package edu.berkeley.qfat;
+import java.io.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
+import com.sun.opengl.util.*;
import java.util.*;
import edu.berkeley.qfat.geom.*;
import edu.berkeley.qfat.geom.Point;
public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
- public Mesh tile = new Mesh();
- public Mesh goal = new Mesh();
+ public Mesh tile = new Mesh(false);
+ public Mesh goal = new Mesh(false);
public Matrix[] translations;
- public Mesh.Vert[] points;
+ public Mesh.Vertex[] points;
- public boolean breaks = false;
+ public boolean tileon = true;
+ public boolean tilemeshon = false;
+ public boolean goalon = false;
+ public boolean anneal = true;
+
+ public int breaks = 0;
boolean alt = false;
boolean shift = false;
boolean control = false;
case KeyEvent.VK_CONTROL: control = true; break;
case KeyEvent.VK_ALT: alt = true; break;
case KeyEvent.VK_SHIFT: shift = true; break;
- case KeyEvent.VK_SPACE: breaks = true; break;
+ case KeyEvent.VK_SPACE: breaks++; break;
+ case KeyEvent.VK_D: dump(); break;
+ case KeyEvent.VK_A: anneal = !anneal; break;
+ case KeyEvent.VK_T: tileon = !tileon; break;
+ case KeyEvent.VK_G: goalon = !goalon; break;
+ case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
}
}
+ public synchronized void dump() {
+ try {
+ PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl")));
+ pw.println("solid dump");
+ for(Mesh.T t : tile) {
+ Vec normal = t.norm();
+ pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
+ pw.println(" outer loop");
+ for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
+ pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
+ }
+ pw.println(" endloop");
+ pw.println("endfacet");
+ }
+ pw.println("endsolid dump");
+ pw.flush();
+ pw.close();
+ } catch (Exception e) { throw new RuntimeException(e); }
+ }
public void keyReleased(KeyEvent e) {
switch(e.getKeyCode()) {
case KeyEvent.VK_CONTROL: control = false; break;
gl.glEnable(GL.GL_COLOR_MATERIAL);
display(gld);
+
}
+ public int temps;
+ public int accepts;
+ public int vertss;
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
- public synchronized void display(GLAutoDrawable drawable) {
+ public void display(GLAutoDrawable drawable) {
if (translations==null) return;
+
+ glcanvas.setSize(f.getWidth(), f.getHeight() - 100);
+ Graphics2D g = (Graphics2D)f.getGraphics();
+ g.setColor(Color.black);
+ g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight());
+ g.setColor(Color.red);
+ int top = f.getHeight()-100;
+ g.drawString("temperature: "+temps, 10, 30+top);
+ g.drawString("acceptance: "+accepts, 10, 50+top);
+ g.drawString("vertices: "+vertss, 10, 70+top);
+ g.fillRect(140, 25+top, temps, 10);
+ g.fillRect(140, 45+top, accepts, 10);
+ g.fillRect(140, 65+top, vertss, 10);
+
GL gl = drawable.getGL();
GLU glu = new GLU();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glRotatef(angley/3, 1, 0, 0);
gl.glBegin(GL.GL_TRIANGLES);
- draw(gl, true, tile);
+ if (tileon)
+ draw(gl, true, safeTriangles);
+ if (tilemeshon)
+ draw(gl, false, safeTriangles);
gl.glEnd();
+ //draw(gl, false, tile);
+
gl.glBegin(GL.GL_TRIANGLES);
gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8);
+ if (goalon)
draw(gl, false, goal);
gl.glEnd();
for(Matrix m : translations) {
//if (v1.z==0 && v1.y==0) continue;
i++;
- if (i != 7 /*&& i!=4*/) continue;
+ //if (i != 7 && i!=4) continue;
Point p = new Point(0, 0, 0).times(m);
Vec v = new Vec(p.x, p.y, p.z);
v = v.times((float)1.04);
gl.glTranslatef(v.x, v.y, v.z);
- draw(gl, false, tile);
+ //draw(gl, false, tile);
gl.glTranslatef(-v.x, -v.y, -v.z);
}
//gl.glEnable(GL.GL_DEPTH_TEST);
gl.glEnable (GL.GL_LIGHTING);
}
- private synchronized void draw(GL gl, boolean triangles, Mesh mesh) {
+ protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
+
+ private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) {
float red = 0.0f;
float green = 0.0f;
float blue = 0.0f;
- for(Mesh.T t : mesh) {
+ synchronized(safeTriangles) {
+ for(Mesh.T t : tris) {
if (red < 0.15) red = 1.0f;
if (green < 0.15) green = 1.0f;
if (blue < 0.15) blue = 1.0f;
green -= .12f;
blue -= .15f;
- if (triangles) switch(t.color/*class*/) {
+ if (triangles) switch(t.colorclass) {
case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
}
+ gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3);
//gl.glBegin(GL.GL_LINES);
if (triangles) {
t.glVertices(gl);
gl.glEnd();
} else {
- /*
+
gl.glDisable(GL.GL_LIGHTING);
gl.glBegin(GL.GL_LINES);
gl.glColor3f(1, 1, 1);
t.e3().p2.p.glVertex(gl);
gl.glEnd();
gl.glEnable(GL.GL_LIGHTING);
- */
+
}
Point centroid = t.centroid();
centroid.glVertex(gl);
centroid.plus(t.norm().times(t.diameter())).glVertex(gl);
*/
-
+ /*
if (mesh==goal)
- for(Mesh.Vert p : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) {
+ for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
gl.glDisable(GL.GL_LIGHTING);
gl.glBegin(GL.GL_LINES);
gl.glColor3f(1, 1, 1);
gl.glEnd();
gl.glEnable(GL.GL_LIGHTING);
}
-
+ */
gl.glEnd();
-
+ }
}
}
+
+ //private JTextArea ocanvas = new JTextArea();
+ private Frame f;
private GLCanvas glcanvas;
public MeshViewer(Frame f) {
- GLCapabilities glcaps = new GLCapabilities();
+ this.f = f;
+ GLCapabilities glcaps = new GLCapabilities();
glcanvas = new GLCanvas();
glcanvas.addGLEventListener(this);
f.add(glcanvas, BorderLayout.CENTER);