import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import edu.berkeley.qfat.geom.*;
+import edu.berkeley.qfat.geom.HasBindingGroup;
import edu.wlu.cs.levy.CG.KDTree;
import edu.berkeley.qfat.geom.Point;
+import com.infomatiq.jsi.IntProcedure;
public class Mesh implements Iterable<Mesh.T> {
private PointSet<Vertex> vertices = new PointSet<Vertex>();
public boolean immutableVertices;
- public boolean ignorecollision = false;
- public Mesh score_against = null;
- public double score = 0;
+ public Mesh error_against = null;
+ public double error = 0;
public Mesh(boolean immutableVertices) { this.immutableVertices = immutableVertices; }
public void makeVerticesImmutable() { this.immutableVertices = true; }
- public float score() { return (float)score; }
+ public float error() { return (float)error; }
public int size() { return vertices.size(); }
public Iterable<Vertex> vertices() { return vertices; }
t.e2().dobind();
t.e3().dobind();
}
- }
-
- public void unApplyQuadricToNeighborAll() {
- HashSet<Vertex> done = new HashSet<Vertex>();
- for(T t : this)
- for(Vertex p : new Vertex[] { t.v1(), t.v2(), t.v3() }) {
- if (done.contains(p)) continue;
- done.add(p);
- p.unApplyQuadricToNeighbor();
- }
- }
- public void recomputeAllFundamentalQuadrics() {
- HashSet<Vertex> done = new HashSet<Vertex>();
- for(T t : this)
- for(Vertex p : new Vertex[] { t.v1(), t.v2(), t.v3() }) {
- if (done.contains(p)) continue;
- done.add(p);
- p.recomputeFundamentalQuadric();
- }
- }
- public float applyQuadricToNeighborAll() {
- int num = 0;
- double dist = 0;
- HashSet<Vertex> done = new HashSet<Vertex>();
- for(T t : this)
- for(Vertex p : new Vertex[] { t.v1(), t.v2(), t.v3() }) {
- if (done.contains(p)) continue;
- done.add(p);
- p.applyQuadricToNeighbor();
-
- }
- return (float)(dist/num);
+ System.out.println("rebound!");
}
public void transform(Matrix m) {
ArrayList<Vertex> set = new ArrayList<Vertex>();
for(Vertex v : vertices) set.add(v);
- for(Vertex v : set) v.transform(m);
+ for(Vertex v : set) v.transform(m.times(v.p), true, null);
+ for(Vertex v : set) v.goodp = v.p;
}
public void rebuild() { /*vertices.rebuild();*/ }
// Vertexices //////////////////////////////////////////////////////////////////////////////
/** a vertex in the mesh */
- public final class Vertex extends HasPoint implements Visitor<T> {
- public String toString() { return p.toString(); }
- public Point p;
+ public final class Vertex extends HasQuadric implements Visitor {
+ public Point p, goodp;
+ public Point oldp;
E e; // some edge *leaving* this point
- /** the nearest vertex in the "score_against" mesh */
- Vertex nearest_in_other_mesh;
- /** the number of vertices in the other mesh for which this is the nearest_in_other_mesh */
- int quadric_count;
- /** the total error quadric (contributions from all vertices in other mesh for which this is nearest) */
- Matrix quadric = Matrix.ZERO;
+ private boolean illegal = false;
- Vertex bound_to = this;
- Matrix binding = Matrix.ONE;
- float oldscore = 0;
- boolean quadricStale = false;
+ public boolean visible = false;
- public Matrix errorQuadric() { return quadric; }
public Point getPoint() { return p; }
- public float score() { return oldscore; }
-
- private Matrix fundamentalQuadric = null;
- public Matrix fundamentalQuadric() {
- if (fundamentalQuadric == null) recomputeFundamentalQuadric();
- return fundamentalQuadric;
- }
+ public float error() { return olderror; }
private Vertex(Point p) {
this.p = p;
+ this.goodp = p;
+ this.oldp = p;
if (vertices.get(p) != null) throw new Error();
vertices.add(this);
}
- private void glNormal(GL gl) {
- Vec norm = norm();
- gl.glNormal3f(norm.x, norm.y, norm.z);
+ public void reinsert() {
+ vertices.remove(this);
+ vertices.add(this);
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) e.t.reinsert();
+ }
+
+ public float olderror = 0;
+ public void setError(float nerror) {
+ error -= olderror;
+ olderror = nerror;
+ error += olderror;
+ }
+
+ /*
+ public Vertex hack(GL gl, Point mouse) {
+ double dist = Double.MAX_VALUE;
+ Vertex cur = null;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+ Vertex v = e.getOther(this);
+ double dist2 = v.getPoint().glProject(gl).distance(mouse);
+ if ((cur==null || dist2 < dist) && v.visible) {
+ dist = dist2;
+ cur = v;
+ }
+ }
+ return cur;
}
+ */
- public void recomputeFundamentalQuadric() {
- if (!quadricStale && fundamentalQuadric != null) return;
- quadricStale = false;
- unApplyQuadricToNeighbor();
- Matrix m = Matrix.ZERO;
- E e = this.e;
+ public float averageTriangleArea() {
int count = 0;
- do {
- T t = e.t;
- m = m.plus(t.norm().fundamentalQuadric(t.centroid()));
+ float ret = 0;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+ ret += e.t.area();
count++;
- e = e.pair.next;
- } while(e != this.e);
- fundamentalQuadric = m.times(1/(float)count);
- applyQuadricToNeighbor();
+ }
+ return ret/count;
}
-
- public void unApplyQuadricToNeighbor() {
- if (nearest_in_other_mesh == null) return;
- if (fundamentalQuadric == null) return;
- nearest_in_other_mesh.unComputeError();
- nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.minus(fundamentalQuadric);
- nearest_in_other_mesh.quadric_count--;
- if (nearest_in_other_mesh.quadric_count==0)
- nearest_in_other_mesh.quadric = Matrix.ZERO;
- nearest_in_other_mesh.computeError();
- nearest_in_other_mesh = null;
+ public float averageEdgeLength() {
+ int count = 0;
+ float ret = 0;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+ ret += e.length();
+ count++;
+ }
+ return ret/count;
}
- public void applyQuadricToNeighbor() {
- if (score_against == null) return;
-
- Vertex new_nearest = score_against.nearest(p);
- if (nearest_in_other_mesh != null && new_nearest == nearest_in_other_mesh) return;
-
- if (nearest_in_other_mesh != null) unApplyQuadricToNeighbor();
- if (nearest_in_other_mesh != null) throw new Error();
-
- nearest_in_other_mesh = new_nearest;
-
- // don't attract to vertices that face the other way
- if (nearest_in_other_mesh.e == null || nearest_in_other_mesh.norm().dot(norm()) < 0) {
- nearest_in_other_mesh = null;
- } else {
- nearest_in_other_mesh.unComputeError();
- nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.plus(fundamentalQuadric());
- nearest_in_other_mesh.quadric_count++;
- nearest_in_other_mesh.computeError();
+ public Matrix _recomputeFundamentalQuadric() {
+ Matrix m = Matrix.ZERO;
+ int count = 0;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+ m = m.plus(e.t.norm().fundamentalQuadric(e.t.centroid()));
+ count++;
}
- reComputeError();
+ if (count > 0) {
+ m = m.plus(norm().fundamentalQuadric(this.p).times(count));
+ count *= 2;
+ }
+ return m.times(1/(float)count);
}
- public void reComputeErrorAround() {
- reComputeError();
- if (nearest_in_other_mesh != null) nearest_in_other_mesh.reComputeError();
- E e = this.e;
- do {
- e.p2.reComputeError();
- e = e.pair.next;
- } while (e != this.e);
- }
- public void reComputeError() {
- unComputeError();
- computeError();
- }
- public void unComputeError() {
- score -= oldscore;
- oldscore = 0;
- }
+ public HasQuadric nearest() { return error_against==null ? null : error_against.vertices.nearest(p, this); }
public void computeError() {
- if (quadric_count == 0) {
- if (immutableVertices) {
- } else if (nearest_in_other_mesh == null) {
- if (score_against != null) {
- Vertex ne = score_against.nearest(p);
- oldscore = ne.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10;
- } else {
- oldscore = 0;
- }
- } else {
- oldscore = nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10;
- }
- } else {
- oldscore = (quadric.preAndPostMultiply(p) * 100) / quadric_count;
+ if (error_against==null) return;
+ float nerror =
+ nearest_in_other_mesh != null
+ ? nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p)
+ : nearest().fundamentalQuadric().preAndPostMultiply(p);
+ if (quadric_count != 0)
+ nerror = (nerror + quadric.preAndPostMultiply(p))/(quadric_count+1);
+
+ if (!immutableVertices && quadric_count == 0) {
+ //nerror = Math.max(nerror, 0.4f);
+ //nerror *= 2;
}
+ //System.out.println(nerror);
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+ double ang = e.dihedralAngle();
+ if (ang > Math.PI) throw new Error();
+ if (ang < -Math.PI) throw new Error();
+ float minangle = (float)(Math.PI * 0.8);
+ //nerror += ((ang / Math.PI)*(ang/Math.PI)) * e.length() * 0.05;
- oldscore = oldscore;
+ nerror += (1-e.t.quality())*0.0001;
+ if (ang > minangle) nerror += (ang - minangle);
- int numaspects = 0;
- float aspects = 0;
- E e = this.e;
- do {
- //double ang = Math.abs(e.crossAngle());
- double ang = Math.abs(e.crossAngle());
- if (ang > Math.PI) throw new Error();
+ //System.out.println(((ang / Math.PI)*(ang/Math.PI)) * 0.000001);
/*
- if (e.t != null) {
- numaspects++;
- aspects += e.t.aspect()*e.t.aspect();
- }
+ if (e.t.aspect() < 0.2) {
+ nerror += (0.2-e.t.aspect()) * 10;
+ }
*/
+ }
+ if (!immutableVertices) {
+ Vertex n = (Vertex)nearest();
+ float d = norm().dot(n.norm());
+ if (d > 1 || d < -1) throw new Error();
+ if (d >= 0) {
+ nerror *= (2.0f - d);
+ } else {
+ nerror += 0.0003 * (2.0f + d);
+ nerror *= (2.0f + d);
+ }
+ }
- float minangle = (float)(Math.PI * 0.8);
- if (ang > minangle)
- oldscore += (ang - minangle);
+ setError(nerror);
+ }
- e = e.pair.next;
- } while (e != this.e);
- if (numaspects > 0) oldscore += (aspects / numaspects);
+ public boolean move(Matrix m, boolean ignoreProblems) {
- //System.out.println(oldscore);
- //oldscore = oldscore*oldscore;
- score += oldscore;
- }
+ boolean good = true;
- private void removeTrianglesFromRTree() {
- E e = this.e;
- do {
- if (e.t != null) e.t.removeFromRTree();
- e = e.pair.next;
- } while(e != this.e);
- }
- private void addTrianglesToRTree() {
- E e = this.e;
- do {
- if (e.t != null) e.t.addToRTree();
- e = e.pair.next;
- } while(e != this.e);
+ // t1' = M * t1
+ // t2' = t2.getMatrix(t1) * t1'
+ // t2' = t2.getMatrix(t1) * M * t1
+ // t1 = t1.getMatrix(t2) * t2
+ // M * t1 = M * t1.getMatrix(t2) * t2
+
+ if (bindingGroup!=null && this != bindingGroup.getMaster()) {
+ Matrix v = getBindingMatrix(bindingGroup.getMaster());
+ return ((Vertex)bindingGroup.getMaster()).move(v.inverse().times(m).times(v), ignoreProblems);
+ }
+
+ if (bindingGroup != null) {
+ Matrix m2 = null;
+ for(int i=0; i<20 && !m.equals(m2); i++) {
+ m2 = m.times(getConstraint());
+ //System.out.println(m.minus(m2));
+ }
+ if (!m.equals(m2)) return true;
+ }
+ ok = false;
+ Point op = this.p;
+ Point pt = m.times(this.p);
+ for(Vertex v : (Iterable<Vertex>)getBoundPeers()) {
+ Point pt2 = v.getBindingMatrix(this).times(pt);
+ /*
+ if (Math.abs( v.p.minus(pt2).mag() / pt.minus(op).mag() ) > 5)
+ throw new Error(v.p+" "+pt2+"\n"+op+" "+pt+"\n"+v.getBindingMatrix(this));
+ if (Math.abs( v.p.minus(pt2).mag() / pt.minus(op).mag() ) < 1/5) throw new Error();
+ */
+ good &= v.transform(pt2, ignoreProblems, v.getBindingMatrix(this));
+ }
+
+ if (!good && !ignoreProblems) {
+ for(Vertex v : (Iterable<Vertex>)getBoundPeers())
+ v.transform(v.oldp, true, null);
+ }
+
+ for(Vertex v : (Iterable<Vertex>)getBoundPeers())
+ v.recomputeFundamentalQuadricIfNeighborChanged();
+ for(Vertex v : (Iterable<Vertex>)getBoundPeers())
+ v.reComputeErrorAround();
+ ok = true;
+ return good;
}
+ public boolean ok = true;
/** does NOT update bound pairs! */
- public boolean transform(Matrix m) {
+ private boolean transform(Point newp, boolean ignoreProblems, Matrix yes) {
+ this.oldp = this.p;
if (immutableVertices) throw new Error();
+
unApplyQuadricToNeighbor();
- Point oldp = this.p;
- try {
- if (vertices.get(this.p)==null) throw new Error();
- vertices.remove(this);
- removeTrianglesFromRTree();
- float newx = m.a*p.x + m.b*p.y + m.c*p.z + m.d;
- float newy = m.e*p.x + m.f*p.y + m.g*p.z + m.h;
- float newz = m.i*p.x + m.j*p.y + m.k*p.z + m.l;
- this.p = new Point(newx, newy, newz);
- addTrianglesToRTree();
- vertices.add(this);
- } catch (Exception e) {
- throw new RuntimeException(e);
+
+
+ boolean illegalbefore = illegal;
+ illegal = false;
+ /*
+ if (this.p.minus(newp).mag() > 0.1 && !ignoreProblems) {
+ try {
+ throw new Exception(""+this.p.minus(newp).mag()+" "+ignoreProblems+" "+yes);
+ } catch(Exception e) {
+ e.printStackTrace();
+ }
+ illegal = true;
}
- applyQuadricToNeighbor();
+ */
- // FIXME: intersection test needed?
- good = true;
+ this.p = newp;
+ reinsert();
+ applyQuadricToNeighbor();
- // should recompute fundamental quadrics of all vertices sharing a face, but we defer...
- E e = this.e;
- do {
- /*
- if (Math.abs(e.crossAngle()) > (Math.PI * 0.9) ||
- Math.abs(e.next.crossAngle()) > (Math.PI * 0.9)) {
- good = false;
- }
- if (e.t.aspect() < 0.1) {
- good = false;
- }
- */
+ if (!ignoreProblems) {
+ checkLegality();
+ }
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
e.p2.quadricStale = true;
- e = e.pair.next;
- } while(e != this.e);
+ return !illegal || (illegalbefore && illegal);
+ }
- if (!ignorecollision && good) triangles.range(oldp, this.p, (Visitor<T>)this);
+ public void checkLegality() {
+ /*
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+ if (Math.abs(e.dihedralAngle()) > (Math.PI * 0.9) ||
+ Math.abs(e.next.dihedralAngle()) > (Math.PI * 0.9)) illegal = true;
+ if (e.t.aspect() < 0.2) illegal = true;
+ }
+ */
+ if (!illegal) triangles.range(oldp, this.p, (Visitor<T>)this);
+ }
- reComputeErrorAround();
- return good;
+ public void reComputeErrorAround() {
+ reComputeError();
+ if (nearest_in_other_mesh != null)
+ nearest_in_other_mesh.reComputeError();
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
+ e.p2.reComputeError();
}
- public void visit(T t) {
- if (!good) return;
- E e = Vertex.this.e;
- do {
- if (!t.has(e.p1) && !t.has(e.p2) && e.intersects(t)) { good = false; }
+ public boolean visit(Object o) {
+ if (o instanceof Vertex)
+ return ((Vertex)o).e != null && ((Vertex)o).norm().dot(Vertex.this.norm()) >= 0;
+ T t = (T)o;
+ if (illegal) return false;
+ for(E e = Vertex.this.e; e!=null; e=e.pair.next==Vertex.this.e?null:e.pair.next) {
+ if (!t.has(e.p1) && !t.has(e.p2) && e.intersects(t)) { illegal = true; }
if (e.t != null) {
- if (!e.t.has(t.e1().p1) && !e.t.has(t.e1().p2) && t.e1().intersects(e.t)) { good = false; }
- if (!e.t.has(t.e2().p1) && !e.t.has(t.e2().p2) && t.e2().intersects(e.t)) { good = false; }
- if (!e.t.has(t.e3().p1) && !e.t.has(t.e3().p2) && t.e3().intersects(e.t)) { good = false; }
+ if (!e.t.has(t.e1().p1) && !e.t.has(t.e1().p2) && t.e1().intersects(e.t)) { illegal = true; }
+ if (!e.t.has(t.e2().p1) && !e.t.has(t.e2().p2) && t.e2().intersects(e.t)) { illegal = true; }
+ if (!e.t.has(t.e3().p1) && !e.t.has(t.e3().p2) && t.e3().intersects(e.t)) { illegal = true; }
}
- e = e.pair.next;
- } while(e != Vertex.this.e);
- }
- private boolean good;
-
- public boolean move(Vec v) {
- Matrix m = Matrix.translate(v);
- Vertex p = this;
- boolean good = true;
- do {
- good &= p.transform(m);
- p = p.bound_to;
- } while (p != this);
- return good;
+ }
+ return !illegal;
}
+ public E getEdge() { return e; }
public E getFreeIncident() {
E ret = getFreeIncident(e, e);
if (ret != null) return ret;
- ret = getFreeIncident(e.pair.next, e.pair.next);
- if (ret == null) {
- E ex = e;
- do {
- System.out.println(ex + " " + ex.t);
- ex = ex.pair.next;
- } while (ex != e);
- throw new Error("unable to find free incident to " + this);
- }
- return ret;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
+ System.out.println(e + " " + e.t);
+ throw new Error("unable to find free incident to " + this);
}
public E getFreeIncident(E start, E before) {
- E e = start;
- do {
- if (e.pair.p2 == this && e.pair.t == null && e.pair.next.t == null) return e.pair;
- e = e.pair.next;
- } while(e != before);
+ for(E e = start; e!=null; e=e.pair.next==before?null:e.pair.next)
+ if (e.pair.p2 == this && e.pair.t == null && e.pair.next.t == null)
+ return e.pair;
return null;
}
return getE(v);
}
public E getE(Vertex p2) {
- E e = this.e;
- do {
- if (e==null) return null;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
if (e.p1 == this && e.p2 == p2) return e;
- e = e.pair.next;
- } while (e!=this.e);
return null;
}
+ private void glNormal(GL gl) {
+ Vec norm = norm();
+ gl.glNormal3f(norm.x, norm.y, norm.z);
+ }
public Vec norm() {
Vec norm = new Vec(0, 0, 0);
- E e = this.e;
- do {
- if (e.t != null) norm = norm.plus(e.t.norm().times((float)e.prev.angle()));
- e = e.pair.next;
- } while(e != this.e);
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
+ if (e.t != null)
+ norm = norm.plus(e.t.norm().times((float)e.prev.angle()));
return norm.norm();
}
- public boolean isBoundTo(Vertex p) {
- Vertex px = p;
- do {
- if (px==this) return true;
- px = px.bound_to;
- } while(px != p);
- return false;
- }
- public void unbind() { bound_to = this; binding = Matrix.ONE; }
- public void bind(Vertex p) { bind(p, Matrix.ONE); }
- public void bind(Vertex p, Matrix binding) {
- if (isBoundTo(p)) return;
- Vertex temp_bound_to = p.bound_to;
- Matrix temp_binding = p.binding;
- p.bound_to = this.bound_to;
- p.binding = binding.times(this.binding); // FIXME: may have order wrong here
- this.bound_to = temp_bound_to;
- this.binding = temp_binding.times(temp_binding); // FIXME: may have order wrong here
- }
+ public void bindTo(Vertex p) { bindTo(Matrix.ONE, p); }
}
- public class BindingGroup {
- private HashSet<E> set = new HashSet<E>();
- public BindingGroup bind_others;
- public BindingGroup other() { return bind_others; }
- public BindingGroup(BindingGroup bind_others) { this.bind_others = bind_others; }
- public BindingGroup() { this.bind_others = new BindingGroup(this); }
- public BindingGroup(E e) { this(); set.add(e); }
- public void add(E e) {
- if (set.contains(e)) return;
- set.add(e);
- BindingGroup e_bind_peers = e.bind_peers;
- BindingGroup e_bind_to = e.bind_to;
- e.bind_peers = this;
- e.bind_to = bind_others;
- for (E epeer : e_bind_peers.set) add(epeer);
- for (E eother : e_bind_to.set) bind_others.add(eother);
-
- for(E eother : bind_others.set) {
- if (e.next.bind_to.set.contains(eother.prev)) {
- e.next.next.bindEdge(eother.prev.prev);
- }
- if (e.prev.bind_to.set.contains(eother.next)) {
- e.prev.prev.bindEdge(eother.next.next);
- }
- }
-
- }
- public void dobind(E e) {
- for(E ebound : set) {
- e.p1.bind(ebound.p2);
- e.p2.bind(ebound.p1);
- }
- }
- public void shatter(BindingGroup bg1, BindingGroup bg2) {
- for(E e : set) {
- e.shatter(e.midpoint(), bg1, bg2);
- }
- }
- }
/** [UNIQUE] an edge */
- public final class E implements Comparable<E> {
+ public final class E extends HasBindingGroup implements Comparable<E> {
public final Vertex p1, p2;
T t; // triangle to our "left"
E prev; // previous half-edge
E next; // next half-edge
E pair; // partner half-edge
- public BindingGroup bind_peers = new BindingGroup(this);
- public BindingGroup bind_to = bind_peers.other();
boolean shattered = false;
public boolean intersects(T t) { return t.intersects(p1.p, p2.p); }
+
+ public Segment getSegment() { return new Segment(p1.getPoint(), p2.getPoint()); }
+
+ public void bindingGroupChanged(edu.berkeley.qfat.geom.BindingGroup newBindingGroup_) {
+
+ edu.berkeley.qfat.geom.BindingGroup<E> newBindingGroup =
+ (edu.berkeley.qfat.geom.BindingGroup<E>)newBindingGroup_;
+ if (newBindingGroup==null) return;
+ if (this==newBindingGroup.getMaster()) return;
+ HashSet<E> nbg = new HashSet<E>();
+ for(E eother : (Iterable<E>)newBindingGroup) nbg.add(eother);
+ for(E eother : nbg) {
+ if (next==null || prev==null) continue;
+ if (eother.next==null || eother.prev==null) continue;
+
+ if (next.isBoundTo(eother.pair.prev.pair) && !prev.isBoundTo(eother.pair.next.pair))
+ prev.bindTo(next.getBindingMatrix(eother.pair.prev.pair), eother.pair.next.pair);
+ if (!next.isBoundTo(eother.pair.prev.pair) && prev.isBoundTo(eother.pair.next.pair))
+ next.bindTo(prev.getBindingMatrix(eother.pair.next.pair), eother.pair.prev.pair);
+
+ /*
+ if (next.isBoundTo(eother.prev) && !prev.isBoundTo(eother.next))
+ prev.bindTo(next.getBindingMatrix(eother.prev), eother.next);
+ if (!next.isBoundTo(eother.prev) && prev.isBoundTo(eother.next))
+ next.bindTo(prev.getBindingMatrix(eother.next), eother.prev);
+ */
+ if (next.isBoundTo(eother.next) && !prev.isBoundTo(eother.prev))
+ prev.bindTo(next.getBindingMatrix(eother.next), eother.prev);
+ if (!next.isBoundTo(eother.next) && prev.isBoundTo(eother.prev))
+ next.bindTo(prev.getBindingMatrix(eother.prev), eother.next);
+ }
+
+ }
+
+ public float stretchRatio() {
+ Vertex nearest = error_against.nearest(midpoint());
+ float nearest_distance = midpoint().distance(nearest.p);
+ float other_distance =
+ (p1.p.distance(error_against.nearest(p1.p).p)+
+ p2.p.distance(error_against.nearest(p2.p).p))/2;
+ return nearest_distance/other_distance;
+ }
public float comparator() {
- Vertex nearest = score_against.nearest(midpoint());
- //if (t==null) return length();
+ return length();
+ }
+ public int compareTo(E e) {
+ return e.comparator() > comparator() ? 1 : -1;
+ }
+ public void bindEdge(E e, Matrix m) {
+ _bindEdge(e, m);
+ pair._bindEdge(e.pair, m);
+ }
+ public void _bindEdge(E e, Matrix m) {
+ e = e.pair;
/*
- double ang = Math.abs(crossAngle());
- float minangle = (float)(Math.PI * 0.9);
- if (ang > minangle)
- return 300;
+ //assumes edges are identical length at binding time
+ Vec reflectionPlaneNormal = e.p2.p.minus(e.p1.p).norm();
+ float a = reflectionPlaneNormal.x;
+ float b = reflectionPlaneNormal.y;
+ float c = reflectionPlaneNormal.z;
+ Matrix reflectionMatrix =
+ new Matrix( 1-2*a*a, -2*a*b, -2*a*c, 0,
+ -2*a*b, 1-2*b*b, -2*b*c, 0,
+ -2*a*c, -2*b*c, 1-2*c*c, 0,
+ 0, 0, 0, 1);
+ m = m.times(Matrix.translate(e.midpoint().minus(Point.ORIGIN))
+ .times(reflectionMatrix)
+ .times(Matrix.translate(Point.ORIGIN.minus(e.midpoint()))));
+ System.out.println(reflectionPlaneNormal);
+ System.out.println(" " + p1.p + " " + m.times(e.p1.p));
+ System.out.println(" " + p2.p + " " + m.times(e.p2.p));
*/
/*
- if ((length() * length()) / t.area() > 10)
- return (float)(length()*Math.sqrt(t.area()));
- return length()*t.area();
+ if (m.times(e.p1.p).minus(p1.p).mag() > EPSILON) throw new Error();
+ if (m.times(e.p2.p).minus(p2.p).mag() > EPSILON) throw new Error();
*/
- return (float)Math.max(length(), midpoint().distance(nearest.p));
- //return length();
- }
- public int compareTo(E e) {
- return e.comparator() > comparator() ? 1 : -1;
+ this.bindTo(m, e);
+ }
+
+ public void dobind() {
+ for(E e : (Iterable<E>)getBoundPeers()) {
+ if (e==this) continue;
+ p1.bindTo(getBindingMatrix(e), e.p1);
+ p2.bindTo(getBindingMatrix(e), e.p2);
+ e.p1.setConstraint(getConstraint());
+ e.p2.setConstraint(getConstraint());
+ }
}
- public void bindEdge(E e) { bind_to.add(e); }
- public void dobind() { bind_to.dobind(this); }
- public Point shatter() { return shatter(midpoint(), null, null); }
- public Point shatter(Point mid, BindingGroup bg1, BindingGroup bg2) {
- if (shattered || destroyed) return mid;
+ public Point shatter() {
+ if (shattered || destroyed) return null;
shattered = true;
-
- Vertex r = next.p2;
- E next = this.next;
- E prev = this.prev;
-
- int old_colorclass = t==null ? 0 : t.colorclass;
- if (bg1==null) bg1 = new BindingGroup();
- if (bg2==null) bg2 = new BindingGroup();
- BindingGroup old_bind_to = bind_to;
- bind_peers.shatter(bg1, bg2);
- old_bind_to.shatter(bg2.other(), bg1.other());
- pair.shatter();
- destroy();
-
- newT(r.p, p1.p, mid, null, old_colorclass);
- newT(r.p, mid, p2.p, null, old_colorclass);
- bg1.add(p1.getE(mid));
- bg2.add(p2.getE(mid).pair);
- return mid;
+ E first = null;
+ E firste = null;
+ E firstx = null;
+ E firstq = null;
+ for(E e : (Iterable<E>)getBoundPeers()) {
+ E enext = e.next;
+ E eprev = e.prev;
+ E pnext = e.pair.next;
+ E pprev = e.pair.prev;
+ Point mid = e.midpoint();
+ Vertex r = e.next.p2;
+ Vertex l = e.pair.next.p2;
+ if (!e.destroyed) {
+ e.destroy();
+ e.pair.destroy();
+ newT(r.p, e.p1.p, mid, null, 0);
+ newT(r.p, mid, e.p2.p, null, 0);
+ newT(l.p, mid, e.p1.p, null, 0);
+ newT(l.p, e.p2.p, mid, null, 0);
+ }
+ }
+ for(E e : (Iterable<E>)getBoundPeers()) {
+ Point mid = e.midpoint();
+ if (first==null) {
+ first = e.p1.getE(mid);
+ firste = e;
+ firstx = e.pair;
+ firstq = e.p2.getE(mid).pair;
+ continue;
+ }
+ e.p1.getE(mid). bindTo(e.getBindingMatrix(firste), first);
+ e.p1.getE(mid).pair. bindTo(e.getBindingMatrix(firste), first.pair);
+ e.p2.getE(mid).pair. bindTo(e.getBindingMatrix(firste), firstq);
+ e.p2.getE(mid).pair.pair.bindTo(e.getBindingMatrix(firste), firstq.pair);
+ }
+ /*
+ first.setConstraint(firste.getConstraint());
+ firstq.setConstraint(firste.getConstraint());
+ */
+ return null;
}
public boolean destroyed = false;
pair.next.t = null;
pair.prev.t = null;
- this.bind_to = null;
- pair.bind_to = null;
- this.bind_peers = null;
- pair.bind_peers = null;
pair.prev.next = next;
next.prev = pair.prev;
prev.next = pair.next;
this.prev.next = this;
this.next.prev = this;
this.pair.pair = this;
- bind_peers.add(this);
if (this.next.p1 != p2) throw new Error();
if (this.prev.p2 != p1) throw new Error();
if (this.p1.e == null) this.p1.e = this;
public T makeT(int colorclass) { return t==null ? (t = new T(this, colorclass)) : t; }
- public double crossAngle() {
+ public double dihedralAngle() {
Vec v1 = t.norm().times(-1);
Vec v2 = pair.t.norm().times(-1);
- return Math.acos(v1.norm().dot(v2.norm()));
+ double prod = v1.norm().dot(v2.norm());
+ prod = Math.min(1,prod);
+ prod = Math.max(-1,prod);
+ double ret = Math.acos(prod);
+ if (Double.isNaN(ret)) throw new Error("nan! " + prod);
+ return ret;
}
/** angle between this half-edge and the next */
return Math.acos(v1.norm().dot(v2.norm()));
}
+ public Vertex getOther(Vertex v) {
+ if (this.p1 == v) return p2;
+ if (this.p2 == v) return p1;
+ throw new Error();
+ }
+
public void makeAdjacent(E e) {
if (this.next == e) return;
if (p2 != e.p1) throw new Error("cannot make adjacent -- no shared vertex");
- if (t != null || e.t != null) throw new Error("cannot make adjacent -- edges not both free");
+ if (t != null || e.t != null) throw new Error("cannot make adjacent -- edges not both free ");
E freeIncident = p2.getFreeIncident(e, this);
if (v2 != null) return new E(v2.getFreeIncident(), p1).pair;
return new E(p1, p2);
}
+ public boolean coalesce = false;
+ private static float round(float f) {
+ return Math.round(f*1000)/1000f;
+ }
public T newT(Point p1, Point p2, Point p3, Vec norm, int colorclass) {
+ if (coalesce) {
+
+ for(Vertex v : vertices) { if (p1.distance(v.p) < EPSILON) { p1 = v.p; break; } }
+ for(Vertex v : vertices) { if (p2.distance(v.p) < EPSILON) { p2 = v.p; break; } }
+ for(Vertex v : vertices) { if (p3.distance(v.p) < EPSILON) { p3 = v.p; break; } }
+ /*
+ p1 = new Point(round(p1.x), round(p1.y), round(p1.z));
+ p2 = new Point(round(p2.x), round(p2.y), round(p2.z));
+ p3 = new Point(round(p3.x), round(p3.y), round(p3.z));
+ */
+ }
if (norm != null) {
Vec norm2 = p3.minus(p1).cross(p2.minus(p1));
float dot = norm.dot(norm2);
return ret;
}
-
+ private int max_serial = 0;
/** [UNIQUE] a triangle (face) */
public final class T extends Triangle {
public final E e1;
public final int color;
public final int colorclass;
- public void removeFromRTree() { triangles.remove(this); }
- public void addToRTree() { triangles.insert(this); }
-
- public void destroy() { triangles.remove(this); }
+ public final int serial = max_serial++;
+ public boolean occluded;
T(E e1, int colorclass) {
this.e1 = e1;
public boolean hasE(E e) { return e1==e || e1.next==e || e1.prev==e; }
public boolean has(Vertex v) { return v1()==v || v2()==v || v3()==v; }
+ public void removeFromRTree() { triangles.remove(this); }
+ public void addToRTree() { triangles.insert(this); }
+ public void destroy() { triangles.remove(this); }
+ public void reinsert() { triangles.remove(this); triangles.add(this); }
+
public boolean shouldBeDrawn() {
- if (e1().bind_to.set.size() == 0) return false;
- if (e2().bind_to.set.size() == 0) return false;
- if (e3().bind_to.set.size() == 0) return false;
+
+ if (e1().bindingGroupSize() <= 1) return false;
+ if (e2().bindingGroupSize() <= 1) return false;
+ if (e3().bindingGroupSize() <= 1) return false;
+
return true;
}
+ public void glTriangle(GL gl, Matrix m) {
+ gl.glPushName(serial);
+ gl.glBegin(GL.GL_TRIANGLES);
+ glVertices(gl, m);
+ gl.glEnd();
+ gl.glPopName();
+ }
+
+ /** issue gl.glVertex() for each of the triangle's points */
+ public void glVertices(GL gl, Matrix m) {
+ if (!shouldBeDrawn()) return;
+ super.glVertices(gl, m);
+ }
}
}