float halfup = 0;
translations = new Matrix[] {
+
Matrix.translate(new Vec(lshift, depth, halfup)),
- /*
Matrix.translate(new Vec(rshift, depth, halfup)),
Matrix.translate(new Vec(lshift, -depth, halfup)),
Matrix.translate(new Vec(rshift, -depth, halfup)),
- */
/*
Matrix.translate(new Vec(0, depth, halfup)),
Matrix.translate(new Vec(0, -depth, halfup)),
*/
- /*
+
Matrix.translate(new Vec(lshift, 0, height)),
Matrix.translate(new Vec(rshift, 0, height)),
Matrix.translate(new Vec(lshift, 0, -height)),
Matrix.translate(new Vec( width, 0, 0)),
Matrix.translate(new Vec(-width, 0, 0)),
- */
+
};
//