public void bindEdge(E e) { bind_to.add(e); }
public void dobind() { bind_to.dobind(this); }
- public Point shatter() { return shatter(midpoint(), null, null, true); }
+ public Point shatter() { return shatter(true); }
+ public Point shatter(boolean triangles) { return shatter(midpoint(), null, null, triangles); }
public Point shatter(Point mid, BindingGroup bg1, BindingGroup bg2, boolean triangles) {
if (shattered || destroyed) return mid;
shattered = true;
BindingGroup old_bind_to = bind_to;
bind_peers.shatter(bg1, bg2, triangles);
old_bind_to.shatter(bg2.other(), bg1.other(), triangles);
+ if (!triangles) {
+ next.shatter(false);
+ prev.shatter(false);
+ }
pair.shatter();
destroy();