float halfup = 0;
translations = new Matrix[] {
-
+ /*
Matrix.translate(new Vec(lshift, depth, halfup)),
Matrix.translate(new Vec(rshift, depth, halfup)),
Matrix.translate(new Vec(lshift, -depth, halfup)),
Matrix.translate(new Vec(rshift, -depth, halfup)),
+ */
- /*
Matrix.translate(new Vec(0, depth, halfup)),
Matrix.translate(new Vec(0, -depth, halfup)),
- */
+
Matrix.translate(new Vec(lshift, 0, height)),
Matrix.translate(new Vec(rshift, 0, height)),
//System.out.println("shatter " + e);
//e.shatter(e.midpoint(), null, null, true, true);
- //e.shatter(e.midpoint(), null, null, true, false);
+ e.shatter();
Thread.yield();
repaint();
}