public final int row;
public final int col;
public SectorWire(boolean horizontal, int plane, int col, int row) {
+ this(horizontal, plane, col, row, false);
+ }
+
+ public SectorWire(boolean horizontal, int plane, int col, int row, boolean global) {
this.horizontal=horizontal;
- this.global = false;
+ this.global=global;
this.plane=plane;
this.col= horizontal ? (col & ~0x3) : col;
this.row=!horizontal ? (row & ~0x3) : row;
}
+ public SectorWire global() {
+ return new SectorWire(horizontal, plane, col, row, true);
+ }
public boolean isDriven() {
// FIXME: bridging connections (horiz-to-vert)
for(int i=0; i<4; i++)
private int z(int z) { return (horizontal ? 0x30 : 0x20) | z; }
public int code(boolean topleft) {
switch(plane) {
- case 0: return z(6)+(topleft?0:1);
- case 1: return z(8)+(topleft?0:1);
+ case 0: return z(8)+(topleft?0:1);
+ case 1: return z(6)+(topleft?0:1);
case 2: return z(2*(4-plane))+(topleft?0:1);
case 3: return z(2*(4-plane))+(topleft?0:1);
case 4: return z(2*(4-plane))+(topleft?0:1);
throw new Error("not implemented");
}
+ public void dork() {
+ mode4zyx(switchbox(north()), (1<<6), (1<<6));
+ }
+
public void drives(SectorWire w, boolean enable) {
- mode4zyx(switchbox(w), enable?0x02:0x00, 0x07);
+ // FIXME: better error checks?
+ int val = 0;
+ if (enable) {
+ if (!global) val = 0x02;
+ else val = 0x04;
+ }
+ int mask = 0x07;
+ if (w.global) { mask = mask << 3; val = val << 3; }
+ mode4zyx(switchbox(w), val, mask);
}
public boolean drives(SectorWire w) {
+ // FIXME: better error checks?
int connect = (mode4zyx(switchbox(w)) >> (global?3:0)) & 0x7;
return (connect & 0x2)!=0;
}
public final int col;
public final int row;
+ public String toString() { return "cell@("+col+","+row+")"; }
+
public Cell(int col, int row) {
this.row = row;
this.col = col;
}
public Fpslic fpslic() { return Fpslic.this; }
+ public int hashCode() { return col ^ row ^ Fpslic.this.hashCode(); }
+ public boolean equals(Object o) {
+ if (o==null || (!(o instanceof Cell))) return false;
+ Cell c = (Cell)o;
+ return c.col == col && c.row == row && c.fpslic()==fpslic();
+ }
// Accessors for Neighbors //////////////////////////////////////////////////////////////////////////////