package edu.berkeley.qfat;
import java.awt.*;
+import java.io.*;
import java.awt.event.*;
import javax.swing.*;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import java.util.*;
+import edu.berkeley.qfat.bind.*;
import edu.berkeley.qfat.geom.*;
+import edu.berkeley.qfat.stl.*;
import edu.berkeley.qfat.geom.Point;
+import edu.berkeley.qfat.geom.Polygon;
-// FIXME: re-orient goal (how?)
+// TO DO:
+//
+// - Ability to snap three views to orthgonal
+// - SLIDE UI
+// - left button -> crystal ball
+// - translate
+// - rightbutton/mousewheel zoom
+// - v+click to select vertex
+// - show: constraints, bindings, faces
+//
+// Editing:
+// - fracture edge, face
+// - change aspect ratio
+// - translate, rotate goal mesh
+// - ability to select a point, rotate the model, then move the point
+// - when moving a vertex in one window, show that window's axes in all other windows
+//
-public class Main extends MeshViewer {
+/*
+ blender keys
+ - middle mouse = option+click
+ - right mouse = command+click
+
+ 3,7,1 = view along axes (control for opp direction)
+ 4, 8, 7, 2 = rotate in discrete increments (+control to translate)
+ middle trag: rotate space
+ shift+middle drag: translate space
+ wheel: zoom
+ home: home view: take current angle, zoom to whole scnee
+ 5 = ortho vs non-ortho
+*/
+
+/*
+Meshlab Notes:
+Log console
+ - blend-shaded overlay? slick.
+
+face/vertex count
+rendering FPS
+ability to not draw edges between faces
+
+
+three circumcircles showing crystal ball -- these don't get scaled
+axes?
+
+drawing modes:
+ - bounding box
+ - vertices
+ - edges
+ - visible-edges
+ - flat with or without edges
+ - shaded with or without edges
+ * contrasting-faces
+
+
+quadric decimation?
+
+show normals
+show bounding box
+show axes (big+fat)
+ */
+
+public class Main extends InteractiveMeshViewer {
+
+ public static int verts = 1;
public static final Random random = new Random();
/** magnification factor */
private static final float MAG = 1;
+ public static final float MATCHING_EPSILON = 0.001f;
- public Main(StlFile stlf, Frame f) {
- super(f);
+ private static boolean small(float f) { return Math.abs(f) < 0.001; }
+ public void generateTile(Matrix[] matrices, Mesh mesh) {
+ mesh.coalesce = true;
+ HashSet<HalfSpace> halfSpaces = new HashSet<HalfSpace>();
+ HashSet<Polygon> polygons = new HashSet<Polygon>();
+ for(Matrix m : matrices) {
+ Vec v = m.getTranslationalComponent();
+ if (v.mag() < 0.0001) continue;
+ v = v.times(-1);
+ v = v.times(0.5f);
+ Point p = Point.ZERO.plus(v);
+ v = v.times(-1);
+
+ //System.out.println(v);
+ HalfSpace hs = new HalfSpace(p, v.norm());
+ halfSpaces.add(hs);
+ polygons.add(new Polygon(hs));
+ }
+ for(Polygon p : polygons) {
+ System.out.println(p.plane.norm() + " " + p.plane.d);
+ for(HalfSpace hs : halfSpaces) {
+ if (p.plane==hs) continue;
+ p = p.intersect(hs);
+ }
+ p.tesselate(mesh);
+ }
+ }
+
+ private void quad(Mesh mesh, Matrix m, Point p1_, Point p2_, Point p3_, Point p4_) {
+ Point p1 = m.times(p1_);
+ Point p2 = m.times(p2_);
+ Point p3 = m.times(p3_);
+ Point p4 = m.times(p4_);
+ Point c = new Point((p1.x+p2.x+p3.x+p4.x)/4,
+ (p1.y+p2.y+p3.y+p4.y)/4,
+ (p1.z+p2.z+p3.z+p4.z)/4);
+ mesh.newT(p1, p2, c, null, 0);
+ mesh.newT(p2, p3, c, null, 0);
+ mesh.newT(p3, p4, c, null, 0);
+ mesh.newT(p4, p1, c, null, 0);
+ }
- for(int i=0; i<stlf.coordArray.length; i+=3) {
- Point p0 = new Point(stlf.coordArray[i+0].x * MAG, stlf.coordArray[i+0].y * MAG, stlf.coordArray[i+0].z * MAG);
- Point p1 = new Point(stlf.coordArray[i+1].x * MAG, stlf.coordArray[i+1].y * MAG, stlf.coordArray[i+1].z * MAG);
- Point p2 = new Point(stlf.coordArray[i+2].x * MAG, stlf.coordArray[i+2].y * MAG, stlf.coordArray[i+2].z * MAG);
- Vec n = new Vec(stlf.normArray[i/3].x * MAG, stlf.normArray[i/3].y * MAG, stlf.normArray[i/3].z * MAG);
- Mesh.T t = goal.newT(p0, p1, p2, n);
+ public void loadGoal(String file) {
+ try {
+ StlFile stlf = new StlFile();
+ InputStream res = this.getClass().getClassLoader().getResourceAsStream(file);
+ stlf.readBinaryFile(file, res);
+ setGoal(new Mesh(false));
+ for(int i=0; i<stlf.coordArray.length; i+=3) {
+ Point p0 = new Point(stlf.coordArray[i+0].x * MAG, stlf.coordArray[i+0].y * MAG, stlf.coordArray[i+0].z * MAG);
+ Point p1 = new Point(stlf.coordArray[i+1].x * MAG, stlf.coordArray[i+1].y * MAG, stlf.coordArray[i+1].z * MAG);
+ Point p2 = new Point(stlf.coordArray[i+2].x * MAG, stlf.coordArray[i+2].y * MAG, stlf.coordArray[i+2].z * MAG);
+ Vec n = new Vec(stlf.normArray[i/3].x * MAG, stlf.normArray[i/3].y * MAG, stlf.normArray[i/3].z * MAG);
+ Mesh.T t = goal.newT(p0, p1, p2, n, 0);
+ }
+ float goal_width = goal.diagonal().dot(new Vec(1, 0, 0));
+ float goal_height = goal.diagonal().dot(new Vec(0, 1, 0));
+ float goal_depth = goal.diagonal().dot(new Vec(0, 0, 1));
+
+ } catch (Exception e) { throw new RuntimeException(e);}
+ }
+ public void fixupGoal() { fixupGoal(true, true); }
+ public void fixupGoal(boolean recenter, boolean lock) {
+ // translate to match centroid
+ if (recenter)
+ goal.transform(Matrix.translate(tile.centroid().minus(goal.centroid())));
+ if (lock) {
+ goal.makeVerticesImmutable();
+ tile.error_against = goal;
+ goal.error_against = tile;
}
+ }
+
+ public Main(JFrame f) { super(f); }
+
+ public synchronized void fixupTile() {
+ for(Matrix m1 : transforms) {
+ for(Matrix m2 : transforms) {
+ if (m1==m2) continue;
+ for(Mesh.T t1 : tile) {
+ for(Mesh.T t2 : tile) {
+
+ Matrix m = m1.inverse().times(m2);
+ Point t1v1 = m.times(t1.v1().p);
+ Point t1v2 = m.times(t1.v2().p);
+ Point t1v3 = m.times(t1.v3().p);
+
+ if (t1v1.distance(t2.v1().p) < MATCHING_EPSILON &&
+ t1v2.distance(t2.v3().p) < MATCHING_EPSILON &&
+ t1v3.distance(t2.v2().p) < MATCHING_EPSILON) {
+ t2.e3().bindEdge(t1.e1().pair, m);
+ t2.e2().bindEdge(t1.e2().pair, m);
+ t2.e1().bindEdge(t1.e3().pair, m);
+ }
+ if (t1v2.distance(t2.v1().p) < MATCHING_EPSILON &&
+ t1v3.distance(t2.v3().p) < MATCHING_EPSILON &&
+ t1v1.distance(t2.v2().p) < MATCHING_EPSILON) {
+ t2.e3().bindEdge(t1.e2().pair, m);
+ t2.e2().bindEdge(t1.e3().pair, m);
+ t2.e1().bindEdge(t1.e1().pair, m);
+ }
+ if (t1v3.distance(t2.v1().p) < MATCHING_EPSILON &&
+ t1v1.distance(t2.v3().p) < MATCHING_EPSILON &&
+ t1v2.distance(t2.v2().p) < MATCHING_EPSILON) {
+ t2.e3().bindEdge(t1.e3().pair, m);
+ t2.e2().bindEdge(t1.e1().pair, m);
+ t2.e1().bindEdge(t1.e2().pair, m);
+ }
+
+ if (t1v1.distance(t2.v1().p) < MATCHING_EPSILON &&
+ t1v2.distance(t2.v2().p) < MATCHING_EPSILON &&
+ t1v3.distance(t2.v3().p) < MATCHING_EPSILON) {
+ t2.e1().bindEdge(t1.e1(), m);
+ t2.e2().bindEdge(t1.e2(), m);
+ t2.e3().bindEdge(t1.e3(), m);
+ }
+ if (t1v2.distance(t2.v1().p) < MATCHING_EPSILON &&
+ t1v3.distance(t2.v2().p) < MATCHING_EPSILON &&
+ t1v1.distance(t2.v3().p) < MATCHING_EPSILON) {
+ t2.e2().bindEdge(t1.e1(), m);
+ t2.e3().bindEdge(t1.e2(), m);
+ t2.e1().bindEdge(t1.e3(), m);
+ }
+ if (t1v3.distance(t2.v1().p) < MATCHING_EPSILON &&
+ t1v1.distance(t2.v2().p) < MATCHING_EPSILON &&
+ t1v2.distance(t2.v3().p) < MATCHING_EPSILON) {
+ t2.e3().bindEdge(t1.e1(), m);
+ t2.e1().bindEdge(t1.e2(), m);
+ t2.e2().bindEdge(t1.e3(), m);
+ }
- // rotate to align major axis -- this probably needs to be done by a human.
- goal.transform(new Matrix(new Vec(0, 0, 1), (float)(Math.PI/2)));
-
- float goal_width = goal.diagonal().dot(new Vec(1, 0, 0));
- float goal_height = goal.diagonal().dot(new Vec(0, 1, 0));
- float goal_depth = goal.diagonal().dot(new Vec(0, 0, 1));
-
- float width = (float)0.6;
- float height = (float)0.08;
- float depth = (float)0.3;
- translations = new Matrix[] {
-
- new Matrix(new Vec(-(width/2), height, 0)),
- new Matrix(new Vec( (width/2), height, 0)),
- new Matrix(new Vec(-(width/2), -height, 0)),
- new Matrix(new Vec( (width/2), -height, 0)),
- new Matrix(new Vec(-(width/2), 0, depth)),
- new Matrix(new Vec( (width/2), 0, depth)),
- new Matrix(new Vec(-(width/2), 0, -depth)),
- new Matrix(new Vec( (width/2), 0, -depth)),
-
- new Matrix(new Vec( width, 0, 0)),
- new Matrix(new Vec(-width, 0, 0)),
- /*
- new Matrix(new Vec( 0, 0, depth)),
- new Matrix(new Vec( 0, 0, -depth)),
- */
- };
-
-
- Point ltf = new Point(-(width/2), (height/2), (depth/2));
- Point mtf = new Point( 0.0, (height/2), (depth/2));
- Point rtf = new Point( (width/2), (height/2), (depth/2));
- Point ltn = new Point(-(width/2), (height/2), -(depth/2));
- Point mtn = new Point( 0.0, (height/2), -(depth/2));
- Point rtn = new Point( (width/2), (height/2), -(depth/2));
- Point lbf = new Point(-(width/2), -(height/2), (depth/2));
- Point mbf = new Point( 0.0, -(height/2), (depth/2));
- Point rbf = new Point( (width/2), -(height/2), (depth/2));
- Point lbn = new Point(-(width/2), -(height/2), -(depth/2));
- Point mbn = new Point( 0.0, -(height/2), -(depth/2));
- Point rbn = new Point( (width/2), -(height/2), -(depth/2));
-
- Point[] points = new Point[] {
- ltf,
- mtf,
- rtf,
- ltn,
- mtn,
- rtn,
- lbf,
- mbf,
- rbf,
- lbn,
- mbn,
- rbn
- };
-
-
- // top
- tile.newT(ltf, mtf, mtn, null);
- tile.newT(mtn, ltn, ltf, null);
- tile.newT(mtf, rtf, rtn, null);
- tile.newT(rtn, mtn, mtf, null);
-
- // bottom (swap normals)
- tile.newT(mbf, lbf, mbn, null);
- tile.newT(lbn, mbn, lbf, null);
- tile.newT(rbf, mbf, rbn, null);
- tile.newT(mbn, rbn, mbf, null);
-
- // left
- tile.newT(ltf, ltn, lbn, null);
- tile.newT(lbn, lbf, ltf, null);
-
- // right (swap normals)
- tile.newT(rtn, rtf, rbn, null);
- tile.newT(rbf, rbn, rtf, null);
-
- // front
- tile.newT(ltn, mtn, mbn, null);
- tile.newT(ltn, mbn, lbn, null);
- tile.newT(mtn, rtn, rbn, null);
- tile.newT(mtn, rbn, mbn, null);
-
- // back
- tile.newT(mtf, ltf, mbf, null);
- tile.newT(mbf, ltf, lbf, null);
- tile.newT(rtf, mtf, rbf, null);
- tile.newT(rbf, mtf, mbf, null);
-
- for(Matrix m : translations) {
- for(Mesh.T t1 : tile) {
- for(Mesh.T t2 : tile) {
- if (t1==t2) continue;
-
- if ((t1.v1().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
- (t1.v2().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
- (t1.v3().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
- t1.e1().bind(t2.e3().pair);
- t1.e2().bind(t2.e2().pair);
- t1.e3().bind(t2.e1().pair);
- }
- if ((t1.v2().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
- (t1.v3().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
- (t1.v1().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
- t1.e2().bind(t2.e3().pair);
- t1.e3().bind(t2.e2().pair);
- t1.e1().bind(t2.e1().pair);
- }
- if ((t1.v3().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
- (t1.v1().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
- (t1.v2().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
- t1.e3().bind(t2.e3().pair);
- t1.e1().bind(t2.e2().pair);
- t1.e2().bind(t2.e1().pair);
}
}
}
}
+ tile.rebindPoints();
+ System.out.println("tile volume: " + tile.volume());
+ System.out.println("goal volume: " + goal.volume());
+ tile.error_against = goal;
+ goal.error_against = tile;
+ fixupGoal();
+ }
- //xMesh.Vert mid = lbf.getE(mbn).shatter();
- // rescale to match volume
- float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0);
- goal.transform(new Matrix(factor));
+ public class MyMenuItem extends JMenuItem implements ActionListener {
+ public MyMenuItem(String s) {
+ super(s);
+ this.addActionListener(this);
+ }
+ public void actionPerformed(ActionEvent event) {
+ synchronized(Main.this) {
+ hit();
+ }
+ }
+ public void hit() {}
+ }
- // translate to match centroid
- goal.transform(new Matrix(tile.centroid().minus(goal.centroid())));
+ public void hexBrick(boolean offset, boolean rotated) {
+ setTile(new Mesh(false));
+ float width = (float)0.8;
+ float depth = (float)0.08;
+ float height = (float)0.4;
+ float rshift = width/2;
+ float lshift = -(width/2);
+ float halfup = 0;
+ Point ltf = new Point(lshift, (depth/2), (height/2));
+ Point mtf = new Point( 0.0, (depth/2), (height/2));
+ Point rtf = new Point(rshift, (depth/2), (height/2));
+ Point lbf = new Point(lshift, -(depth/2), (height/2));
+ Point mbf = new Point( 0.0, -(depth/2), (height/2));
+ Point rbf = new Point(rshift, -(depth/2), (height/2));
- //tx.e2.shatter();
- //tx.e3.shatter();
+ Point ltc = new Point(lshift, (depth/2), 0);
+ Point mtc = new Point( 0.0, (depth/2), 0);
+ Point rtc = new Point(rshift, (depth/2), 0);
+ Point lbc = new Point(lshift, -(depth/2), 0);
+ Point mbc = new Point( 0.0, -(depth/2), 0);
+ Point rbc = new Point(rshift, -(depth/2), 0);
+ Point ltn = new Point(lshift, (depth/2), -(height/2));
+ Point mtn = new Point( 0.0, (depth/2), -(height/2));
+ Point rtn = new Point(rshift, (depth/2), -(height/2));
+ Point lbn = new Point(lshift, -(depth/2), -(height/2));
+ Point mbn = new Point( 0.0, -(depth/2), -(height/2));
+ Point rbn = new Point(rshift, -(depth/2), -(height/2));
- tile.rebindPoints();
+
+ Point[] points = new Point[] {
+ ltf,
+ mtf,
+ rtf,
+ lbf,
+ mbf,
+ rbf,
- //mid.move(new Vec((float)0,0,(float)-0.05));
- //ltn.move(new Vec((float)0,0,(float)-0.05));
+ ltc,
+ mtc,
+ rtc,
+ lbc,
+ mbc,
+ rbc,
- //mtf.move(new Vec(0, (float)-0.05, (float)0.05));
+ ltn,
+ mtn,
+ rtn,
+ lbn,
+ mbn,
+ rbn
+ };
- System.out.println("tile volume: " + tile.volume());
- System.out.println("goal volume: " + goal.volume());
+ // top
+ tile.newT(ltf, mtf, mtc, null, 1);
+ tile.newT(mtc, ltc, ltf, null, 1);
+ tile.newT(mtf, rtf, rtc, null, 1);
+ tile.newT(rtc, mtc, mtf, null, 1);
+
+ tile.newT(ltc, mtc, mtn, null, 1);
+ tile.newT(mtn, ltn, ltc, null, 1);
+ tile.newT(mtc, rtc, rtn, null, 1);
+ tile.newT(rtn, mtn, mtc, null, 1);
+
+ // bottom (swap normals)
+ tile.newT(mbf, lbf, mbc, null, 2);
+ tile.newT(lbc, mbc, lbf, null, 2);
+ tile.newT(rbf, mbf, rbc, null, 2);
+ tile.newT(mbc, rbc, mbf, null, 2);
- tile.score_against = goal;
- goal.score_against = tile;
+ tile.newT(mbc, lbc, mbn, null, 2);
+ tile.newT(lbn, mbn, lbc, null, 2);
+
+ tile.newT(rbc, mbc, rbn, null, 2);
+ tile.newT(mbn, rbn, mbc, null, 2);
+
+
+ // left
+ tile.newT(ltf, ltc, lbc, null, 3);
+ tile.newT(lbc, lbf, ltf, null, 3);
+ tile.newT(ltc, ltn, lbn, null, 3);
+ tile.newT(lbn, lbc, ltc, null, 3);
+
+ // right (swap normals)
+ tile.newT(rtc, rtf, rbc, null, 4);
+ tile.newT(rbf, rbc, rtf, null, 4);
+ tile.newT(rtn, rtc, rbn, null, 4);
+ tile.newT(rbc, rbn, rtc, null, 4);
+
+ // front
+ tile.newT(ltn, mtn, mbn, null, 5);
+ tile.newT(ltn, mbn, lbn, null, 5);
+ tile.newT(mtn, rtn, rbn, null, 5);
+ tile.newT(mtn, rbn, mbn, null, 5);
+
+ // back
+ tile.newT(mtf, ltf, mbf, null, 6);
+ tile.newT(mbf, ltf, lbf, null, 6);
+ tile.newT(rtf, mtf, rbf, null, 6);
+ tile.newT(rbf, mtf, mbf, null, 6);
+
+ if (offset) {
+ transforms = new Matrix[] {
+ Matrix.translate(new Vec(lshift, 0, height)),
+ Matrix.translate(new Vec(lshift, 0, -height)),
+ Matrix.translate(new Vec(rshift, 0, height)),
+ Matrix.translate(new Vec(rshift, 0, -height)),
+ Matrix.translate(new Vec( width, 0, 0)),
+ Matrix.translate(new Vec(-width, 0, 0)),
+ Matrix.translate(new Vec(lshift, depth, 0)),
+ Matrix.translate(new Vec(lshift, -depth, 0)),
+ Matrix.translate(new Vec(rshift, depth, 0)),
+ Matrix.translate(new Vec(rshift, -depth, 0)),
+ Matrix.ONE,
+ };
+ } else if (rotated) {
+ HashSet<Mesh.E> es = new HashSet<Mesh.E>();
+ for(Mesh.T t : tile) {
+ es.add(t.e1());
+ es.add(t.e2());
+ es.add(t.e3());
+ }
+ for(Mesh.E e : es) {
+ if (e.v1.p.x == e.v2.p.x && e.v1.p.y == e.v2.p.y) continue;
+ if (e.v1.p.z == e.v2.p.z && e.v1.p.y == e.v2.p.y) continue;
+ if (e.v1.p.x == e.v2.p.x && e.v1.p.z == e.v2.p.z) continue;
+ e.shatter();
+ }
+ transforms = new Matrix[] {
+ Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+ Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+ Matrix.translate(new Vec(0, depth, 0)),
+ Matrix.translate(new Vec(0, -depth, 0)),
+ Matrix.translate(new Vec( width, 0, 0)),
+ Matrix.translate(new Vec(-width, 0, 0)),
+ Matrix.ONE,
+ };
+ } else {
+ transforms = new Matrix[] {
+ Matrix.translate(new Vec(lshift, 0, height)),
+ Matrix.translate(new Vec(lshift, 0, -height)),
+ Matrix.translate(new Vec(rshift, 0, height)),
+ Matrix.translate(new Vec(rshift, 0, -height)),
+ Matrix.translate(new Vec( width, 0, 0)),
+ Matrix.translate(new Vec(-width, 0, 0)),
+ Matrix.translate(new Vec(0, depth, 0)),
+ Matrix.translate(new Vec(0, -depth, 0)),
+ Matrix.ONE,
+ };
+ }
+
+ fixupTile();
}
- public synchronized void breakit() {
- if (verts > 200) return;
+ public class MyMenuBar extends JMenuBar {
+
+ public MyMenuBar() {
+
+ JMenu tileMenu = new JMenu("Tile");
+ JMenu goalMenu = new JMenu("Goal");
+ JMenu hideMenu = new JMenu("Actions");
+
+ hideMenu.add(new MyMenuItem("Start Anneal") { public void hit() { anneal = true; }});
+ hideMenu.add(new MyMenuItem("Stop Anneal") { public void hit() { anneal = false; }});
+ hideMenu.add(new MyMenuItem("Reset to high temperature") { public void hit() { temp = 1; }});
+ hideMenu.add(new MyMenuItem("Subdivide surface") { public void hit() { breaks++; }});
+ hideMenu.add(new MyMenuItem("Show Goal") { public void hit() { goalon = true; }});
+ hideMenu.add(new MyMenuItem("Hide Goal") { public void hit() { goalon = false; }});
+ hideMenu.add(new MyMenuItem("Show All Neighbors") { public void hit() { neighbors = true; }});
+ hideMenu.add(new MyMenuItem("Show One Neighbor Wireframe") { public void hit() { neighborsWireOne = true; }});
+ hideMenu.add(new MyMenuItem("Show All Neighbors Wireframe") { public void hit() { neighborsWire = true; neighborsWireOne = false;}});
+ hideMenu.add(new MyMenuItem("Hide Neighbors") { public void hit() { neighborsWire = false; neighborsWireOne = false; neighbors = false; }});
+
+ goalMenu.add(new MyMenuItem("Fish with face") { public void hit() {
+ loadGoal("face.stl");
+ //goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2)));
+ goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2)));
+ //goal.transform(Matrix.scale(1, 2.2f, 1));
+ float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0);
+ //factor = factor * 0.8f;
+ goal.transform(Matrix.scale(0.3f));
+ //goal.transform(Matrix.rotate(new Vec(0,1,0), (float)(Math.PI*1/3)));
+ goal.transform(Matrix.rotate(new Vec(1,0,0), (float)(Math.PI*1/3)));
+ fixupGoal(true, false);
+ //goal.transform(Matrix.translate(new Vec(0.145f, 0, 0)));
+ fixupGoal(false, true);
+ }});
+ goalMenu.add(new MyMenuItem("Fish") { public void hit() {
+ loadGoal("fish.stl");
+ //goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2)));
+ goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2)));
+ goal.transform(Matrix.scale(1, 2.2f, 1));
+ float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0);
+ factor = factor * 0.8f;
+ goal.transform(Matrix.scale(factor));
+ fixupGoal(true, false);
+ //goal.transform(Matrix.translate(new Vec(0.145f, 0, 0)));
+ fixupGoal(false, true);
+ }});
+ goalMenu.add(new MyMenuItem("Hammerhead Fish") { public void hit() {
+ loadGoal("fish.stl");
+ goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2)));
+ goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(3*Math.PI/2)));
+ float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0);
+ factor *= 0.75f;
+ goal.transform(Matrix.scale(factor));
+ fixupGoal();
+ }});
+ goalMenu.add(new MyMenuItem("Vertical Fish") { public void hit() {
+ loadGoal("fish.stl");
+ //goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2)));
+ //goal.transform(Matrix.rotate(new Vec(1, 0, 0), (float)(Math.PI/2)));
+ float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0);
+ goal.transform(Matrix.scale(factor/1.6f));
+ fixupGoal();
+ }});
+ goalMenu.add(new MyMenuItem("Torus") { public void hit() {
+ loadGoal("torus.stl");
+ float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0);
+ goal.transform(Matrix.scale(factor/2.5f));
+ goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2)));
+ fixupGoal();
+ }});
+ tileMenu.add(new MyMenuItem("Hex Brick") { public void hit() {
+ hexBrick(false, false);
+ }});
+ tileMenu.add(new MyMenuItem("Hex Brick, offset planes") { public void hit() {
+ hexBrick(true, false);
+ }});
+ tileMenu.add(new MyMenuItem("Hex Brick, rotated") { public void hit() {
+ hexBrick(false, true);
+ }});
+ tileMenu.add(new MyMenuItem("Temp (do not use)") { public void hit() {
+ setTile(new Mesh(false));
+ float width = (float)0.8;
+ float depth = (float)0.08;
+ float height = (float)0.4;
+
+ float rshift = width/2;
+ float lshift = -(width/2);
+ float halfup = 0;
+ //float shift = height/2;
+ //width = (width*2)/3;
+ float shift = 0;
+ transforms = new Matrix[] {
+
+ Matrix.translate(new Vec(lshift/2, depth, -shift)),
+ Matrix.translate(new Vec(rshift/2, depth, -shift)),
+ Matrix.translate(new Vec(lshift/2, -depth, -shift)),
+ Matrix.translate(new Vec(rshift/2, -depth, -shift)),
+
+ Matrix.translate(new Vec(lshift, depth/2, -shift)),
+ Matrix.translate(new Vec(rshift, depth/2, -shift)),
+ Matrix.translate(new Vec(lshift, -depth/2, -shift)),
+ Matrix.translate(new Vec(rshift, -depth/2, -shift)),
+
+
+ /*
+ Matrix.translate(new Vec(lshift, depth, -shift)),
+ Matrix.translate(new Vec(rshift, depth, -shift)),
+ Matrix.translate(new Vec(lshift, -depth, -shift)),
+ Matrix.translate(new Vec(rshift, -depth, -shift)),
+ */
+ /*
+ Matrix.translate(new Vec(lshift, depth, shift)),
+ Matrix.translate(new Vec(rshift, depth, shift)),
+ Matrix.translate(new Vec(lshift, -depth, shift)),
+ Matrix.translate(new Vec(rshift, -depth, shift)),
+ */
+ //Matrix.translate(new Vec(0, depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+ //Matrix.translate(new Vec(0, -depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+ //Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+ //Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+
+ //Matrix.translate(new Vec(0, depth, 0)),
+ //Matrix.translate(new Vec(0, -depth, 0)),
+ Matrix.translate(new Vec(0, 0, height)),
+ Matrix.translate(new Vec(0, 0, -height)),
+
+ //Matrix.translate(new Vec(lshift, depth, height/2)),
+ //Matrix.translate(new Vec(lshift, depth, -height/2)),
+ //Matrix.translate(new Vec(rshift, -depth, height/2)),
+ //Matrix.translate(new Vec(rshift, -depth, -height/2)),
+ //Matrix.translate(new Vec(rshift, 0, height)),
+ //Matrix.translate(new Vec(rshift, 0, -height)),
+
+ Matrix.translate(new Vec( width, 0, 0)),
+ Matrix.translate(new Vec(-width, 0, 0)),
+
+ Matrix.ONE
+ };
+ fixupTile();
+ } });
+ tileMenu.add(new MyMenuItem("Dense Packing (hex)") { public void hit() {
+ setTile(new Mesh(false));
+ float width = (float)3.2;
+ float depth = (float)0.32;
+ float height = (float)1.6;
+ float unit = 0.4f;
+ float r = unit/2;
+ float sin = (float)(unit * Math.sin(Math.PI/3));
+ float cos = (float)(unit * Math.cos(Math.PI/3));
+ float x = (float)(r*Math.tan(Math.PI/6));
+ float z = (float)(r/Math.cos(Math.PI/6));
+ height = 2*r*(float)Math.sqrt(2f/3f);
+
+ /*
+ r *= 0.3f;
+ cos *= 0.3f;
+ unit *= 0.3f;
+ */
+
+ /*
+ sin *= 0.3f;
+ x *= 0.3f;
+ z *= 0.3f;
+ */
+ transforms = new Matrix[] {
+ Matrix.translate(new Vec(-unit, 0, 0)),
+ Matrix.translate(new Vec( unit, 0, 0)),
+ Matrix.translate(new Vec(-cos, 0, sin)),
+ Matrix.translate(new Vec( cos, 0, sin)),
+ Matrix.translate(new Vec(-cos, 0, -sin)),
+ Matrix.translate(new Vec( cos, 0, -sin)),
+ Matrix.translate(new Vec( 0, height, z)),
+ Matrix.translate(new Vec(-r, height, -x)),
+ Matrix.translate(new Vec( r, height, -x)),
+ Matrix.translate(new Vec( 0, -height, -z)),
+ Matrix.translate(new Vec(-r, -height, x)),
+ Matrix.translate(new Vec( r, -height, x)),
+ Matrix.ONE,
+ };
+ generateTile(transforms, tile);
+ fixupTile();
+ } });
+
+ tileMenu.add(new MyMenuItem("Slim Dense Packing (Cubic)") { public void hit() {
+ setTile(new Mesh(false));
+ float unit = 0.4f;
+ float r = unit/2;
+ float sin = (float)(unit * Math.sin(Math.PI/3));
+ float cos = (float)(unit * Math.cos(Math.PI/3));
+ float x = (float)(r*Math.tan(Math.PI/6));
+ float z = (float)(r/Math.cos(Math.PI/6));
+ float height = 2*r*(float)Math.sqrt(2f/3f);
+
+ transforms = new Matrix[] {
+
+ //Matrix.rotate(new Vec(1,0,0), (float)Math.PI),
+ //Matrix.reflect(new Vec(1,0,0)),
+
+ Matrix.translate(new Vec(-unit, 0, 0)),
+ Matrix.translate(new Vec( unit, 0, 0)),
+ Matrix.translate(new Vec(-cos, 0, sin)),
+ Matrix.translate(new Vec( cos, 0, sin)),
+ Matrix.translate(new Vec(-cos, 0, -sin)),
+ Matrix.translate(new Vec( cos, 0, -sin)),
+
+ Matrix.translate(new Vec( 0, height, -z)),
+ Matrix.translate(new Vec(-r, height, x)),
+ Matrix.translate(new Vec( r, height, x)),
+ Matrix.translate(new Vec( 0, -height, z)),
+ Matrix.translate(new Vec(-r, -height, -x)),
+ Matrix.translate(new Vec( r, -height, -x)),
+
+ /*
+ Matrix.translate(new Vec( 0, height, -z)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)),
+ Matrix.translate(new Vec(-r, height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)),
+ Matrix.translate(new Vec( r, height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)),
+ Matrix.translate(new Vec( 0, -height, -z)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)),
+ Matrix.translate(new Vec(-r, -height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)),
+ Matrix.translate(new Vec( r, -height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)),
+ */
+
+ /*
+ Matrix.translate(new Vec( 0, height, -z)).times(Matrix.scale(-1,1,-1)),
+ Matrix.translate(new Vec(-r, height, x)).times(Matrix.scale(-1,1,-1)),
+ Matrix.translate(new Vec( r, height, x)).times(Matrix.scale(-1,1,-1)),
+ Matrix.translate(new Vec( 0, -height, -z)).times(Matrix.scale(-1,1,-1)),
+ Matrix.translate(new Vec(-r, -height, x)).times(Matrix.scale(-1,1,-1)),
+ Matrix.translate(new Vec( r, -height, x)).times(Matrix.scale(-1,1,-1)),
+ */
+ Matrix.ONE
+ };
+ generateTile(transforms, tile);
+
+
+ transforms = new Matrix[] {
+ Matrix.reflect(new Vec( 0, height, -z).norm()),
+ //Matrix.reflect(new Vec( 0, -height, z)),
+ Matrix.ONE
+ };
+
+ //for(int i=0; i<transforms.length; i++) transforms[i] = Matrix.translate(m.times(vecs[i]));
+ /*
+ Matrix m = Matrix.scale(1.9f, 1f ,1);
+ //Matrix m = Matrix.scale(1f, 2.1f, 1f);
+ tile.transform(m);
+ for(int i=0; i<transforms.length; i++)
+ transforms[i] = preMultiplyTranslationalComponentBy(transforms[i], m);
+ */
+
+ fixupTile();
+
+ } });
+ tileMenu.add(new MyMenuItem("Genus-1") { public void hit() {
+ synchronized(this) {
+ setTile(new Mesh(false));
+ Matrix mm = Matrix.scale(0.1f);
+ float height = 4;
+ float width = 4;
+ float depth = 1;
+ // top
+ quad(tile, mm,
+ new Point( 2, 2, 0),
+ new Point( 1, 1, -1),
+ new Point(-1, 1, -1),
+ new Point(-2, 2, 0));
+ quad(tile, mm,
+ new Point(-2, 2, 0),
+ new Point(-1, 1, 1),
+ new Point( 1, 1, 1),
+ new Point( 2, 2, 0));
+ quad(tile, mm,
+ new Point( 1, 1, -1),
+ new Point( 1, 1, 1),
+ new Point(-1, 1, 1),
+ new Point(-1, 1, -1));
+
+ // bottom
+ quad(tile, mm,
+ new Point(-2, -2, 0),
+ new Point(-1, -1, -1),
+ new Point( 1, -1, -1),
+ new Point( 2, -2, 0));
+ quad(tile, mm,
+ new Point( 2, -2, 0),
+ new Point( 1, -1, 1),
+ new Point(-1, -1, 1),
+ new Point(-2, -2, 0));
+ quad(tile, mm,
+ new Point(-1, -1, -1),
+ new Point(-1, -1, 1),
+ new Point( 1, -1, 1),
+ new Point( 1, -1, -1));
+
+ // left
+ quad(tile, mm,
+ new Point( 2, -2, 0),
+ new Point( 1, -1, -1),
+ new Point( 1, 1, -1),
+ new Point( 2, 2, 0));
+ quad(tile, mm,
+ new Point( 2, 2, 0),
+ new Point( 1, 1, 1),
+ new Point( 1, -1, 1),
+ new Point( 2, -2, 0));
+ quad(tile, mm,
+ new Point( 1, -1, -1),
+ new Point( 1, -1, 1),
+ new Point( 1, 1, 1),
+ new Point( 1, 1, -1));
+
+ // bottom
+ quad(tile, mm,
+ new Point(-2, 2, 0),
+ new Point(-1, 1, -1),
+ new Point(-1, -1, -1),
+ new Point(-2, -2, 0));
+ quad(tile, mm,
+ new Point(-2, -2, 0),
+ new Point(-1, -1, 1),
+ new Point(-1, 1, 1),
+ new Point(-2, 2, 0));
+ quad(tile, mm,
+ new Point(-1, 1, -1),
+ new Point(-1, 1, 1),
+ new Point(-1, -1, 1),
+ new Point(-1, -1, -1));
+
+ height = 4;
+ width = 4;
+ depth = 1;
+
+
+ transforms = new Matrix[] {
+ Matrix.translate(new Vec(0, 0.2f,0))
+ .times(Matrix.rotate(new Vec(0,1,0), (float)(1*Math.PI/2))),
+
+ Matrix.translate(new Vec(0,-0.2f,0))
+ .times(Matrix.rotate(new Vec(0,1,0), (float)(-1*Math.PI/2))),
+
+ Matrix.translate(new Vec( 0.2f,0,0))
+ .times(Matrix.rotate(new Vec(1,0,0), (float)(1*Math.PI/2))),
+
+ Matrix.translate(new Vec(-0.2f,0,0))
+ .times(Matrix.rotate(new Vec(1,0,0), (float)(-1*Math.PI/2))),
+
+
+ //Matrix.rotate(new Vec(0,0,1), (float)(1*Math.PI/2)),
+
+ /*
+ Matrix.rotate(new Vec(0,0,1), (float)(1*Math.PI/2)),
+
+ Matrix.rotate(new Vec(0,0,1), (float)(3*Math.PI/2)),
+ Matrix.rotate(new Vec(1,0,0), (float)(2*Math.PI/2)),
+ */
+
+ //Matrix.rotate(new Vec(0,0,1), (float)(2*Math.PI/2)),
+ //Matrix.scale(1,-1,1),
+
+ //Matrix.translate(new Vec( 0.2f, 0,0))
+ //.times(Matrix.rotate(new Vec(0,0,1), (float)( 1*Math.PI/2)))
+ //.times(Matrix.rotate(new Vec(0,1,0), (float)( 3*Math.PI/2))),
+
+ //Matrix.translate(new Vec(-0.2f, 0,0))
+ //.times(Matrix.rotate(new Vec(0,0,1), (float)( 3*Math.PI/2)))
+ //.times(Matrix.rotate(new Vec(0,1,0), (float)( 3*Math.PI/2))),
+
+ //Matrix.rotate(new Vec(0,0,1), (float)( 0*Math.PI/2))
+ //.times(Matrix.translate(new Vec(0, -0.2f, 0)))
+ //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))),
+ //Matrix.rotate(new Vec(0,0,1), (float)( 1*Math.PI/2))
+ //.times(Matrix.translate(new Vec(0, -0.2f, 0)))
+ //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))),
+
+ //Matrix.rotate(new Vec(0,0,1), (float)( 0*Math.PI/2))
+ //.times(Matrix.translate(new Vec(0, -0.2f, 0)))
+ //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))),
+ //Matrix.rotate(new Vec(0,0,1), (float)( 0*Math.PI/2))
+ //.times(Matrix.translate(new Vec(0, -0.2f, 0)))
+ //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))),
+
+ Matrix.ONE,
+ };
+ fixupTile();
+ }}});
+ tileMenu.add(new MyMenuItem("Hammerhead") { public void hit() {
+ synchronized(this) {
+ setTile(new Mesh(false));
+ Matrix mm = Matrix.ONE;
+ float height1 = .1f;
+ float height2 = .1f;
+ float width = .4f;
+ float depth = .1f;
+ // top
+ Point a1 = new Point( -width/2, height2/2, -depth/2);
+ Point b1 = new Point( 0, height2/2, -depth/2);
+ Point c1 = new Point( 0, height1+height2/2, -depth/2);
+ Point d1 = new Point( width/2, height1+height2/2, -depth/2);
+ Point e1 = new Point( width/2, height2/2, -depth/2);
+ Point f1 = new Point( width/2, -height2/2, -depth/2);
+ Point g1 = new Point( width/2,-height1-height2/2, -depth/2);
+ Point h1 = new Point( 0,-height1-height2/2, -depth/2);
+ Point i1 = new Point( 0, -height2/2, -depth/2);
+ Point j1 = new Point( -width/2, -height2/2, -depth/2);
+ Point a2 = new Point( -width/2, height2/2, depth/2);
+ Point b2 = new Point( 0, height2/2, depth/2);
+ Point c2 = new Point( 0, height1+height2/2, depth/2);
+ Point d2 = new Point( width/2, height1+height2/2, depth/2);
+ Point e2 = new Point( width/2, height2/2, depth/2);
+ Point f2 = new Point( width/2, -height2/2, depth/2);
+ Point g2 = new Point( width/2,-height1-height2/2, depth/2);
+ Point h2 = new Point( 0,-height1-height2/2, depth/2);
+ Point i2 = new Point( 0, -height2/2, depth/2);
+ Point j2 = new Point( -width/2, -height2/2, depth/2);
+
+ quad(tile, mm, a1, b1, i1, j1);
+ quad(tile, mm, c1, d1, e1, b1);
+ quad(tile, mm, b1, e1, f1, i1);
+ quad(tile, mm, i1, f1, g1, h1);
+
+ quad(tile, mm, j2, i2, b2, a2);
+ quad(tile, mm, b2, e2, d2, c2);
+ quad(tile, mm, i2, f2, e2, b2);
+ quad(tile, mm, h2, g2, f2, i2);
+
+ quad(tile, mm, d1, d2, e2, e1);
+ quad(tile, mm, e1, e2, f2, f1);
+ quad(tile, mm, f1, f2, g2, g1);
+ quad(tile, mm, h1, g1, g2, h2);
+ quad(tile, mm, i2, i1, h1, h2);
+ quad(tile, mm, j1, i1, i2, j2);
+ quad(tile, mm, a2, a1, j1, j2);
+ quad(tile, mm, a1, a2, b2, b1);
+ quad(tile, mm, c2, c1, b1, b2);
+ quad(tile, mm, c1, c2, d2, d1);
+
+ transforms = new Matrix[] {
+
+ mm.times(Matrix.translate(new Vec( width, 0, 0))),
+ mm.times(Matrix.translate(new Vec( -width, 0, 0))),
+ mm.times(Matrix.translate(new Vec(-width/2, height1+height2, 0))),
+ mm.times(Matrix.translate(new Vec( width/2, height1+height2, 0))),
+ mm.times(Matrix.translate(new Vec(-width/2,-height1-height2, 0))),
+ mm.times(Matrix.translate(new Vec( width/2,-height1-height2, 0))),
+
+ mm.times(Matrix.translate(new Vec( width/2, 0, depth))),
+ mm.times(Matrix.translate(new Vec( -width/2, 0, depth))),
+ mm.times(Matrix.translate(new Vec( 0, height1+height2, depth))),
+ mm.times(Matrix.translate(new Vec( 0,-height1-height2, depth))),
+
+ mm.times(Matrix.translate(new Vec( width/2, 0, -depth))),
+ mm.times(Matrix.translate(new Vec( -width/2, 0, -depth))),
+ mm.times(Matrix.translate(new Vec( 0, height1+height2, -depth))),
+ mm.times(Matrix.translate(new Vec( 0,-height1-height2, -depth))),
+
+ Matrix.ONE
+ };
+ fixupTile();
+ }}});
+
+ // Finally, add all the menus to the menu bar.
+ add(tileMenu);
+ add(goalMenu);
+ add(hideMenu);
+ }
+
+ }
+
+ private static Matrix preMultiplyTranslationalComponentBy(Matrix mthis, Matrix mm) {
+ Vec v = mm.times(mthis.getTranslationalComponent());
+ return new Matrix(mthis.a, mthis.b, mthis.c, v.x,
+ mthis.e, mthis.f, mthis.g, v.y,
+ mthis.i, mthis.j, mthis.k, v.z,
+ mthis.m, mthis.n, mthis.o, 1);
+ }
+
+//////////////////////////////////////////////////////////////////////////////
+ public void breakit() {
+ int oldverts = verts;
+ if (verts > 2000 && !force) return;
+ force = false;
+ System.out.println("doubling vertices.");
PriorityQueue<Mesh.E> es = new PriorityQueue<Mesh.E>();
- for(Mesh.E e : tile.edges()) es.add(e);
- for(int i=0; i<10; i++) {
+ for(Mesh.T t : tile) {
+ es.add(t.e1());
+ es.add(t.e2());
+ es.add(t.e3());
+ Thread.yield();
+ repaint();
+ }
+ for(int i=0; i<Math.min(oldverts,50); i++) {
Mesh.E e = es.poll();
verts++;
- System.out.println("shatter " + e);
e.shatter();
- tile.rebindPoints();
+ Thread.yield();
+ repaint();
}
+ System.out.println("now have " + verts + " vertices; max is 2000");
+ tile.rebindPoints();
}
- public synchronized void rand(double temperature, Mesh.Vert p) {
- double tile_score = tile.score();
- double goal_score = goal.score();
- p.rescore();
-
- Vec v = new Vec((random.nextFloat() - (float)0.5) / 1000,
- (random.nextFloat() - (float)0.5) / 1000,
- (random.nextFloat() - (float)0.5) / 1000);
- //Matrix inv = p.errorQuadric();
- //Vec v = new Vec(inv.d, inv.h, inv.l).norm().times(1/(float)1000);
-
- boolean good = p.move(v);
- double new_tile_score = tile.score();
- double new_goal_score = goal.score();
- double tile_delta = new_tile_score - tile_score;
- double goal_delta = 0;//new_goal_score - goal_score;
+ public boolean rand(double temp, Mesh.Vertex p) {
+
+ p.reComputeErrorAround();
+ double tile_error = tile.error();
+ double goal_error = goal.error();
+
+ float max = p.averageEdgeLength()/5;
+ Vec v = new Vec(random.nextFloat(), random.nextFloat(), random.nextFloat());
+ v = v.norm().times((random.nextFloat() - 0.5f) * max);
+ Matrix m = Matrix.translate(v);
+ boolean good = p.move(v, false);
+ if (!good) { return false; }
+
+ double new_tile_error = tile.error();
+ double new_goal_error = goal.error();
+ double tile_delta = (new_tile_error - tile_error) / tile_error;
+ double goal_delta = (new_goal_error - goal_error) / goal_error;
double delta = tile_delta + goal_delta;
- //double swapProbability = Math.exp((-1 * delta) / temperature);
- //boolean doSwap = Math.random() < swapProbability;
- boolean doSwap = good && (tile_delta <= 0 && goal_delta <= 0);
+ double swapProbability = Math.exp((-1 * delta) / temp);
+
+ //boolean doSwap = good && (tile_delta <= 0 && goal_delta <= 0);
+ //boolean doSwap = good && (tile_delta + goal_delta <= 0);
+ //if (temp < 0.000001) doSwap = good && (tile_delta <= 0 && goal_delta <= 0);
+ boolean doSwap = good && (Math.random() < swapProbability);
+
+ // always move uphill if possible -- potential idea
+ if (tile_delta <= 0 && goal_delta <= 0 && good) doSwap = true;
+ if (hillclimb)
+ doSwap = tile_delta <= 0 && goal_delta <= 0 && good;
if (doSwap) {
- tile_score = new_tile_score;
- goal_score = new_goal_score;
- //System.out.println("score: " + tile_score + " / " + goal_score);
+ tile_error = new_tile_error;
+ goal_error = new_goal_error;
+ hits++;
+ p.goodp = p.p;
} else {
- p.move(v.times(-1));
+ p.move(v.times(-1), true);
+ misses++;
}
+ p.reComputeErrorAround();
+ return true;
}
- public static int verts = 0;
-
+ float hits = 0;
+ float misses = 0;
public void anneal() throws Exception {
- int verts = 0;
+ double hightemp = 1;
+ temp = hightemp;
+ double last = 10;
+ boolean seek_upward = false;
+ double acceptance = 1;
while(true) {
- for(int i=0; i<1; i++) {
+ synchronized(this) {
+ if (!anneal) { repaint(); Thread.sleep(10); continue; }
+
+ double ratio = (hits+misses==0) ? 1 : (hits / (hits+misses));
+ hits = 0;
+ misses = 0;
+ double gamma = 1;
+ acceptance = (ratio+acceptance)/2;
+ accepts = (int)(Math.ceil(ratio*100));
+ temps = (int)(Math.ceil(temp*1000));
+ vertss = tile.size();
+ if (breaks > 0) {
+ while (breaks>0) {
+ breaks--;
+ breakit();
+ }
+ seek_upward = true;
+ continue;
+ } else if (acceptance > 0.96) gamma = 0.1f;
+ else if (acceptance > 0.9) gamma = 0.2f;
+ else if (acceptance > 0.8) gamma = 0.3f;
+ else if (acceptance > 0.6) gamma = 0.4f;
+ else if (acceptance > 0.3) gamma = 0.8f;
+ else if (acceptance > 0.15) gamma = 0.94f;
+ else if (acceptance > 0.10) gamma = 0.98f;
+
+ else if (acceptance < 0.01) breaks++;
+
+ if (seek_upward) {
+ if (acceptance > 0.25) seek_upward = false;
+ else gamma = 2-gamma;
+ }
+
+ if (anneal)
+ temp = temp * gamma;
+
+
+ HashSet<Mesh.Vertex> hs = new HashSet<Mesh.Vertex>();
+ for(Mesh.Vertex p : tile.vertices()) hs.add(p);
+ Mesh.Vertex[] pts = (Mesh.Vertex[])hs.toArray(new Mesh.Vertex[0]);
+
+ int count = 0;
+ long then = System.currentTimeMillis();
+ for(int i=0; i<300; i++) {
+ if (anneal) {
+ Mesh.Vertex v = pts[Math.abs(random.nextInt()) % pts.length];
+ if (breaks>0) break;
+ if (!rand(temp,v)) { i--; continue; }
+ v.recomputeFundamentalQuadricIfStale();
+ v.recomputeFundamentalQuadricIfNeighborChanged();
+ count++;
+ }
+ Thread.yield();
repaint();
- for(Mesh.T t : tile)
- for(Mesh.Vert p : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) {
- rand(10,p);
- }
- goal.unscore();
- tile.unscore();
- goal.fundamental();
- tile.fundamental();
- goal.rescore();
- tile.rescore();
}
- breakit();
- }
+
+ System.out.println("temp="+temp + " ratio="+(Math.ceil(acceptance*100)) + " " +
+ "points_per_second=" +
+ (count*1000)/((double)(System.currentTimeMillis()-then)));
+ for(Mesh.Vertex p : goal.vertices()) {
+ p.quadricStale = true;
+ p.recomputeFundamentalQuadricIfNeighborChanged();
+ }
+ }
+ }
}
+
public static void main(String[] s) throws Exception {
- StlFile stlf = new StlFile();
- stlf.load("simplefish.stl");
- Frame f = new Frame();
- Main main = new Main(stlf, f);
+ JFrame f = new JFrame();
+ f.setLayout(new BorderLayout());
+ Main main = new Main(f);
+ f.add(main, BorderLayout.CENTER);
+ f.setJMenuBar(main.new MyMenuBar());
+ f.pack();
+ f.show();
+ f.setSize(900, 900);
+ f.doLayout();
main.anneal();
}
+
+
}
\ No newline at end of file