public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
- public Mesh tile = new Mesh();
- public Mesh goal = new Mesh();
+ public Mesh tile = new Mesh(false);
+ public Mesh goal = new Mesh(false);
public Matrix[] translations;
- public Mesh.Vert[] points;
+ public Mesh.Vertex[] points;
- public boolean tileon = false;
+ public boolean tileon = true;
public boolean tilemeshon = false;
- public boolean goalon = true;
- public boolean anneal = false;
+ public boolean goalon = false;
+ public boolean anneal = true;
public int breaks = 0;
boolean alt = false;
Vec normal = t.norm();
pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
pw.println(" outer loop");
- for(Mesh.Vert v : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) {
+ for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
}
pw.println(" endloop");
gl.glBegin(GL.GL_TRIANGLES);
if (tileon)
- draw(gl, true, tile);
+ draw(gl, true, safeTriangles);
if (tilemeshon)
- draw(gl, false, tile);
+ draw(gl, false, safeTriangles);
gl.glEnd();
//draw(gl, false, tile);
gl.glEnable (GL.GL_LIGHTING);
}
- private void draw(GL gl, boolean triangles, Mesh mesh) {
+ protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
+
+ private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) {
float red = 0.0f;
float green = 0.0f;
float blue = 0.0f;
- for(Mesh.T t : mesh) {
+ synchronized(safeTriangles) {
+ for(Mesh.T t : tris) {
if (red < 0.15) red = 1.0f;
if (green < 0.15) green = 1.0f;
if (blue < 0.15) blue = 1.0f;
*/
/*
if (mesh==goal)
- for(Mesh.Vert p : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) {
+ for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
gl.glDisable(GL.GL_LIGHTING);
gl.glBegin(GL.GL_LINES);
gl.glColor3f(1, 1, 1);
}
*/
gl.glEnd();
-
+ }
}
}