Mesh.T t = goal.newT(p0, p1, p2, n, 0);
}
- goal.ignorecollision = true;
-
// rotate to align major axis -- this probably needs to be done by a human.
goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2)));
if ((t1.v1().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
(t1.v2().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
(t1.v3().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
- t1.e1().bindEdge(t2.e3());
- t1.e2().bindEdge(t2.e2());
- t1.e3().bindEdge(t2.e1());
+ t2.e3().bindEdge(t1.e1(), m);
+ t2.e2().bindEdge(t1.e2(), m);
+ t2.e1().bindEdge(t1.e3(), m);
}
if ((t1.v2().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
(t1.v3().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
(t1.v1().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
- t1.e2().bindEdge(t2.e3());
- t1.e3().bindEdge(t2.e2());
- t1.e1().bindEdge(t2.e1());
+ t2.e3().bindEdge(t1.e2(), m);
+ t2.e2().bindEdge(t1.e3(), m);
+ t2.e1().bindEdge(t1.e1(), m);
}
if ((t1.v3().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
(t1.v1().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
(t1.v2().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
- t1.e3().bindEdge(t2.e3());
- t1.e1().bindEdge(t2.e2());
- t1.e2().bindEdge(t2.e1());
+ t2.e3().bindEdge(t1.e3(), m);
+ t2.e2().bindEdge(t1.e1(), m);
+ t2.e1().bindEdge(t1.e2(), m);
}
}
goal.error_against = tile;
}
- public synchronized void breakit() {
+ public void breakit() {
int oldverts = verts;
System.out.println("doubling vertices.");
PriorityQueue<Mesh.E> es = new PriorityQueue<Mesh.E>();
es.add(t.e1());
es.add(t.e2());
es.add(t.e3());
+ Thread.yield();
+ repaint();
}
- for(int i=0; i<oldverts; i++) {
+ for(int i=0; i<Math.min(oldverts,200); i++) {
Mesh.E e = es.poll();
verts++;
//System.out.println("shatter " + e);
- e.shatter();
+ //e.shatter(e.midpoint(), null, null, true, true);
+
+ //e.shatter(e.midpoint(), null, null, true, false);
+ Thread.yield();
+ repaint();
}
tile.rebindPoints();
}
public synchronized void rand(float temp, Mesh.Vertex p) {
- p.reComputeError();
- //p.reComputeErrorAround();
+ p.reComputeErrorAround();
double tile_error = tile.error();
double goal_error = goal.error();
- Vec v;
- /*
- Matrix inv = p.errorQuadric();
- v = new Vec(inv.d, inv.h, inv.l).norm().times(1/(float)300);
- if (p.quadric_count == 0) {
- v = goal.nearest(p.p).p.minus(p.p).norm().times(1/(float)300);
- }
- */
- Vec v2 = new Vec((random.nextFloat() - (float)0.5) / 500,
- (random.nextFloat() - (float)0.5) / 500,
- (random.nextFloat() - (float)0.5) / 500);
- //v = v.plus(v2.norm().times(1/(float)300));
- v = v2.norm().times(1/(float)300);
-
+ float max = p.averageEdgeLength()/10;
+ Vec v = new Vec(random.nextFloat(), random.nextFloat(), random.nextFloat());
+ v = v.norm().times((random.nextFloat() - 0.5f) * max);
+ //System.out.println(max + " " + p.averageEdgeLength() + " " + v.mag());
Matrix m = Matrix.translate(v);
boolean good = p.move(m, false);
- if (!good) { misses++; return; }
-
- //p.reComputeErrorAround();
+ if (!good) { /*misses++;*/ return; }
double new_tile_error = tile.error();
double new_goal_error = goal.error();
double tile_delta = (new_tile_error - tile_error) / tile_error;
double goal_delta = (new_goal_error - goal_error) / goal_error;
double delta = tile_delta + goal_delta;
- double swapProbability = Math.exp((-1 * delta) / temp);
+ double swapProbability = Math.exp((-1 * delta) / (((double)temp)/1000000));
boolean doSwap = good && (Math.random() < swapProbability);
//boolean doSwap = good && (tile_delta <= 0 && goal_delta <= 0);
//boolean doSwap = good && (tile_delta + goal_delta <= 0);
goal_error = new_goal_error;
//System.out.println("error: " + tile_error + " / " + goal_error);
hits++;
+ p.goodp = p.p;
} else {
p.move(Matrix.translate(v.times(-1)), true);
misses++;
float hits = 0;
float misses = 0;
public void anneal() throws Exception {
- float hightemp = 10;
+ float hightemp = 1;
float temp = hightemp;
float last = 10;
- float lastbreak = 10;
+ boolean seek_upward = false;
+ double acceptance = 1;
while(true) {
synchronized(this) {
double ratio = (hits+misses==0) ? 1 : (hits / (hits+misses));
hits = 0;
misses = 0;
- float gamma = 0;
- double acceptance = ratio;
+ float gamma = 1;
+ acceptance = (ratio+acceptance)/2;
accepts = (int)(Math.ceil(ratio*100));
temps = (int)(Math.ceil(temp*1000));
vertss = tile.size();
- if (breaks > 0) { while (breaks>0) {
+ if (breaks > 0) {
+ while (breaks>0) {
breaks--;
breakit();
- //gamma = 1;
- float t = temp;
- temp = lastbreak;
- gamma = 1;
- lastbreak = t;
- //temp = last * 0.8f;
- //last = temp;
- //temp = hightemp;
- } } else
- if (acceptance > 0.96) gamma = 0.4f;
- else if (acceptance > 0.9) gamma = 0.5f;
- else if (acceptance > 0.8) gamma = 0.65f;
- else if (acceptance > 0.6) gamma = 0.7f;
- else {
- if (acceptance > 0.3) {
- gamma = 0.9f;
- } else if (acceptance > 0.15) {
- gamma = 0.95f;
- } else if (acceptance > 0.10) {
- gamma = 0.98f;
- } else {
- breakit();
- float t = temp;
- temp = lastbreak;
- gamma = 1;
- lastbreak = t;
- //gamma = 1;
- //gamma = 0.99f;
- //gamma = 1;
- //temp = last * 0.8f;
- //last = temp;
- //temp = hightemp;
- }
}
+ seek_upward = true;
+ } else if (acceptance > 0.96) gamma = 0.4f;
+ else if (acceptance > 0.9) gamma = 0.5f;
+ else if (acceptance > 0.8) gamma = 0.65f;
+ else if (acceptance > 0.6) gamma = 0.7f;
+ else if (acceptance > 0.3) gamma = 0.8f;
+ else if (acceptance > 0.15) gamma = 0.9f;
+ else if (acceptance > 0.05) gamma = 0.95f;
+ else if (acceptance > 0.01) gamma = 0.98f;
+ else { /*breaks++;*/ }
+
+ if (seek_upward) {
+ if (acceptance > 0.2) seek_upward = false;
+ else gamma = 2-gamma;
+ }
+
temp = temp * gamma;
Thread.yield();
repaint();
}
- System.out.println("temp="+temp + " ratio="+(Math.ceil(ratio*100)) + " " +
+ PriorityQueue<Mesh.E> es = new PriorityQueue<Mesh.E>();
+ for(Mesh.T t : tile) {
+ float max = 5;
+ for(Mesh.E e : new Mesh.E[] { t.e1(), t.e2(), t.e3() }) {
+ if (e==null) continue;
+ if (e.stretchRatio() > max) es.add(e);
+ if (t.aspect() < 0.1 && e.length()>e.next.length() && e.length()>e.prev.length()) es.add(e);
+ }
+ }
+ /*
+ for(int i=0; i<5; i++) {
+ Mesh.E e = es.poll();
+ if (e==null) break;
+ e.shatter();
+ }
+ */
+ tile.rebindPoints();
+
+ System.out.println("temp="+temp + " ratio="+(Math.ceil(acceptance*100)) + " " +
"points_per_second=" +
(count*1000)/((double)(System.currentTimeMillis()-then)));
synchronized(safeTriangles) {
safeTriangles.clear();
- for(Mesh.T t : tile) if (t.shouldBeDrawn()) safeTriangles.add(t);
+ for(Mesh.T t : tile)
+ if (t.shouldBeDrawn())
+ safeTriangles.add(t);
}
}
}