mousey = e.getY();
}
- private Geom tile = new Geom();
- private Geom goal = new Geom();
+ private Mesh tile = new Mesh();
+ private Mesh goal = new Mesh();
/** magnification factor */
private static final float MAG = 1;
Matrix[] translations;
- Geom.Vert[] points;
+ Mesh.Vert[] points;
public Main(StlFile stlf) {
for(int i=0; i<stlf.coordArray.length; i+=3) {
- Geom.Vert p0 = goal.register(new Point(stlf.coordArray[i+0].x * MAG, stlf.coordArray[i+0].y * MAG, stlf.coordArray[i+0].z * MAG));
- Geom.Vert p1 = goal.register(new Point(stlf.coordArray[i+1].x * MAG, stlf.coordArray[i+1].y * MAG, stlf.coordArray[i+1].z * MAG));
- Geom.Vert p2 = goal.register(new Point(stlf.coordArray[i+2].x * MAG, stlf.coordArray[i+2].y * MAG, stlf.coordArray[i+2].z * MAG));
+ Mesh.Vert p0 = goal.register(new Point(stlf.coordArray[i+0].x * MAG, stlf.coordArray[i+0].y * MAG, stlf.coordArray[i+0].z * MAG));
+ Mesh.Vert p1 = goal.register(new Point(stlf.coordArray[i+1].x * MAG, stlf.coordArray[i+1].y * MAG, stlf.coordArray[i+1].z * MAG));
+ Mesh.Vert p2 = goal.register(new Point(stlf.coordArray[i+2].x * MAG, stlf.coordArray[i+2].y * MAG, stlf.coordArray[i+2].z * MAG));
Vec n = new Vec(stlf.normArray[i/3].x * MAG, stlf.normArray[i/3].y * MAG, stlf.normArray[i/3].z * MAG);
- Geom.T t = goal.newT(p0, p1, p2, n);
+ Mesh.T t = goal.newT(p0, p1, p2, n);
}
// rotate to align major axis -- this probably needs to be done by a human.
};
- Geom.Vert ltf = tile.register(new Point(-(width/2), (height/2), (depth/2)));
- Geom.Vert mtf = tile.register(new Point( 0.0, (height/2), (depth/2)));
- Geom.Vert rtf = tile.register(new Point( (width/2), (height/2), (depth/2)));
- Geom.Vert ltn = tile.register(new Point(-(width/2), (height/2), -(depth/2)));
- Geom.Vert mtn = tile.register(new Point( 0.0, (height/2), -(depth/2)));
- Geom.Vert rtn = tile.register(new Point( (width/2), (height/2), -(depth/2)));
- Geom.Vert lbf = tile.register(new Point(-(width/2), -(height/2), (depth/2)));
- Geom.Vert mbf = tile.register(new Point( 0.0, -(height/2), (depth/2)));
- Geom.Vert rbf = tile.register(new Point( (width/2), -(height/2), (depth/2)));
- Geom.Vert lbn = tile.register(new Point(-(width/2), -(height/2), -(depth/2)));
- Geom.Vert mbn = tile.register(new Point( 0.0, -(height/2), -(depth/2)));
- Geom.Vert rbn = tile.register(new Point( (width/2), -(height/2), -(depth/2)));
+ Mesh.Vert ltf = tile.register(new Point(-(width/2), (height/2), (depth/2)));
+ Mesh.Vert mtf = tile.register(new Point( 0.0, (height/2), (depth/2)));
+ Mesh.Vert rtf = tile.register(new Point( (width/2), (height/2), (depth/2)));
+ Mesh.Vert ltn = tile.register(new Point(-(width/2), (height/2), -(depth/2)));
+ Mesh.Vert mtn = tile.register(new Point( 0.0, (height/2), -(depth/2)));
+ Mesh.Vert rtn = tile.register(new Point( (width/2), (height/2), -(depth/2)));
+ Mesh.Vert lbf = tile.register(new Point(-(width/2), -(height/2), (depth/2)));
+ Mesh.Vert mbf = tile.register(new Point( 0.0, -(height/2), (depth/2)));
+ Mesh.Vert rbf = tile.register(new Point( (width/2), -(height/2), (depth/2)));
+ Mesh.Vert lbn = tile.register(new Point(-(width/2), -(height/2), -(depth/2)));
+ Mesh.Vert mbn = tile.register(new Point( 0.0, -(height/2), -(depth/2)));
+ Mesh.Vert rbn = tile.register(new Point( (width/2), -(height/2), -(depth/2)));
- points = new Geom.Vert[] {
+ points = new Mesh.Vert[] {
ltf,
mtf,
rtf,
// top
- tile.newT(ltf, mtf, mtn);
- tile.newT(mtn, ltn, ltf);
- tile.newT(mtf, rtf, rtn);
- tile.newT(rtn, mtn, mtf);
+ tile.newT(ltf, mtf, mtn, null);
+ tile.newT(mtn, ltn, ltf, null);
+ tile.newT(mtf, rtf, rtn, null);
+ tile.newT(rtn, mtn, mtf, null);
// bottom (swap normals)
- tile.newT(mbf, lbf, mbn);
- tile.newT(lbn, mbn, lbf);
- tile.newT(rbf, mbf, rbn);
- tile.newT(mbn, rbn, mbf);
+ tile.newT(mbf, lbf, mbn, null);
+ tile.newT(lbn, mbn, lbf, null);
+ tile.newT(rbf, mbf, rbn, null);
+ tile.newT(mbn, rbn, mbf, null);
// left
- tile.newT(ltf, ltn, lbn);
- tile.newT(lbn, lbf, ltf);
+ tile.newT(ltf, ltn, lbn, null);
+ tile.newT(lbn, lbf, ltf, null);
// right (swap normals)
- tile.newT(rtn, rtf, rbn);
- tile.newT(rbf, rbn, rtf);
+ tile.newT(rtn, rtf, rbn, null);
+ tile.newT(rbf, rbn, rtf, null);
// front
- tile.newT(ltn, mtn, mbn);
- tile.newT(ltn, mbn, lbn);
- tile.newT(mtn, rtn, rbn);
- tile.newT(mtn, rbn, mbn);
+ tile.newT(ltn, mtn, mbn, null);
+ tile.newT(ltn, mbn, lbn, null);
+ tile.newT(mtn, rtn, rbn, null);
+ tile.newT(mtn, rbn, mbn, null);
// back
- tile.newT(mtf, ltf, mbf);
- tile.newT(mbf, ltf, lbf);
- tile.newT(rtf, mtf, rbf);
- tile.newT(rbf, mtf, mbf);
+ tile.newT(mtf, ltf, mbf, null);
+ tile.newT(mbf, ltf, lbf, null);
+ tile.newT(rtf, mtf, rbf, null);
+ tile.newT(rbf, mtf, mbf, null);
for(Matrix m : translations) {
- for(Geom.T t1 : tile) {
- for(Geom.T t2 : tile) {
+ for(Mesh.T t1 : tile) {
+ for(Mesh.T t2 : tile) {
if (t1==t2) continue;
- if ((t1.p1().p.times(m).minus(t2.p1().p).mag() < Geom.EPSILON) &&
- (t1.p2().p.times(m).minus(t2.p3().p).mag() < Geom.EPSILON) &&
- (t1.p3().p.times(m).minus(t2.p2().p).mag() < Geom.EPSILON)) {
+ if ((t1.v1().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
+ (t1.v2().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
+ (t1.v3().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
t1.e1().bind(t2.e3().pair);
t1.e2().bind(t2.e2().pair);
t1.e3().bind(t2.e1().pair);
}
- if ((t1.p2().p.times(m).minus(t2.p1().p).mag() < Geom.EPSILON) &&
- (t1.p3().p.times(m).minus(t2.p3().p).mag() < Geom.EPSILON) &&
- (t1.p1().p.times(m).minus(t2.p2().p).mag() < Geom.EPSILON)) {
+ if ((t1.v2().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
+ (t1.v3().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
+ (t1.v1().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
t1.e2().bind(t2.e3().pair);
t1.e3().bind(t2.e2().pair);
t1.e1().bind(t2.e1().pair);
}
- if ((t1.p3().p.times(m).minus(t2.p1().p).mag() < Geom.EPSILON) &&
- (t1.p1().p.times(m).minus(t2.p3().p).mag() < Geom.EPSILON) &&
- (t1.p2().p.times(m).minus(t2.p2().p).mag() < Geom.EPSILON)) {
+ if ((t1.v3().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
+ (t1.v1().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
+ (t1.v2().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
t1.e3().bind(t2.e3().pair);
t1.e1().bind(t2.e2().pair);
t1.e2().bind(t2.e1().pair);
}
}
- //xGeom.Vert mid = lbf.getE(mbn).shatter();
+ //xMesh.Vert mid = lbf.getE(mbn).shatter();
// rescale to match volume
float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0);
if (verts > 300) return;
//double min = (tile.avgedge/tile.numedges)*(1+(4/(double)verts));
//if (verts>0 && tile.es.peek().length() < min) return;
- PriorityQueue<Geom.E> es = new PriorityQueue<Geom.E>();
- for(Geom.E e : tile.es) es.add(e);
+ PriorityQueue<Mesh.E> es = new PriorityQueue<Mesh.E>();
+ for(Mesh.E e : tile.es) es.add(e);
for(int i=0; i<10; i++) {
- Geom.E e = es.poll();
+ Mesh.E e = es.poll();
verts++;
System.out.println("shatter " + e);
e.shatter();
}
}
- public synchronized void rand(double temperature, Geom.Vert p) {
+ public synchronized void rand(double temperature, Mesh.Vert p) {
double tile_score = tile.score();
double goal_score = goal.score();
//gl.glEnable(GL.GL_DEPTH_TEST);
}
- private synchronized void draw(GL gl, boolean triangles, Geom mesh) {
+ private synchronized void draw(GL gl, boolean triangles, Mesh mesh) {
float red = 0.0f;
float green = 0.0f;
float blue = 0.0f;
- for(Geom.T t : mesh) {
+ for(Mesh.T t : mesh) {
if (red < 0.15) red = 1.0f;
if (green < 0.15) green = 1.0f;
if (blue < 0.15) blue = 1.0f;
*/
if (mesh==goal)
- for(Geom.Vert p : new Geom.Vert[] { t.p1(), t.p2(), t.p3() }) {
+ for(Mesh.Vert p : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) {
p.p.glVertex(gl);
//p.plus(p.norm().times(p.score()*10)).glVertex(gl);
p.partner().p.glVertex(gl);
for(int i=0; i<1; i++) {
glcanvas.repaint();
//tile.ts.get(Math.abs(random.nextInt()) % tile.ts.size()).e1().p1
- for(Geom.T t : tile)
- for(Geom.Vert p : new Geom.Vert[] { t.p1(), t.p2(), t.p3() }) {
+ for(Mesh.T t : tile)
+ for(Mesh.Vert p : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) {
rand(10,p);
}
goal.rescore();