Mesh.E e = es.poll();
verts++;
//System.out.println("shatter " + e);
- e.shatter(e.midpoint(), null, null, true, true);
+ //e.shatter(e.midpoint(), null, null, true, true);
+ e.shatter(e.midpoint(), null, null, true, false);
Thread.yield();
repaint();
}