package edu.berkeley.qfat;
import java.awt.*;
import java.util.*;
+import java.io.*;
import java.awt.event.*;
import javax.swing.*;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import edu.berkeley.qfat.geom.*;
import edu.wlu.cs.levy.CG.KDTree;
+import edu.berkeley.qfat.bind.*;
import edu.berkeley.qfat.geom.Point;
+import com.infomatiq.jsi.IntProcedure;
+
+// EDGES RUN COUNTER-CLOCKWISE
public class Mesh implements Iterable<Mesh.T> {
public static final float EPSILON = (float)0.0001;
public static final Random random = new Random();
- private PointSet<Vert> pointset = new PointSet<Vert>();
- public int size() { return pointset.size(); }
- public Iterable<Vert> vertices() { return pointset; }
-
- public Iterable<E> edges() {
- return
- new Iterable<E>() {
- public Iterator<E> iterator() {
- // HACK
- HashSet<E> hse = new HashSet<E>();
- for(T t : Mesh.this) {
- hse.add(t.e1());
- hse.add(t.e2());
- hse.add(t.e3());
- hse.add(t.e1().pair);
- hse.add(t.e2().pair);
- hse.add(t.e3().pair);
+ private RTree<T> triangles = new RTree<T>();
+ private PointSet<Vertex> vertices = new PointSet<Vertex>();
+
+ public boolean option_wireframe = false;
+ public boolean option_errorNormals = false;
+ public boolean option_selectable = true;
+
+ public void render(GL gl, Matrix m) { render(gl, m, false); }
+ public void render(GL gl, Matrix m, boolean noColor) {
+ if (option_wireframe) {
+ gl.glDisable(GL.GL_LIGHTING);
+ gl.glBegin(GL.GL_LINES);
+ if (!noColor) gl.glColor3f(1, 1, 1);
+ for (T t : this) {
+ // fixme used to be .goodp
+ m.times(t.e1().v1.p).glVertex(gl);
+ m.times(t.e1().v2.p).glVertex(gl);
+ m.times(t.e2().v1.p).glVertex(gl);
+ m.times(t.e2().v2.p).glVertex(gl);
+ m.times(t.e3().v1.p).glVertex(gl);
+ m.times(t.e3().v2.p).glVertex(gl);
+ }
+ gl.glEnd();
+ gl.glEnable(GL.GL_LIGHTING);
+ return;
+ }
+ for(T t : this) {
+ if (!noColor)
+ gl.glColor4f((float)(0.25+(0.05*t.color)),
+ (float)(0.25+(0.05*t.color)),
+ (float)(0.75+(0.05*t.color)),
+ (float)0.3);
+ /*
+ if (t.red) {
+ gl.glColor4f((float)(0.75+(0.05*t.color)),
+ (float)(0.25+(0.05*t.color)),
+ (float)(0.25+(0.05*t.color)),
+ (float)0.3);
+ }
+ */
+ t.glTriangle(gl, m);
+ }
+ if (option_errorNormals)
+ for(T t : this)
+ for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
+ if (p.ok) {
+ gl.glBegin(GL.GL_LINES);
+ if (!noColor)
+ gl.glColor3f(1, 1, 1);
+ p.p.glVertex(gl);
+ p.p.plus(p.norm().times((float)p.error()*10)).glVertex(gl);
+ gl.glEnd();
+ }
}
- return hse.iterator();
- } };
}
- public Iterator<T> iterator() {
- /*
- for(Vert v : pointset)
- if (v.e != null && v.e.t != null)
- return new FaceIterator(v);
- return new FaceIterator();
- */
- return ts.iterator();
- }
+ public boolean immutableVertices;
+ public Mesh error_against = null;
+ public double error = 0;
- public HashSet<T> ts = new HashSet<T>();
- public RTree<T> tris = new RTree<T>();
+ public Mesh(boolean immutableVertices) { this.immutableVertices = immutableVertices; }
- public Mesh score_against = null;
- public double score = 0;
- public float score() { return (float)score; }
+ public void makeVerticesImmutable() { this.immutableVertices = true; }
+ public float error() { return (float)error; }
- public int numedges = 0;
- public float avgedge = 0;
+ public int size() { return vertices.size(); }
+ public Iterable<Vertex> vertices() { return vertices; }
+ public Iterator<T> iterator() { return triangles.iterator(); }
public void rebindPoints() {
// unbind all points
t.e2().dobind();
t.e3().dobind();
}
- }
-
- public void unApplyQuadricToNeighborAll() {
- HashSet<Vert> done = new HashSet<Vert>();
- for(T t : this)
- for(Vert p : new Vert[] { t.v1(), t.v2(), t.v3() }) {
- if (done.contains(p)) continue;
- done.add(p);
- p.unApplyQuadricToNeighbor();
- }
- }
- public void recomputeAllFundamentalQuadrics() {
- HashSet<Vert> done = new HashSet<Vert>();
- for(T t : this)
- for(Vert p : new Vert[] { t.v1(), t.v2(), t.v3() }) {
- if (done.contains(p)) continue;
- done.add(p);
- p.recomputeFundamentalQuadric();
- }
- }
- public float applyQuadricToNeighborAll() {
- int num = 0;
- double dist = 0;
- HashSet<Vert> done = new HashSet<Vert>();
- for(T t : this)
- for(Vert p : new Vert[] { t.v1(), t.v2(), t.v3() }) {
- if (done.contains(p)) continue;
- done.add(p);
- p.applyQuadricToNeighbor();
-
- }
- return (float)(dist/num);
+ System.out.println("rebound!");
}
public void transform(Matrix m) {
- ArrayList<Vert> set = new ArrayList<Vert>();
- for (Vert v : pointset)
- set.add(v);
- for(Vert v : set) v.transform(m);
+ ArrayList<Vertex> set = new ArrayList<Vertex>();
+ for(Vertex v : vertices) set.add(v);
+ for(Vertex v : set) v.transform(m.times(v.p), true, null);
+ for(Vertex v : set) v.goodp = v.p;
}
+ public void rebuild() { /*vertices.rebuild();*/ }
+ public Vec diagonal() { return vertices.diagonal(); }
+ public Point centroid() { return vertices.centroid(); }
+ public Vertex nearest(Point p) { return vertices.nearest(p); }
+
+ /** compute the volume of the mesh */
public float volume() {
double total = 0;
for(T t : this) {
return (float)total;
}
- public void rebuildPointSet() { pointset.rebuild(); }
- public Vec diagonal() { return pointset.diagonal(); }
- public Point centroid() { return pointset.centroid(); }
- public Vert nearest(Point p) { return pointset.nearest(p); }
- public final class Vert extends HasPoint {
- public String toString() { return p.toString(); }
- public Point p;
- E e; // some edge *leaving* this point
+ public void subdivide() {
+ for (Vertex v : vertices()) v.original = true;
+ HashSet<E> edges = new HashSet<E>();
+ HashSet<E> flip = new HashSet<E>();
+ HashSet<T> tris = new HashSet<T>();
+ int count = 0;
+ for (T t : this) {
+ tris.add(t);
+ edges.add(t.e1());
+ edges.add(t.e2());
+ edges.add(t.e3());
+ count++;
+ }
+ System.out.println("triangles="+count);
+ count = 0;
+ for(E e : edges) {
+ if (e.destroyed || e.shattered) continue;
+ e.shatter().edge = true;
+ for(E ex : (Iterable<E>)e.getBoundPeers()) {
+ Vertex m = nearest(ex.midpoint());
+ m.edge = true;
+ E e3 = ex.v1.getE(m).next;
+ if (e3.v2.original)
+ flip.add(e3);
+ }
+ }
- /** the nearest vertex in the "score_against" mesh */
- Vert nearest_in_other_mesh;
- /** the number of vertices in the other mesh for which this is the nearest_in_other_mesh */
- int quadric_count;
- /** the total error quadric (contributions from all vertices in other mesh for which this is nearest) */
- Matrix quadric = Matrix.ZERO;
+ int i=0;
- Vert bound_to = this;
- Matrix binding = Matrix.ONE;
- float oldscore = 0;
- boolean quadricStale = false;
+ for(E e : flip) {
+ e.flip();
+ System.out.println("flip!");
+ i++;
+ }
- public Matrix errorQuadric() { return quadric; }
- public Point getPoint() { return p; }
- public float score() { return oldscore; }
+ System.out.println("count="+count);
+
+ rebindPoints();
+ HashSet<Vertex> verts = new HashSet<Vertex>();
+ for(Vertex v : vertices()) verts.add(v);
+ for (Vertex v : verts)
+ v.clearWish();
+ for (Vertex v : verts) {
+ if (v.edge) {
+ for(E e = v.e; e!=null; e=e.pair.next==v.e?null:e.pair.next) {
+ if (e.v2.original) {
+ v.wish(e.v2);
+ v.wish(e.v2);
+ v.wish(e.v2);
+ v.wish(e.v2);
+ }
+ }
+ for(E e = v.e; e!=null; e=e.pair.next==v.e?null:e.pair.next) {
+ for(E e2 = e.v2.e; e2!=null; e2=e2.pair.next==e.v2.e?null:e2.pair.next) {
+ if (e2.v2.original) {
+ v.wish(e.v2);
+ }
+ }
+ }
+ }
+ }
+ for (Vertex v : verts)
+ v.grantWish();
+ System.out.println("-------------------------------------------------------------------");
+ /*
+ for (Vertex v : verts) {
+ if (v.original) {
+ int n=0;
+ for(E e = v.e; e!=null; e=e.pair.next==v.e?null:e.pair.next) {
+ n++;
+ v.wish(e.midpoint());
+ v.wish(e.midpoint());
+ v.wish(e.next.pair.t.centroid());
+ }
+ v.avgWish();
+ v.wishes = 3;
+ for(int j=0; j<n-3; j++)
+ v.wish(v.getPoint());
+ }
+ }
+ for (Vertex v : verts)
+ v.avgWish();
+ for (Vertex v : verts)
+ v.grantWish();
+ */
+ }
+
+ // Vertexices //////////////////////////////////////////////////////////////////////////////
- private Matrix fundamentalQuadric = null;
- public Matrix fundamentalQuadric() {
- if (fundamentalQuadric == null) recomputeFundamentalQuadric();
- return fundamentalQuadric;
+
+ /** a vertex in the mesh */
+ public final class Vertex extends HasQuadric implements Visitor, HasPoint {
+ public void bindTo(Matrix bindingMatrix, HasBindingGroup other) {
+ bindTo(bindingMatrix, other, EPSILON);
}
+ public float getMaxX() { return getPoint().getMaxX(); }
+ public float getMinX() { return getPoint().getMinX(); }
+ public float getMaxY() { return getPoint().getMaxY(); }
+ public float getMinY() { return getPoint().getMinY(); }
+ public float getMaxZ() { return getPoint().getMaxZ(); }
+ public float getMinZ() { return getPoint().getMinZ(); }
+
+ public Point p, goodp;
+ public Point oldp;
+ E e; // some edge *leaving* this point
- private Vert(Point p) {
+ public boolean original = false;
+ public boolean edge = false;
+ public boolean face = false;
+
+ private int wishes = 0;
+ private Point wish = Point.ZERO;
+ public void clearWish() { wishes = 0; wish = Point.ZERO; }
+ public void wish(HasPoint hp) {
+ Point p = hp.getPoint();
+ wishes++;
+ wish = new Point(wish.x+p.x, wish.y+p.y, wish.z+p.z);
+ }
+ public void grantWish() {
+ for(Vertex v : (Iterable<Vertex>)getBoundPeers()) {
+ if (v==this) continue;
+ if (v.wishes==0) continue;
+ Point p = this.getBindingMatrix(v).times(v.wish.minus(Point.ZERO).div(v.wishes).plus(Point.ZERO));
+ wish = p.minus(Point.ZERO).times(v.wishes).plus(wish);
+ wishes += v.wishes;
+ v.clearWish();
+ }
+ if (wishes==0) return;
+ Vec d = wish.minus(Point.ZERO).div(wishes).plus(Point.ZERO).minus(getPoint());
+ move(d, false);
+ clearWish();
+ }
+ public void avgWish() {
+ if (wishes==0) return;
+ wish = wish.minus(Point.ZERO).div(wishes).plus(Point.ZERO);
+ wishes = 1;
+ }
+
+ private boolean illegal = false;
+
+ public boolean visible = false;
+
+ public Point getPoint() { return p; }
+ public float error() { return olderror; }
+
+ private Vertex(Point p) {
this.p = p;
- if (pointset.get(p) != null) throw new Error();
- pointset.add(this);
+ this.goodp = p;
+ this.oldp = p;
+ if (vertices.get(p) != null) throw new Error();
+ vertices.add(this);
}
- private void glNormal(GL gl) {
- Vec norm = norm();
- gl.glNormal3f(norm.x, norm.y, norm.z);
+ public void reinsert() {
+ vertices.remove(this);
+ vertices.add(this);
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) e.t.reinsert();
}
- public void recomputeFundamentalQuadric() {
- //if (!quadricStale && fundamentalQuadric != null) return;
- quadricStale = false;
- unApplyQuadricToNeighbor();
- Matrix m = Matrix.ZERO;
- E e = this.e;
+ // the average of all adjacent points
+ public Point recenter() {
int count = 0;
- do {
- T t = e.t;
- m = m.plus(t.norm().fundamentalQuadric(t.centroid()));
+ Vec vec = Vec.ZERO;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+ vec = vec.plus(e.getOther(this).getPoint().minus(Point.ZERO));
count++;
- e = e.pair.next;
- } while(e != this.e);
- fundamentalQuadric = m.times(1/(float)count);
- applyQuadricToNeighbor();
+ }
+ return Point.ZERO.plus(vec.div(count));
}
- public void unApplyQuadricToNeighbor() {
- if (nearest_in_other_mesh == null) return;
- if (fundamentalQuadric == null) return;
- nearest_in_other_mesh.unComputeError();
- nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.minus(fundamentalQuadric);
- nearest_in_other_mesh.quadric_count--;
- if (nearest_in_other_mesh.quadric_count==0)
- nearest_in_other_mesh.quadric = Matrix.ZERO;
- nearest_in_other_mesh.computeError();
- nearest_in_other_mesh = null;
+ public float olderror = 0;
+ public void setError(float nerror) {
+ error -= olderror;
+ olderror = nerror;
+ error += olderror;
}
- public void applyQuadricToNeighbor() {
- if (score_against == null) return;
-
- Vert new_nearest = score_against.nearest(p);
- if (nearest_in_other_mesh != null && new_nearest == nearest_in_other_mesh) return;
-
- if (nearest_in_other_mesh != null) unApplyQuadricToNeighbor();
- if (nearest_in_other_mesh != null) throw new Error();
-
- nearest_in_other_mesh = new_nearest;
-
- // don't attract to vertices that face the other way
- if (nearest_in_other_mesh.e == null || nearest_in_other_mesh.norm().dot(norm()) < 0) {
- nearest_in_other_mesh = null;
- } else {
- nearest_in_other_mesh.unComputeError();
- nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.plus(fundamentalQuadric());
- nearest_in_other_mesh.quadric_count++;
- nearest_in_other_mesh.computeError();
+ /*
+ public Vertex hack(GL gl, Point mouse) {
+ double dist = Double.MAX_VALUE;
+ Vertex cur = null;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+ Vertex v = e.getOther(this);
+ double dist2 = v.getPoint().glProject(gl).distance(mouse);
+ if ((cur==null || dist2 < dist) && v.visible) {
+ dist = dist2;
+ cur = v;
+ }
}
- reComputeError();
+ return cur;
}
+ */
- public void reComputeErrorAround() {
- reComputeError();
- if (nearest_in_other_mesh != null) nearest_in_other_mesh.reComputeError();
- E e = this.e;
- do {
- e.p2.reComputeError();
- e = e.pair.next;
- } while (e != this.e);
+ public float averageTriangleArea() {
+ int count = 0;
+ float ret = 0;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+ ret += e.t.area();
+ count++;
+ }
+ return ret/count;
}
- public void reComputeError() {
- unComputeError();
- computeError();
+ public float averageEdgeLength() {
+ int count = 0;
+ float ret = 0;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+ ret += e.length();
+ count++;
+ }
+ return ret/count;
}
- public void unComputeError() {
- score -= oldscore;
- oldscore = 0;
+
+ public Matrix _recomputeFundamentalQuadric() {
+ Matrix m = Matrix.ZERO;
+ int count = 0;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+ m = m.plus(e.t.norm().fundamentalQuadric(e.t.centroid()));
+ count++;
+ }
+ if (count > 0) {
+ m = m.plus(norm().fundamentalQuadric(this.p).times(count));
+ count *= 2;
+ }
+ return m.times(1/(float)count);
}
+
+ public HasQuadric nearest() { return error_against==null ? null : error_against.vertices.nearest(p, this); }
public void computeError() {
- if (quadric_count == 0) {
- if (!tilemesh) {
- }
- else if (nearest_in_other_mesh == null) {
- if (score_against != null) {
- Vert ne = score_against.nearest(p);
- oldscore = ne.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10;
- } else {
- oldscore = 0;
- }
- } else {
- oldscore = nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10;
- }
- } else {
- oldscore = (quadric.preAndPostMultiply(p) * 100) / quadric_count;
+ if (error_against==null) return;
+ if (nearest_in_other_mesh == null && nearest()==null) return;
+ float nerror =
+ nearest_in_other_mesh != null
+ ? nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p)
+ : nearest().fundamentalQuadric().preAndPostMultiply(p);
+ if (quadric_count != 0)
+ nerror = (nerror + quadric.preAndPostMultiply(p))/(quadric_count+1);
+
+ if (!immutableVertices && quadric_count == 0) {
+ //nerror = Math.max(nerror, 0.4f);
+ //nerror *= 2;
}
+ //System.out.println(nerror);
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+ double ang = e.dihedralAngle();
+ if (ang > Math.PI) throw new Error();
+ if (ang < -Math.PI) throw new Error();
+ float minangle = (float)(Math.PI * 0.8);
+ //nerror += ((ang / Math.PI)*(ang/Math.PI)) * e.length() * 0.05;
- oldscore = oldscore;
+ //nerror += (1-e.t.quality())*0.0001;
+ if (ang > minangle) nerror += (ang - minangle);
- int numaspects = 0;
- float aspects = 0;
- E e = this.e;
- do {
- //double ang = Math.abs(e.crossAngle());
- double ang = Math.abs(e.crossAngle());
- if (ang > Math.PI) throw new Error();
+ //System.out.println(((ang / Math.PI)*(ang/Math.PI)) * 0.000001);
/*
- if (e.t != null) {
- numaspects++;
- aspects += e.t.aspect()*e.t.aspect();
+ if (e.t.aspect() < 0.2) {
+ nerror += (0.2-e.t.aspect()) * 10;
}
*/
+ }
+ if (!immutableVertices) {
+ Vertex n = (Vertex)nearest();
+ float d = norm().dot(n.norm());
+ if (d > 1 || d < -1) throw new Error();
+ if (d >= 0) {
+ nerror *= (2.0f - d);
+ } else {
+ nerror += 0.0003 * (2.0f + d);
+ nerror *= (2.0f + d);
+ }
+ }
- float minangle = (float)(Math.PI * 0.8);
- if (ang > minangle)
- oldscore += (ang - minangle);
+ setError(nerror);
+ }
- e = e.pair.next;
- } while (e != this.e);
- if (numaspects > 0) oldscore += (aspects / numaspects);
+ public boolean move(Vec vv, boolean ignoreProblems) {
- //System.out.println(oldscore);
- //oldscore = oldscore*oldscore;
- score += oldscore;
- }
+ boolean good = true;
- private void removeTrianglesFromRTree() {
- E e = this.e;
- do {
- if (e.t != null) e.t.removeFromRTree();
- e = e.pair.next;
- } while(e != this.e);
- }
- private void addTrianglesToRTree() {
- E e = this.e;
- do {
- if (e.t != null) e.t.addToRTree();
- e = e.pair.next;
- } while(e != this.e);
- }
+ // t1' = M * t1
+ // t2' = t2.getMatrix(t1) * t1'
+ // t2' = t2.getMatrix(t1) * M * t1
+ // t1 = t1.getMatrix(t2) * t2
+ // M * t1 = M * t1.getMatrix(t2) * t2
- /** does NOT update bound pairs! */
- public boolean transform(Matrix m) {
- unApplyQuadricToNeighbor();
- Point oldp = this.p;
- try {
- if (pointset.get(this.p)==null) throw new Error();
- pointset.remove(this);
- removeTrianglesFromRTree();
- float newx = m.a*p.x + m.b*p.y + m.c*p.z + m.d;
- float newy = m.e*p.x + m.f*p.y + m.g*p.z + m.h;
- float newz = m.i*p.x + m.j*p.y + m.k*p.z + m.l;
- this.p = new Point(newx, newy, newz);
- addTrianglesToRTree();
- pointset.add(this);
- } catch (Exception e) {
- throw new RuntimeException(e);
+ /*
+ if (bindingGroup!=null && this != bindingGroup.getMaster()) {
+ Matrix m2 = getBindingMatrix(bindingGroup.getMaster());
+ Vec v2 = m2.times(vv.plus(getPoint())).minus(m2.times(getPoint()));
+ return ((Vertex)bindingGroup.getMaster()).move(v2, ignoreProblems);
}
- applyQuadricToNeighbor();
+ */
- // FIXME: intersection test needed?
- good = true;
+ Point op = this.p;
+ Point pt = vv.plus(getPoint());
+ Point pp = pt;
+ pt = getBindingConstraint().getProjection(pp);
+ if (pt==null) {
+ System.out.println("constraint violation: " + getBindingConstraint());
+ return false;
+ }
+ System.out.println(pt.minus(pp).mag() + " " + getBindingConstraint());
- // should recompute fundamental quadrics of all vertices sharing a face, but we defer...
- E e = this.e;
- do {
+ for(Vertex v : (Iterable<Vertex>)getBoundPeers()) {
+ Point pt2 = v.getBindingMatrix(this).times(pt);
/*
- if (Math.abs(e.crossAngle()) > (Math.PI * 0.9) ||
- Math.abs(e.next.crossAngle()) > (Math.PI * 0.9)) {
- good = false;
- }
- if (e.t.aspect() < 0.1) {
- good = false;
- }
+ if (Math.abs( v.p.minus(pt2).mag() / pt.minus(op).mag() ) > 5)
+ throw new Error(v.p+" "+pt2+"\n"+op+" "+pt+"\n"+v.getBindingMatrix(this));
+ if (Math.abs( v.p.minus(pt2).mag() / pt.minus(op).mag() ) < 1/5) throw new Error();
*/
- e.p2.quadricStale = true;
- e = e.pair.next;
- } while(e != this.e);
-
-
- if (!ignorecollision && good) {
-
- tris.range(new Segment(oldp, this.p),
- new Visitor<T>() {
- public void visit(T t) {
- if (!good) return;
- E e = Vert.this.e;
- do {
- if (!t.has(e.p1) && !t.has(e.p2) && e.intersects(t)) { good = false; }
- if (e.t != null) {
- if (!e.t.has(t.e1().p1) && !e.t.has(t.e1().p2) && t.e1().intersects(e.t)) { good = false; }
- if (!e.t.has(t.e2().p1) && !e.t.has(t.e2().p2) && t.e2().intersects(e.t)) { good = false; }
- if (!e.t.has(t.e3().p1) && !e.t.has(t.e3().p2) && t.e3().intersects(e.t)) { good = false; }
- }
- e = e.pair.next;
- } while(e != Vert.this.e);
- }
- });
+ good &= v.transform(pt2, ignoreProblems, v.getBindingMatrix(this));
+ }
- /*
- for(T t : Mesh.this) {
- if (!good) break;
- e = this.e;
- do {
- if (!t.has(e.p1) && !t.has(e.p2) && e.intersects(t)) { good = false; break; }
- if (e.t != null) {
- if (!e.t.has(t.e1().p1) && !e.t.has(t.e1().p2) && t.e1().intersects(e.t)) { good = false; break; }
- if (!e.t.has(t.e2().p1) && !e.t.has(t.e2().p2) && t.e2().intersects(e.t)) { good = false; break; }
- if (!e.t.has(t.e3().p1) && !e.t.has(t.e3().p2) && t.e3().intersects(e.t)) { good = false; break; }
- }
- e = e.pair.next;
- } while(e != this.e);
+ if (!good && !ignoreProblems) {
+ for(Vertex v : (Iterable<Vertex>)getBoundPeers())
+ v.transform(v.oldp, true, null);
+ }
+
+ for(Vertex v : (Iterable<Vertex>)getBoundPeers())
+ v.recomputeFundamentalQuadricIfNeighborChanged();
+ for(Vertex v : (Iterable<Vertex>)getBoundPeers())
+ v.reComputeErrorAround();
+ ok = true;
+ return good;
+ }
+ public boolean ok = true;
+
+ /** does NOT update bound pairs! */
+ private boolean transform(Point newp, boolean ignoreProblems, Matrix yes) {
+ this.oldp = this.p;
+ if (immutableVertices) throw new Error();
+
+ unApplyQuadricToNeighbor();
+
+ boolean illegalbefore = illegal;
+ illegal = false;
+ /*
+ if (this.p.minus(newp).mag() > 0.1 && !ignoreProblems) {
+ try {
+ throw new Exception(""+this.p.minus(newp).mag()+" "+ignoreProblems+" "+yes);
+ } catch(Exception e) {
+ e.printStackTrace();
}
- */
+ illegal = true;
}
+ */
+ this.p = newp;
+ reinsert();
+ applyQuadricToNeighbor();
- reComputeErrorAround();
- return good;
+ if (!ignoreProblems) {
+ checkLegality();
+ }
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
+ e.v2.quadricStale = true;
+ return !illegal || (illegalbefore && illegal);
+ }
+
+ public void checkLegality() {
+ /*
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+ if (Math.abs(e.dihedralAngle()) > (Math.PI * 0.9) ||
+ Math.abs(e.next.dihedralAngle()) > (Math.PI * 0.9)) illegal = true;
+ if (e.t.aspect() < 0.2) illegal = true;
+ }
+ */
+ if (!illegal) triangles.range(oldp, this.p, (Visitor<T>)this);
}
- private boolean good;
- public boolean move(Vec v) {
- Matrix m = Matrix.translate(v);
- Vert p = this;
- boolean good = true;
- do {
- good &= p.transform(m);
- p = p.bound_to;
- } while (p != this);
- return good;
+ public void reComputeErrorAround() {
+ reComputeError();
+ if (nearest_in_other_mesh != null)
+ nearest_in_other_mesh.reComputeError();
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
+ e.v2.reComputeError();
+ }
+
+ public boolean visit(Object o) {
+ if (o instanceof Vertex)
+ return ((Vertex)o).e != null && ((Vertex)o).norm().dot(Vertex.this.norm()) >= 0;
+ T t = (T)o;
+ if (illegal) return false;
+ for(E e = Vertex.this.e; e!=null; e=e.pair.next==Vertex.this.e?null:e.pair.next) {
+ if (!t.has(e.v1) && !t.has(e.v2) && e.intersects(t)) { illegal = true; }
+ if (e.t != null) {
+ if (!e.t.has(t.e1().v1) && !e.t.has(t.e1().v2) && t.e1().intersects(e.t)) { illegal = true; }
+ if (!e.t.has(t.e2().v1) && !e.t.has(t.e2().v2) && t.e2().intersects(e.t)) { illegal = true; }
+ if (!e.t.has(t.e3().v1) && !e.t.has(t.e3().v2) && t.e3().intersects(e.t)) { illegal = true; }
+ }
+ }
+ return !illegal;
}
+ public E getEdge() { return e; }
public E getFreeIncident() {
E ret = getFreeIncident(e, e);
if (ret != null) return ret;
- ret = getFreeIncident(e.pair.next, e.pair.next);
- if (ret == null) {
- E ex = e;
- do {
- System.out.println(ex + " " + ex.t);
- ex = ex.pair.next;
- } while (ex != e);
- throw new Error("unable to find free incident to " + this);
- }
- return ret;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
+ System.out.println(e + " " + e.t);
+ throw new Error("unable to find free incident to " + this);
}
public E getFreeIncident(E start, E before) {
- E e = start;
- do {
- if (e.pair.p2 == this && e.pair.t == null && e.pair.next.t == null) return e.pair;
- e = e.pair.next;
- } while(e != before);
+ for(E e = start; e!=null; e=e.pair.next==before?null:e.pair.next)
+ if (e.pair.v2 == this && e.pair.t == null && e.pair.next.t == null)
+ return e.pair;
return null;
}
- public E getE(Point p2) {
- Vert v = pointset.get(p2);
+ public E getE(Point v2) {
+ Vertex v = vertices.get(v2);
if (v==null) return null;
return getE(v);
}
- public E getE(Vert p2) {
- E e = this.e;
- do {
- if (e==null) return null;
- if (e.p1 == this && e.p2 == p2) return e;
- e = e.pair.next;
- } while (e!=this.e);
+ public E getE(Vertex v2) {
+ if (this.e!=null && this!=this.e.v1 && this!=this.e.v2) throw new RuntimeException();
+ int i=0;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+ if (e.v1 == this && e.v2 == v2) return e;
+ i++;
+ e.sanity();
+ if (e.destroyed) throw new RuntimeException("fark " + i + " " + e.prev + " " + (e.prev.next==e) + " " + e.prev.destroyed);
+ }
return null;
}
+ private void glNormal(GL gl) {
+ Vec norm = norm();
+ gl.glNormal3f(norm.x, norm.y, norm.z);
+ }
public Vec norm() {
Vec norm = new Vec(0, 0, 0);
- E e = this.e;
- do {
- if (e.t != null) norm = norm.plus(e.t.norm().times((float)e.prev.angle()));
- e = e.pair.next;
- } while(e != this.e);
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
+ if (e.t != null)
+ norm = norm.plus(e.t.norm().times((float)e.prev.angle()));
return norm.norm();
}
- public boolean isBoundTo(Vert p) {
- Vert px = p;
- do {
- if (px==this) return true;
- px = px.bound_to;
- } while(px != p);
- return false;
- }
- public void unbind() { bound_to = this; binding = Matrix.ONE; }
- public void bind(Vert p) { bind(p, Matrix.ONE); }
- public void bind(Vert p, Matrix binding) {
- if (isBoundTo(p)) return;
- Vert temp_bound_to = p.bound_to;
- Matrix temp_binding = p.binding;
- p.bound_to = this.bound_to;
- p.binding = binding.times(this.binding); // FIXME: may have order wrong here
- this.bound_to = temp_bound_to;
- this.binding = temp_binding.times(temp_binding); // FIXME: may have order wrong here
- }
+ public void bindTo(Vertex p) { bindTo(Matrix.ONE, p); }
}
- public class BindingGroup {
- private HashSet<E> set = new HashSet<E>();
- public BindingGroup bind_others;
- public BindingGroup other() { return bind_others; }
- public BindingGroup(BindingGroup bind_others) { this.bind_others = bind_others; }
- public BindingGroup() { this.bind_others = new BindingGroup(this); }
- public BindingGroup(E e) { this(); set.add(e); }
- public void add(E e) {
- if (set.contains(e)) return;
- set.add(e);
- BindingGroup e_bind_peers = e.bind_peers;
- BindingGroup e_bind_to = e.bind_to;
- e.bind_peers = this;
- e.bind_to = bind_others;
- for (E epeer : e_bind_peers.set) add(epeer);
- for (E eother : e_bind_to.set) bind_others.add(eother);
-
- for(E eother : bind_others.set) {
- if (e.next.bind_to.set.contains(eother.prev)) {
- e.next.next.bindEdge(eother.prev.prev);
- }
- if (e.prev.bind_to.set.contains(eother.next)) {
- e.prev.prev.bindEdge(eother.next.next);
- }
- }
+ /** [UNIQUE] an edge */
+ public final class E extends HasBindingGroup implements Comparable<E> {
+
+ public void bindTo(Matrix bindingMatrix, HasBindingGroup other) {
+ bindTo(bindingMatrix, other, EPSILON);
}
- public void dobind(E e) {
- for(E ebound : set) {
- e.p1.bind(ebound.p2);
- e.p2.bind(ebound.p1);
- }
- }
- public void shatter(BindingGroup bg1, BindingGroup bg2) {
- for(E e : set) {
- e.shatter(e.midpoint(), bg1, bg2);
- }
- }
- }
- /** [UNIQUE] an edge */
- public final class E implements Comparable<E> {
+ public void sanity() {
+ if (destroyed) return;
+ if (pair!=null && (pair.v1!=v2 || pair.v2!=v1)) throw new RuntimeException();
+ if (next!=null && next.v1!=v2) throw new RuntimeException();
+ if (prev!=null && prev.v2!=v1) throw new RuntimeException();
+ }
- public final Vert p1, p2;
+ public final Vertex v1, v2;
T t; // triangle to our "left"
E prev; // previous half-edge
E next; // next half-edge
E pair; // partner half-edge
- public BindingGroup bind_peers = new BindingGroup(this);
- public BindingGroup bind_to = bind_peers.other();
boolean shattered = false;
+
+ /** the "edge normal" -- average of the normals of the adjacent faces */
+ public Vec norm() {
+ return
+ (t==null || pair==null || pair.t==null)
+ ? null
+ : t.norm().plus(pair.t.norm()).norm();
+ }
+
+ public void glVertices(GL gl) {
+ Point p1 = v1.p;
+ Point p2 = v2.p;
+ if (t != null) {
+ p1 = p1.plus(t.centroid().minus(p1).times(0.1f));
+ p2 = p2.plus(t.centroid().minus(p2).times(0.1f));
+ p1 = p1.plus(norm().times(length() * 0.01f));
+ p2 = p2.plus(norm().times(length() * 0.01f));
+ }
+ p1.glVertex(gl);
+ p2.glVertex(gl);
+ if (t==null || pair.t==null) return;
+
+ Point atip = p2.minus(Point.ZERO).times(4).plus(p1.minus(Point.ZERO)).div(5).plus(Point.ZERO);
+ atip = (t.norm().plus(pair.t.norm())).norm().times(getSegment().length() / 5).plus(atip);
+ p2.glVertex(gl);
+ atip.glVertex(gl);
+ }
+
+ public boolean intersects(T t) { return t.intersects(v1.p, v2.p); }
+
+ public Segment getSegment() { return new Segment(v1.getPoint(), v2.getPoint()); }
+
+ public void flip() {
+ // FIXME: coplanarity check needed
+ if (destroyed) return;
+ for (E e : (Iterable<E>)getBoundPeers()) {
+ if (!e.pair.isBoundTo(pair)) throw new RuntimeException("cannot flip!");
+ }
+ Vertex v1 = t.getOtherVertex(this);
+ Vertex v2 = pair.t.getOtherVertex(pair);
+ destroy();
+ pair.destroy();
+ T t1 = newT(v1, v2, this.v2);
+ T t2 = newT(v2, v1, this.v1);
+ t1.e1().sanity();
+ t1.e2().sanity();
+ t1.e3().sanity();
+ t2.e1().sanity();
+ t2.e2().sanity();
+ t2.e3().sanity();
+
+ for (E e : (Iterable<E>)getBoundPeers()) {
+ if (e==this) continue;
+ if (e.destroyed) continue;
+ Vertex v1e = e.t.getOtherVertex(e);
+ Vertex v2e = e.pair.t.getOtherVertex(e.pair);
+ e.destroy();
+ e.pair.destroy();
+ if (v1e.getE(v2e)!=null) throw new RuntimeException();
+ newT(v1e, v2e, e.v2).red = true;
+ newT(v2e, v1e, e.v1).red = true;
+ v2e.getE(v1e).bindTo(e.getBindingMatrix(this), v1.getE(v2));
+ v1e.getE(v2e).bindTo(e.pair.getBindingMatrix(this.pair), v2.getE(v1));
+ }
+
+ }
+
+ public void bindingGroupChanged() {
+ HashSet<E> nbg = new HashSet<E>();
+ for(E eother : (Iterable<E>)getBoundPeers()) nbg.add(eother);
+ for(E eother : nbg) {
+ if (next==null || prev==null) continue;
+ if (eother.next==null || eother.prev==null) continue;
+
+ Matrix m = getBindingMatrix(eother);
+ if (next.isBoundTo(eother.pair.prev.pair) &&
+ !prev.isBoundTo(eother.pair.next.pair) &&
+ m.equalsModuloEpsilon(next.getBindingMatrix(eother.pair.prev.pair), EPSILON))
+ prev.bindEdge(next.getBindingMatrix(eother.pair.prev.pair), eother.pair.next.pair);
+ if (!next.isBoundTo(eother.pair.prev.pair) &&
+ prev.isBoundTo(eother.pair.next.pair) &&
+ m.equalsModuloEpsilon(prev.getBindingMatrix(eother.pair.next.pair), EPSILON))
+ next.bindEdge(prev.getBindingMatrix(eother.pair.next.pair), eother.pair.prev.pair);
+
+ //if (next.isBoundTo(eother.prev) && !prev.isBoundTo(eother.next))
+ //prev.bindTo(next.getBindingMatrix(eother.prev), eother.next);
+ //if (!next.isBoundTo(eother.prev) && prev.isBoundTo(eother.next))
+ //next.bindTo(prev.getBindingMatrix(eother.next), eother.prev);
+
+ if (next.isBoundTo(eother.next) &&
+ !prev.isBoundTo(eother.prev) &&
+ m.equalsModuloEpsilon(next.getBindingMatrix(eother.next), EPSILON))
+ prev.bindEdge(next.getBindingMatrix(eother.next), eother.prev);
+ if (!next.isBoundTo(eother.next) &&
+ prev.isBoundTo(eother.prev) &&
+ m.equalsModuloEpsilon(prev.getBindingMatrix(eother.prev), EPSILON))
+ next.bindEdge(prev.getBindingMatrix(eother.prev), eother.next);
+
+ }
+
+ }
+
+ public float stretchRatio() {
+ Vertex nearest = error_against.nearest(midpoint());
+ float nearest_distance = midpoint().distance(nearest.p);
+ float other_distance =
+ (v1.p.distance(error_against.nearest(v1.p).p)+
+ v2.p.distance(error_against.nearest(v2.p).p))/2;
+ return nearest_distance/other_distance;
+ }
public float comparator() {
- Vert nearest = score_against.nearest(midpoint());
- //if (t==null) return length();
- /*
- double ang = Math.abs(crossAngle());
- float minangle = (float)(Math.PI * 0.9);
- if (ang > minangle)
- return 300;
- */
- /*
- if ((length() * length()) / t.area() > 10)
- return (float)(length()*Math.sqrt(t.area()));
- return length()*t.area();
- */
- return (float)Math.max(length(), midpoint().distance(nearest.p));
- //return length();
+ return length();
}
public int compareTo(E e) {
return e.comparator() > comparator() ? 1 : -1;
}
- public void bindEdge(E e) { bind_to.add(e); }
- public void dobind() { bind_to.dobind(this); }
+ public void bindEdge(Matrix m, E e) {
+ bindEdge(e, m);
+ }
+ public void bindEdge(E e, Matrix m) {
+ /*
+ for(E e_ : (Iterable<E>)e.getBoundPeers()) {
+ if (e.v1.getPoint().distance((e.getBindingMatrix(e_).times(e_.v1.getPoint()))) > 0.01f)
+ throw new RuntimeException("blah! " + e.v1.getPoint() + " " + e.getBindingMatrix(e_).times(e_.v1.getPoint()));
+ if (e.v2.getPoint().distance((e.getBindingMatrix(e_).times(e_.v2.getPoint()))) > 0.01f)
+ throw new RuntimeException("blah! " + e.v2.getPoint() + " " + e.getBindingMatrix(e_).times(e_.v2.getPoint()));
+ if (v1.getPoint().distance(m.times(e.getBindingMatrix(e_).times(e_.v1.getPoint()))) > 0.01f)
+ throw new RuntimeException("blah! " + v1.getPoint() + " " + m.times(e_.v1.getPoint()));
+ if (v2.getPoint().distance(m.times(e.getBindingMatrix(e_).times(e_.v2.getPoint()))) > 0.01f)
+ throw new RuntimeException("blah! " + v2.getPoint() + " " + m.times(e_.v2.getPoint()));
+ }
+ */
+ this.bindTo(m, e, EPSILON);
+ this.pair.bindTo(m, e.pair, EPSILON);
+ }
+
+ public void dobind() {
+ for(E e : (Iterable<E>)getBoundPeers()) {
+ if (e==this) continue;
+ v1.bindTo(getBindingMatrix(e), e.v1);
+ v2.bindTo(getBindingMatrix(e), e.v2);
+ }
+ }
- public Point shatter() { return shatter(midpoint(), null, null); }
- public Point shatter(Point mid, BindingGroup bg1, BindingGroup bg2) {
- if (shattered || destroyed) return mid;
+ public Vertex shatter() {
+ if (shattered || destroyed) return nearest(midpoint());
shattered = true;
-
- Vert r = next.p2;
- E next = this.next;
- E prev = this.prev;
-
- int old_colorclass = t==null ? 0 : t.colorclass;
- if (bg1==null) bg1 = new BindingGroup();
- if (bg2==null) bg2 = new BindingGroup();
- BindingGroup old_bind_to = bind_to;
- bind_peers.shatter(bg1, bg2);
- old_bind_to.shatter(bg2.other(), bg1.other());
- pair.shatter();
- destroy();
-
- newT(r.p, p1.p, mid, null, old_colorclass);
- newT(r.p, mid, p2.p, null, old_colorclass);
- bg1.add(p1.getE(mid));
- bg2.add(p2.getE(mid).pair);
- return mid;
+ E first = null;
+ E firste = null;
+ E firstx = null;
+ E firstq = null;
+ for(E e : (Iterable<E>)getBoundPeers()) {
+ E enext = e.next;
+ E eprev = e.prev;
+ E pnext = e.pair.next;
+ E pprev = e.pair.prev;
+ Point mid = e.midpoint();
+ Vertex r = e.next.v2;
+ Vertex l = e.pair.next.v2;
+ if (!e.destroyed) {
+ e.destroy();
+ e.pair.destroy();
+ newT(r.p, e.v1.p, mid, null, 0);
+ newT(r.p, mid, e.v2.p, null, 0);
+ newT(l.p, mid, e.v1.p, null, 0);
+ newT(l.p, e.v2.p, mid, null, 0);
+ }
+ }
+ for(E e : (Iterable<E>)getBoundPeers()) {
+ Point mid = e.midpoint();
+ if (first==null) {
+ first = e.v1.getE(mid);
+ firste = e;
+ firstx = e.pair;
+ firstq = e.v2.getE(mid).pair;
+ continue;
+ }
+ e.v1.getE(mid). bindTo(e.getBindingMatrix(firste), first);
+ e.v1.getE(mid).pair. bindTo(e.getBindingMatrix(firste), first.pair);
+ e.v2.getE(mid).pair. bindTo(e.getBindingMatrix(firste), firstq);
+ e.v2.getE(mid).pair.pair.bindTo(e.getBindingMatrix(firste), firstq.pair);
+ }
+ /*
+ first.setConstraint(firste.getAffineConstraint());
+ firstq.setConstraint(firste.getAffineConstraint());
+ */
+ return nearest(midpoint());
}
public boolean destroyed = false;
pair.next.t = null;
pair.prev.t = null;
- this.bind_to = null;
- pair.bind_to = null;
- this.bind_peers = null;
- pair.bind_peers = null;
pair.prev.next = next;
next.prev = pair.prev;
prev.next = pair.next;
- pair.next = prev;
- if (p1.e == this) p1.e = prev.next;
- if (pair.p1.e == pair) pair.p1.e = pair.prev.next;
- avgedge -= this.length();
- avgedge -= pair.length();
- numedges--;
- numedges--;
+ pair.next.prev = prev;
+
+ if (v1.e == this) v1.e = pair.next;
+ if (pair.v1.e == pair) pair.v1.e = next;
+
+ if (v2.e == this) throw new RuntimeException();
+ if (pair.v2.e == pair) throw new RuntimeException();
+
+ /*
+ next = pair;
+ prev = pair;
+ pair.next = this;
+ pair.prev = this;
+ */
+
+ /*
+ pair.prev = null;
+ pair.next = null;
+ next = null;
+ prev = null;
+ */
+
+ /*
+ sanity();
+ next.sanity();
+ prev.sanity();
+ pair.sanity();
+ */
}
private void sync() {
this.prev.next = this;
this.next.prev = this;
this.pair.pair = this;
- bind_peers.add(this);
- if (this.next.p1 != p2) throw new Error();
- if (this.prev.p2 != p1) throw new Error();
- if (this.p1.e == null) this.p1.e = this;
- if (!added) {
- added = true;
- numedges++;
- avgedge += length();
- }
+ if (this.next.v1 != v2) throw new Error();
+ if (this.prev.v2 != v1) throw new Error();
+ if (this.v1.e == null) this.v1.e = this;
+ if (!added) added = true;
}
private boolean added = false;
public T makeT(int colorclass) { return t==null ? (t = new T(this, colorclass)) : t; }
- public double crossAngle() {
+ public double dihedralAngle() {
Vec v1 = t.norm().times(-1);
Vec v2 = pair.t.norm().times(-1);
- return Math.acos(v1.norm().dot(v2.norm()));
+ double prod = v1.norm().dot(v2.norm());
+ prod = Math.min(1,prod);
+ prod = Math.max(-1,prod);
+ double ret = Math.acos(prod);
+ if (Double.isNaN(ret)) throw new Error("nan! " + prod);
+ return ret;
}
/** angle between this half-edge and the next */
public double angle() {
- Vec v1 = next.p2.p.minus(p2.p);
- Vec v2 = this.p1.p.minus(p2.p);
+ Vec v1 = next.v2.p.minus(this.v2.p);
+ Vec v2 = this.v1.p.minus(this.v2.p);
return Math.acos(v1.norm().dot(v2.norm()));
}
+ public Vertex getOther(Vertex v) {
+ if (this.v1 == v) return v2;
+ if (this.v2 == v) return v1;
+ throw new Error();
+ }
+
public void makeAdjacent(E e) {
if (this.next == e) return;
- if (p2 != e.p1) throw new Error("cannot make adjacent -- no shared vertex");
- if (t != null || e.t != null) throw new Error("cannot make adjacent -- edges not both free");
+ if (v2 != e.v1) throw new Error("cannot make adjacent -- no shared vertex: " + this + " " + e);
+ if (t != null || e.t != null) throw new Error("cannot make adjacent -- edges not both free " + t + " " + e.t);
- E freeIncident = p2.getFreeIncident(e, this);
+ E freeIncident = v2.getFreeIncident(e, this);
e.prev.next = freeIncident.next;
freeIncident.next.prev = e.prev;
}
/** creates an isolated edge out in the middle of space */
- public E(Point p1, Point p2) {
- if (pointset.get(p1) != null) throw new Error();
- if (pointset.get(p2) != null) throw new Error();
- this.p1 = new Vert(p1);
- this.p2 = new Vert(p2);
+ public E(Point v1, Point v2) {
+ if (vertices.get(v1) != null) throw new Error();
+ if (vertices.get(v2) != null) throw new Error();
+ this.v1 = new Vertex(v1);
+ this.v2 = new Vertex(v2);
this.prev = this.next = this.pair = new E(this, this, this);
- this.p1.e = this;
- this.p2.e = this.pair;
+ this.v1.e = this;
+ this.v2.e = this.pair;
sync();
}
- /** adds a new half-edge from prev.p2 to p2 */
+ /** adds a new half-edge from prev.v2 to v2 */
public E(E prev, Point p) {
- Vert p2;
- p2 = pointset.get(p);
- if (p2 == null) p2 = new Vert(p);
- this.p1 = prev.p2;
- this.p2 = p2;
+ Vertex v2;
+ v2 = vertices.get(p);
+ if (v2 == null) v2 = new Vertex(p);
+ this.v1 = prev.v2;
+ this.v2 = v2;
this.prev = prev;
- if (p2.getE(p1) != null) throw new Error();
- if (p2.e==null) {
+ if (prev.destroyed) throw new RuntimeException();
+ if (v2.getE(v1) != null) throw new Error();
+ if (v2.e==null) {
this.next = this.pair = new E(this, this, prev.next);
} else {
- E q = p2.getFreeIncident();
+ E q = v2.getFreeIncident();
this.next = q.next;
this.next.prev = this;
E z = prev.next;
this.prev.next = this;
this.pair = new E(q, this, z);
}
- if (p2.e==null) p2.e = this.pair;
+ if (v2.e==null) v2.e = this.pair;
sync();
}
/** adds a new half-edge to the mesh with a given predecessor, successor, and pair */
public E(E prev, E pair, E next) {
- this.p1 = prev.p2;
- this.p2 = next.p1;
+ this.v1 = prev.v2;
+ this.v2 = next.v1;
+ if (prev.destroyed) throw new RuntimeException();
this.prev = prev;
this.next = next;
this.pair = pair;
sync();
}
- public Point midpoint() { return new Point((p1.p.x+p2.p.x)/2, (p1.p.y+p2.p.y)/2, (p1.p.z+p2.p.z)/2); }
- public boolean has(Vert v) { return v==p1 || v==p2; }
- public float length() { return p1.p.minus(p2.p).mag(); }
- public String toString() { return p1+"->"+p2; }
-
- public boolean intersects(T t) {
- double A0=t.v1().p.x, A1=t.v1().p.y, A2=t.v1().p.z;
- double B0=t.v2().p.x, B1=t.v2().p.y, B2=t.v2().p.z;
- double C0=t.v3().p.x, C1=t.v3().p.y, C2=t.v3().p.z;
- double j0=p1.p.x, j1=p1.p.y, j2=p1.p.z;
- double k0=p2.p.x, k1=p2.p.y, k2=p2.p.z;
- double J0, J1, J2;
- double K0, K1, K2;
- double i0, i1, i2;
- double a0, a1, a2;
- double b0, b1, b2;
- double c0, c1, c2;
- double in_det;
- double R00, R01, R02, R03,
- R10, R11, R12, R13,
- R20, R21, R22, R23,
- R30, R31, R32, R33;
-
-
- /* a = B - A */
- a0 = B0 - A0;
- a1 = B1 - A1;
- a2 = B2 - A2;
- /* b = C - B */
- b0 = C0 - A0;
- b1 = C1 - A1;
- b2 = C2 - A2;
- /* c = a × b */
- c0 = a1 * b2 - a2 * b1;
- c1 = a2 * b0 - a0 * b2;
- c2 = a0 * b1 - a1 * b0;
-
- /* M^(-1) = (1/det(M)) * adj(M) */
- in_det = 1 / (c0 * c0 + c1 * c1 + c2 * c2);
- R00 = (b1 * c2 - b2 * c1) * in_det;
- R01 = (b2 * c0 - b0 * c2) * in_det;
- R02 = (b0 * c1 - b1 * c0) * in_det;
- R10 = (c1 * a2 - c2 * a1) * in_det;
- R11 = (c2 * a0 - c0 * a2) * in_det;
- R12 = (c0 * a1 - c1 * a0) * in_det;
- R20 = (c0) * in_det;
- R21 = (c1) * in_det;
- R22 = (c2) * in_det;
-
- /* O = M^(-1) * A */
- R03 = -(R00 * A0 + R01 * A1 + R02 * A2);
- R13 = -(R10 * A0 + R11 * A1 + R12 * A2);
- R23 = -(R20 * A0 + R21 * A1 + R22 * A2);
-
- /* fill in last row of 4x4 matrix */
- R30 = R31 = R32 = 0;
- R33 = 1;
-
- J2 = R20 * j0 + R21 * j1 + R22 * j2 + R23;
- K2 = R20 * k0 + R21 * k1 + R22 * k2 + R23;
- if (J2 * K2 >= 0) return false;
-
- J0 = R00 * j0 + R01 * j1 + R02 * j2 + R03;
- K0 = R00 * k0 + R01 * k1 + R02 * k2 + R03;
- i0 = J0 + J2 * ((K0 - J0) / (J2 - K2));
- if (i0 < 0 || i0 > 1) return false;
-
- J1 = R10 * j0 + R11 * j1 + R12 * j2 + R13;
- K1 = R10 * k0 + R11 * k1 + R12 * k2 + R13;
- i1 = J1 + J2 * ((K1 - J1) / (J2 - K2));
- if (i1 < 0 || i1 > 1 || i0 + i1 > 1) return false;
-
- return true;
- }
+ public Point midpoint() { return new Point((v1.p.x+v2.p.x)/2, (v1.p.y+v2.p.y)/2, (v1.p.z+v2.p.z)/2); }
+ public boolean has(Vertex v) { return v==v1 || v==v2; }
+ public float length() { return v1.p.minus(v2.p).mag(); }
+ public String toString() { return v1+"->"+v2; }
+
}
public E makeE(Point p1, Point p2) {
- Vert v1 = pointset.get(p1);
- Vert v2 = pointset.get(p2);
+ Vertex v1 = vertices.get(p1);
+ Vertex v2 = vertices.get(p2);
if (v1 != null && v2 != null) {
E e = v1.getE(v2);
if (e != null) return e;
if (v2 != null) return new E(v2.getFreeIncident(), p1).pair;
return new E(p1, p2);
}
- public T newT(Point p1, Point p2, Point p3, Vec norm, int colorclass) {
+ public boolean coalesce = false;
+ private static float round(float f) {
+ return Math.round(f*1000)/1000f;
+ }
+ public T newT(HasPoint v1, HasPoint v2, HasPoint v3) {
+ return newT(v1.getPoint(), v2.getPoint(), v3.getPoint(), null, 0);
+ }
+ public T newT(Point v1, Point v2, Point v3, Vec norm, int colorclass) {
+ if (coalesce) {
+
+ for(Vertex v : vertices) { if (v1.distance(v.p) < EPSILON) { v1 = v.p; break; } }
+ for(Vertex v : vertices) { if (v2.distance(v.p) < EPSILON) { v2 = v.p; break; } }
+ for(Vertex v : vertices) { if (v3.distance(v.p) < EPSILON) { v3 = v.p; break; } }
+ /*
+ v1 = new Point(round(v1.x), round(v1.y), round(v1.z));
+ v2 = new Point(round(v2.x), round(v2.y), round(v2.z));
+ v3 = new Point(round(v3.x), round(v3.y), round(v3.z));
+ */
+ }
if (norm != null) {
- Vec norm2 = p3.minus(p1).cross(p2.minus(p1));
+ Vec norm2 = v3.minus(v1).cross(v2.minus(v1));
float dot = norm.dot(norm2);
//if (Math.abs(dot) < EPointSILON) throw new Error("dot products within evertsilon of each other: "+norm+" "+norm2);
- if (dot < 0) { Point p = p1; p1=p2; p2 = p; }
+ if (dot < 0) { Point p = v1; v1=v2; v2 = p; }
}
- E e12 = makeE(p1, p2);
- E e23 = makeE(p2, p3);
- E e31 = makeE(p3, p1);
+ E e12 = makeE(v1, v2);
+ E e23 = makeE(v2, v3);
+ E e31 = makeE(v3, v1);
while(e12.next != e23 || e23.next != e31 || e31.next != e12) {
e12.makeAdjacent(e23);
e23.makeAdjacent(e31);
return ret;
}
-
- public class FaceIterator implements Iterator<T> {
- private HashSet<T> visited = new HashSet<T>();
- private LinkedList<T> next = new LinkedList<T>();
- public FaceIterator() { }
- public FaceIterator(Vert v) { next.addFirst(v.e.t); }
- public boolean hasNext() { return next.peek()!=null; }
- public void remove() { throw new Error(); }
- public T next() {
- T ret = next.removeFirst();
- if (ret == null) return null;
- visited.add(ret);
- T t1 = ret.e1().pair.t;
- T t2 = ret.e2().pair.t;
- T t3 = ret.e3().pair.t;
- if (t1 != null && !visited.contains(t1)) next.addFirst(t1);
- if (t2 != null && !visited.contains(t2)) next.addFirst(t2);
- if (t3 != null && !visited.contains(t3)) next.addFirst(t3);
- return ret;
- }
- }
-
+ private int max_serial = 0;
/** [UNIQUE] a triangle (face) */
public final class T extends Triangle {
public final E e1;
public final int color;
public final int colorclass;
- public void removeFromRTree() { tris.remove(this); }
- public void addToRTree() { tris.insert(this); }
+ public boolean red = false;
+ public boolean old = false;
- public void destroy() {
- tris.remove(this);
- ts.remove(this);
+ public final int serial = max_serial++;
+ public boolean occluded;
+
+ public Point shatter() {
+ if (destroyed) return null;
+ E e = e1();
+
+ HashSet<E> forward = new HashSet<E>();
+ HashSet<E> backward = new HashSet<E>();
+ HashSet<E> both = new HashSet<E>();
+
+ for(E eb : (Iterable<E>)e.getBoundPeers()) {
+ if (eb==e) continue;
+ if (eb.next.isBoundTo(e.next) && eb.prev.isBoundTo(e.prev)) {
+ forward.add(eb);
+ both.add(eb);
+ }
+ if (eb.pair.next.pair.isBoundTo(e.prev) && eb.pair.prev.pair.isBoundTo(e.next)) {
+ backward.add(eb.pair);
+ both.add(eb.pair);
+ }
+ }
+
+ Vertex v1 = e.t.v1();
+ Vertex v2 = e.t.v2();
+ Vertex v3 = e.t.v3();
+ Point c = e.t.centroid();
+ E e_next = e.next;
+ E e_prev = e.prev;
+ e.t.destroy();
+ newT(v1, v2, c);
+ newT(c, v2, v3);
+ newT(v3, v1, c);
+
+ // FIXME: forward too
+ for(E ex : backward) {
+ Vertex v1x = ex.t.v1();
+ Vertex v2x = ex.t.v2();
+ Vertex v3x = ex.t.v3();
+ Point cx = ex.t.centroid();
+ E ex_next = ex.next;
+ E ex_prev = ex.prev;
+ ex.t.destroy();
+ newT(v1x, v2x, cx);
+ newT(cx, v2x, v3x);
+ newT(v3x, v1x, cx);
+
+ // FIXME: i have no idea if this is right
+ e.next.bindTo(e.getBindingMatrix(ex.pair), ex.prev);
+ e.prev.bindTo(e.getBindingMatrix(ex.pair), ex.next);
+ e.next.pair.bindTo(e.getBindingMatrix(ex.pair), ex.prev.pair);
+ e.prev.pair.bindTo(e.getBindingMatrix(ex.pair), ex.next.pair);
+
+ e_next.next.bindTo(e_next.getBindingMatrix(ex_prev.pair), ex_prev.prev.pair);
+ e_next.prev.bindTo(e_next.getBindingMatrix(ex_prev.pair), ex_prev.next.pair);
+
+ e_prev.next.bindTo(e_prev.getBindingMatrix(ex_next.pair), ex_next.prev.pair);
+ e_prev.prev.bindTo(e_prev.getBindingMatrix(ex_next.pair), ex_next.next.pair);
+ }
+
+ /*
+
+ E first = null;
+ E firste = null;
+ E firstx = null;
+ E firstq = null;
+ for(E e : (Iterable<E>)getBoundPeers()) {
+ E enext = e.next;
+ E eprev = e.prev;
+ E pnext = e.pair.next;
+ E pprev = e.pair.prev;
+ Point mid = e.midpoint();
+ Vertex r = e.next.v2;
+ Vertex l = e.pair.next.v2;
+ if (!e.destroyed) {
+ e.destroy();
+ e.pair.destroy();
+ newT(r.p, e.v1.p, mid, null, 0);
+ newT(r.p, mid, e.v2.p, null, 0);
+ newT(l.p, mid, e.v1.p, null, 0);
+ newT(l.p, e.v2.p, mid, null, 0);
+ }
+ }
+ for(E e : (Iterable<E>)getBoundPeers()) {
+ Point mid = e.midpoint();
+ if (first==null) {
+ first = e.v1.getE(mid);
+ firste = e;
+ firstx = e.pair;
+ firstq = e.v2.getE(mid).pair;
+ continue;
+ }
+ e.v1.getE(mid). bindTo(e.getBindingMatrix(firste), first);
+ e.v1.getE(mid).pair. bindTo(e.getBindingMatrix(firste), first.pair);
+ e.v2.getE(mid).pair. bindTo(e.getBindingMatrix(firste), firstq);
+ e.v2.getE(mid).pair.pair.bindTo(e.getBindingMatrix(firste), firstq.pair);
+ }
+ */
+ /*
+ first.setConstraint(firste.getAffineConstraint());
+ firstq.setConstraint(firste.getAffineConstraint());
+ */
+ return null;
}
+
T(E e1, int colorclass) {
this.e1 = e1;
E e2 = e1.next;
}
this.color = color;
this.colorclass = colorclass;
- ts.add(this);
- tris.add(this);
+ triangles.add(this);
}
public E e1() { return e1; }
public E e2() { return e1.next; }
public E e3() { return e1.prev; }
- public Vert v1() { return e1.p1; }
- public Vert v2() { return e1.p2; }
- public Vert v3() { return e1.next.p2; }
- public Point p1() { return e1.p1.p; }
- public Point p2() { return e1.p2.p; }
- public Point p3() { return e1.next.p2.p; }
+ public Vertex v1() { return e1.v1; }
+ public Vertex v2() { return e1.v2; }
+ public Vertex v3() { return e1.next.v2; }
+ public Point p1() { return e1.v1.p; }
+ public Point p2() { return e1.v2.p; }
+ public Point p3() { return e1.next.v2.p; }
public boolean hasE(E e) { return e1==e || e1.next==e || e1.prev==e; }
- public boolean has(Vert v) { return v1()==v || v2()==v || v3()==v; }
+ public boolean has(Vertex v) { return v1()==v || v2()==v || v3()==v; }
+
+ public Vertex getOtherVertex(E e) {
+ if (!hasE(e)) throw new RuntimeException();
+ if (!e.has(v1())) return v1();
+ if (!e.has(v2())) return v2();
+ if (!e.has(v3())) return v3();
+ throw new RuntimeException();
+ }
- public void glVertices(GL gl) {
+ public void removeFromRTree() { triangles.remove(this); }
+ public void addToRTree() { triangles.insert(this); }
+ public void destroy() {
+ if (e1 != null) {
+ e1.t = null;
+ e1.next.t = null;
+ e1.prev.t = null;
+ }
+ triangles.remove(this);
+ destroyed = true;
+ }
+ public void reinsert() { triangles.remove(this); triangles.add(this); }
+
+ private boolean destroyed = false;
+ public boolean destroyed() { return destroyed; }
+
+ public boolean shouldBeDrawn() {
+ if (e1().bindingGroupUnconstrained()) return false;
+ if (e2().bindingGroupUnconstrained()) return false;
+ if (e3().bindingGroupUnconstrained()) return false;
+ return true;
+ }
- if (e1().bind_to.set.size() == 0) return;
- if (e2().bind_to.set.size() == 0) return;
- if (e3().bind_to.set.size() == 0) return;
+ public void glTriangle(GL gl, Matrix m) {
+ gl.glPushName(serial);
+ gl.glBegin(GL.GL_TRIANGLES);
+ glVertices(gl, m);
+ gl.glEnd();
+ gl.glPopName();
+ }
+
+ /** issue gl.glVertex() for each of the triangle's points */
+ public void glVertices(GL gl, Matrix m) {
+ if (!shouldBeDrawn()) return;
+ super.glVertices(gl, m);
+ }
+ }
- norm().glNormal(gl);
- p1().glVertex(gl);
- p2().glVertex(gl);
- p3().glVertex(gl);
+ // Dump /////////////////////////////////////////////////////////////////////////////
+
+ public void dump(OutputStream os) throws IOException {
+ PrintWriter pw = new PrintWriter(new OutputStreamWriter(os));
+ pw.println("solid dump");
+ for(Mesh.T t : this) {
+ Vec normal = t.norm();
+ pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
+ pw.println(" outer loop");
+ for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
+ pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
+ }
+ pw.println(" endloop");
+ pw.println("endfacet");
}
+ pw.println("endsolid dump");
+ pw.flush();
}
- public boolean tilemesh = false;
- public boolean ignorecollision = false;
+
}