for(Vertex p = this; p != null; p = (p.bound_to==this)?null:p.bound_to)
good &= p.transform(m.times(p.p), ignoreProblems);
for(Vertex p = this; p != null; p = (p.bound_to==this)?null:p.bound_to)
- if (good) { /*p.reComputeErrorAround();*/ }
+ if (good) { p.reComputeError/*Around*/(); }
else p.transform(p.oldp, true);
return good;
}