applyQuadricToNeighbor();
}
public abstract Matrix _recomputeFundamentalQuadric();
- public void reComputeError() {
- unComputeError();
- computeError();
- }
- public abstract void unComputeError();
+ public void unComputeError() { setError(0); }
+ public void reComputeError() {
+ unComputeError();
+ computeError();
+ }
+ public abstract void setError(float nerror);
public abstract void computeError();
public abstract HasQuadric nearest();
public void applyQuadricToNeighbor() {