
+ int _x1 = (int)Math.floor((y - y1) * (x3 - x1) / (y2 - y1) + x1);
+ int _y1 = (int)Math.floor(y);
+ int _x2 = (int)Math.ceil((y - y1) * (x4 - x2) / (y2 - y1) + x2);
+ int _y2 = (int)Math.floor(y) + 1;
+ if (_x1 > _x2) { int _x0 = _x1; _x1 = _x2; _x2 = _x0; }
+ fillRect(_x1, _y1, _x2, _y2, argb);
+ }
+ }