public synchronized void rand(double temperature, Mesh.Vert p) {
double tile_score = tile.score();
double goal_score = goal.score();
- p.rescore();
+ p.reComputeError();
Vec v = new Vec((random.nextFloat() - (float)0.5) / 1000,
(random.nextFloat() - (float)0.5) / 1000,
}
breakit();
repaint();
- goal.unscoreAll();
+ goal.unApplyQuadricToNeighborAll();
repaint();
tile.recomputeAllFundamentalQuadrics();
repaint();
- goal.rescoreAll();
+ goal.applyQuadricToNeighborAll();
}
}