import javax.media.opengl.*;
import javax.media.opengl.glu.*;
+// FEATURE: check google's 3D warehouse for sample shapes
+
public class Main implements GLEventListener {
private Geom geom = new Geom();
geom.new V( 0, 0, -0.2),
};
- for(Geom.V v : translations) {
- for(Geom.P p1 : points) {
- for(Geom.P p2 : points) {
- if (p1.plus(v).minus(p2).mag() < Geom.EPSILON) {
- System.out.println("bind " + p1 + " to " + p2);
- p1.bind(p2);
- }
- }
- }
- }
-
// top
geom.newT(ltf, mtf, mtn);
geom.newT(mtn, ltn, ltf);
geom.newT(rtf, mtf, rbf);
geom.newT(rbf, mtf, mbf);
+ for(Geom.V v : translations) {
+ for(Geom.T t1 : geom) {
+ for(Geom.T t2 : geom) {
+ if (t1==t2) continue;
+
+ if ((t1.p1().plus(v).minus(t2.p1()).mag() < Geom.EPSILON) &&
+ (t1.p2().plus(v).minus(t2.p3()).mag() < Geom.EPSILON) &&
+ (t1.p3().plus(v).minus(t2.p2()).mag() < Geom.EPSILON)) {
+ t1.e1().bind(t2.e3().pair);
+ t1.e2().bind(t2.e2().pair);
+ t1.e3().bind(t2.e1().pair);
+ }
+ if ((t1.p2().plus(v).minus(t2.p1()).mag() < Geom.EPSILON) &&
+ (t1.p3().plus(v).minus(t2.p3()).mag() < Geom.EPSILON) &&
+ (t1.p1().plus(v).minus(t2.p2()).mag() < Geom.EPSILON)) {
+ t1.e2().bind(t2.e3().pair);
+ t1.e3().bind(t2.e2().pair);
+ t1.e1().bind(t2.e1().pair);
+ }
+ if ((t1.p3().plus(v).minus(t2.p1()).mag() < Geom.EPSILON) &&
+ (t1.p1().plus(v).minus(t2.p3()).mag() < Geom.EPSILON) &&
+ (t1.p2().plus(v).minus(t2.p2()).mag() < Geom.EPSILON)) {
+ t1.e3().bind(t2.e3().pair);
+ t1.e1().bind(t2.e2().pair);
+ t1.e2().bind(t2.e1().pair);
+ }
+ }
+ }
+ }
+
+ //Geom.P mid = geom.newE(ltf, lbn).shatter();
+
+ //tx.e2.shatter();
+ //tx.e3.shatter();
+
+ //mid.move(geom.new V((float)-0.05,0,0));
+
+ //mtf.move(geom.new V(0, (float)-0.05, (float)0.05));
+
+
+ for(Geom.T t : geom) {
+ t.e1().dobind();
+ t.e2().dobind();
+ t.e3().dobind();
+ }
+
+ mtf.move(geom.new V(0, (float)-0.05, (float)0.00));
+
/*
for(int i=0; i<stlf.coordArray.length; i+=3) {
Geom.P p1 = geom.newP(stlf.coordArray[i+1].x * MAG, stlf.coordArray[i+1].y * MAG, stlf.coordArray[i+1].z * MAG);
Geom.P p2 = geom.newP(stlf.coordArray[i+2].x * MAG, stlf.coordArray[i+2].y * MAG, stlf.coordArray[i+2].z * MAG);
Geom.V n = geom.new V(stlf.normArray[i/3].x * MAG, stlf.normArray[i/3].y * MAG, stlf.normArray[i/3].z * MAG);
- Geom.T t = geom.newT(geom.newE(p0, p1), geom.newE(p1, p2), geom.newE(p2, p0), n);
+ Geom.T t = geom.newT(p0, p1, p2, n);
}
*/
- mtf.move(geom.new V(0, (float)-0.05, (float)0.05));
-
}
/**
gl.glBegin(GL.GL_TRIANGLES);
draw(gl, true);
gl.glEnd();
-
+ /*
for(Geom.V v1 : translations) {
if (v1.z==0 && v1.y==0) continue;
Geom.V v = v1.times((float)1.1);
gl.glTranslatef(v.x, v.y, v.z);
- draw(gl, false);
+ //draw(gl, false);
gl.glTranslatef(-v.x, -v.y, -v.z);
}
+ */
}
private void draw(GL gl, boolean triangles) {
green -= .12f;
blue -= .15f;
gl.glColor3f(red, green, blue);
+ switch(t.color) {
+ case 0: gl.glColor3f((float)0.25, (float)0.25, (float)0.75); break;
+ case 1: gl.glColor3f((float)0.25, (float)0.75, (float)0.25); break;
+ case 2: gl.glColor3f((float)0.75, (float)0.25, (float)0.25); break;
+ case 3: gl.glColor3f((float)0.50, (float)0.50, (float)0.50); break;
+ }
//gl.glBegin(GL.GL_LINES);
if (triangles) {
gl.glBegin(GL.GL_TRIANGLES);
gl.glEnd();
} else {
gl.glBegin(GL.GL_LINES);
- t.e1.p1.glVertex(gl);
- t.e1.p2.glVertex(gl);
- t.e2.p1.glVertex(gl);
- t.e2.p2.glVertex(gl);
- t.e3.p1.glVertex(gl);
- t.e3.p2.glVertex(gl);
+ t.e1().p1.glVertex(gl);
+ t.e1().p2.glVertex(gl);
+ t.e2().p1.glVertex(gl);
+ t.e2().p2.glVertex(gl);
+ t.e3().p1.glVertex(gl);
+ t.e3().p2.glVertex(gl);
gl.glEnd();
}
- /*
+
Geom.P centroid = t.centroid();
gl.glBegin(GL.GL_LINES);
gl.glColor3f(1, 1, 1);
+ /*
centroid.glVertex(gl);
centroid.plus(t.norm().times(t.diameter())).glVertex(gl);
+ */
+
t.p1().glVertex(gl);
t.p1().plus(t.p1().norm().times(t.diameter())).glVertex(gl);
+ t.p2().glVertex(gl);
+ t.p2().plus(t.p2().norm().times(t.diameter())).glVertex(gl);
+ t.p3().glVertex(gl);
+ t.p3().plus(t.p3().norm().times(t.diameter())).glVertex(gl);
+
gl.glEnd();
- */
+
}
}
GLCanvas glcanvas = new GLCanvas();
glcanvas.addGLEventListener(main);
f.add(glcanvas, BorderLayout.CENTER);
+ f.pack();
f.show();
- f.setSize(500, 300);
+ f.setSize(900, 900);
+ f.doLayout();
+
while(true) {
Thread.sleep(100);
angle+=5;
glcanvas.repaint();
}
+
}
}
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