package edu.berkeley.qfat.geom;
+import javax.media.opengl.*;
-/** affine matrix; immutable */
+// FEATURE: precompute/cache determinant?
+
+/** an affine matrix; immutable */
public class Matrix {
- //
- // [ a b c d ] [ x ]
- // [ e f g h ] [ y ]
- // [ i j k l ] [ z ]
- // [ 0 0 0 1 ] [ 1 ]
- //
- public final float a, b, c, d, e, f, g, h, i, j, k, l;
- public Matrix() { this(1); }
- public Matrix(float scale) {
- a = f = k = scale;
- l = h = d = e = b = i = c = j = g = 0;
- }
- public Matrix(float scalex, float scaley, float scalez) {
- a = scalex;
- f = scaley;
- k = scalez;
- l = h = d = e = b = i = c = j = g = 0;
- }
- public Matrix(Vec translate) {
- d = translate.x; h = translate.y; l = translate.z;
- a = f = k = 1;
- b = c = e = g = i = j = 0;
- }
- public Matrix(float a, float b, float c, float d, float e, float f, float g, float h, float i, float j, float k, float l) {
+
+ /**
+ * <pre>
+ * [ a b c d ] [ x ]
+ * [ e f g h ] [ y ]
+ * [ i j k l ] [ z ]
+ * [ m n o p ] [ 1 ]
+ * </pre>
+ */
+ public final float a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p;
+
+ /** the zero matrix */
+ public static final Matrix ZERO = new Matrix(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
+
+ /** the identity matrix */
+ public static final Matrix ONE = new Matrix(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);
+
+ /** the identity matrix */
+ public static final Matrix NEGATIVE_ONE = new Matrix(-1,0,0,0,0,-1,0,0,0,0,-1,0,0,0,0,1);
+
+ public Matrix(double a, double b, double c, double d, double e, double f, double g,
+ double h, double i, double j, double k, double l, double m, double n, double o, double p) {
+ this((float)a, (float)b, (float)c, (float)d,
+ (float)e, (float)f, (float)g, (float)h,
+ (float)i, (float)j, (float)k, (float)l,
+ (float)m, (float)n, (float)o, (float)p);
+ }
+
+ public Matrix(float a, float b, float c, float d, float e, float f, float g,
+ float h, float i, float j, float k, float l, float m, float n, float o, float p) {
this.a = a; this.b = b; this.c = c; this.d = d; this.e = e; this.f = f; this.g = g; this.h = h; this.i = i;
- this.j = j; this.k = k; this.l = l;
+ this.j = j; this.k = k; this.l = l; this.m = m; this.n = n; this.o = o; this.p = p;
}
- public Matrix times(float x) {
- return new Matrix(a*x, b*x, c*x, d*x, e*x, f*x, g*x, h*x, i*x, j*x, k*x, l*x);
- }
- public Matrix(Vec axis, float angle) {
- double q = Math.cos(angle);
- double s = Math.sin(angle);
- double t = 1.0 - q;
- a = (float)(q + axis.x*axis.x*t);
- f = (float)(q + axis.y*axis.y*t);
- k = (float)(q + axis.z*axis.z*t);
- double tmp1 = axis.x*axis.y*t;
- double tmp2 = axis.z*s;
- e = (float)(tmp1 + tmp2);
- b = (float)(tmp1 - tmp2);
+
+ /** a scaling matrix (uniform in all dimensions) */
+ public static Matrix scale(float scale) { return scale(scale, scale, scale); }
+
+ /** a scaling matrix */
+ public static Matrix scale(float scalex, float scaley, float scalez) {
+ return new Matrix(scalex, 0, 0, 0, 0, scaley, 0, 0, 0, 0, scalez, 0, 0, 0, 0, 1); }
+
+ /** a translation matrix */
+ public static Matrix translate(Vec translate) {
+ return new Matrix(1, 0, 0, translate.x,
+ 0, 1, 0, translate.y,
+ 0, 0, 1, translate.z,
+ 0, 0, 0, 1);
+ }
+
+ /** a rotation matrix, <tt>angle</tt> degrees around <tt>axis</tt> */
+ public static Matrix rotate(Vec axis, float angle) {
+ float q = (float)Math.cos(angle);
+ float s = (float)Math.sin(angle);
+ float t = 1 - q;
+ float a = (float)(q + axis.x*axis.x*t);
+ float f = (float)(q + axis.y*axis.y*t);
+ float k = (float)(q + axis.z*axis.z*t);
+ float tmp1 = axis.x*axis.y*t;
+ float tmp2 = axis.z*s;
+ float e = (float)(tmp1 + tmp2);
+ float b = (float)(tmp1 - tmp2);
tmp1 = axis.x*axis.z*t;
tmp2 = axis.y*s;
- i = (float)(tmp1 - tmp2);
- c = (float)(tmp1 + tmp2);
+ float i = (float)(tmp1 - tmp2);
+ float c = (float)(tmp1 + tmp2);
tmp1 = axis.y*axis.z*t;
tmp2 = axis.x*s;
- j = (float)(tmp1 + tmp2);
- g = (float)(tmp1 - tmp2);
- d = h = l = 0;
+ float j = (float)(tmp1 + tmp2);
+ float g = (float)(tmp1 - tmp2);
+ return new Matrix(a, b, c, 0,
+ e, f, g, 0,
+ i, j, k, 0,
+ 0, 0, 0, 1);
+ }
+
+ /** a reflection matrix across the plane passing through the origin with the specified normal */
+ public static Matrix reflect(Vec v) {
+ Vec reflectionPlaneNormal = v.norm();
+ float a = reflectionPlaneNormal.x;
+ float b = reflectionPlaneNormal.y;
+ float c = reflectionPlaneNormal.z;
+ return
+ new Matrix( 1-2*a*a, -2*a*b, -2*a*c, 0,
+ -2*a*b, 1-2*b*b, -2*b*c, 0,
+ -2*a*c, -2*b*c, 1-2*c*c, 0,
+ 0, 0, 0, 1);
+ }
+
+ /** returns the translational component of this matrix */
+ public Vec getTranslationalComponent() { return this.times(Point.ZERO).minus(Point.ZERO); }
+
+ public Matrix plus(Matrix x) {
+ return new Matrix(a+x.a, b+x.b, c+x.c, d+x.d, e+x.e, f+x.f, g+x.g, h+x.h, i+x.i, j+x.j, k+x.k, l+x.l, m+x.m, n+x.n, o+x.o, p+x.p);
+ }
+ public Matrix minus(Matrix x) {
+ return new Matrix(a-x.a, b-x.b, c-x.c, d-x.d, e-x.e, f-x.f, g-x.g, h-x.h, i-x.i, j-x.j, k-x.k, l-x.l, m-x.m, n-x.n, o-x.o, p-x.p);
+ }
+ public Matrix times(float x) {
+ return new Matrix(a*x, b*x, c*x, d*x, e*x, f*x, g*x, h*x, i*x, j*x, k*x, l*x, m*x, n*x, o*x, p*x);
+ }
+
+ /** computes (v^T)(this)(v) */
+ public float preAndPostMultiply(Point point) {
+ float ret =
+ ((a*point.x + b*point.y + c*point.z + d) * point.x) +
+ ((e*point.x + f*point.y + g*point.z + h) * point.y) +
+ ((i*point.x + j*point.y + k*point.z + l) * point.z) +
+ ((m*point.x + n*point.y + o*point.z + p) * 1);
+ return ret;
}
+
public Point times(Point p) {
- return new Point(a*p.x + b*p.y + c*p.z + d,
- e*p.x + f*p.y + g*p.z + h,
- i*p.x + j*p.y + k*p.z + l);
- }
- public Point apply(Point p) { return p; }
- public Vec apply(Vec v) { return v; }
- public Matrix invert() { return this; }
- public Matrix times(Matrix m) { return this; }
+ double x = a*p.x + b*p.y + c*p.z + d;
+ double y = e*p.x + f*p.y + g*p.z + h;
+ double z = i*p.x + j*p.y + k*p.z + l;
+ double q = m*p.x + n*p.y + o*p.z + this.p;
+ return new Point(x/q, y/q, z/q);
+ }
+
+ public Vec times(Vec p) {
+ return this.times(Matrix.translate(p)).getTranslationalComponent();
+ }
+
+ /** multiply by another matrix */
+ public Matrix times(Matrix z) {
+ float t00 = a;
+ float t01 = b;
+ float t02 = c;
+ float t03 = d;
+ float t10 = e;
+ float t11 = f;
+ float t12 = g;
+ float t13 = h;
+ float t20 = i;
+ float t21 = j;
+ float t22 = k;
+ float t23 = l;
+ float t30 = m;
+ float t31 = n;
+ float t32 = o;
+ float t33 = p;
+ float m00 = z.a;
+ float m01 = z.b;
+ float m02 = z.c;
+ float m03 = z.d;
+ float m10 = z.e;
+ float m11 = z.f;
+ float m12 = z.g;
+ float m13 = z.h;
+ float m20 = z.i;
+ float m21 = z.j;
+ float m22 = z.k;
+ float m23 = z.l;
+ float m30 = z.m;
+ float m31 = z.n;
+ float m32 = z.o;
+ float m33 = z.p;
+ return new Matrix(t00*m00 + t01*m10 + t02*m20 + t03*m30,
+ t00*m01 + t01*m11 + t02*m21 + t03*m31,
+ t00*m02 + t01*m12 + t02*m22 + t03*m32,
+ t00*m03 + t01*m13 + t02*m23 + t03*m33,
+ t10*m00 + t11*m10 + t12*m20 + t13*m30,
+ t10*m01 + t11*m11 + t12*m21 + t13*m31,
+ t10*m02 + t11*m12 + t12*m22 + t13*m32,
+ t10*m03 + t11*m13 + t12*m23 + t13*m33,
+ t20*m00 + t21*m10 + t22*m20 + t23*m30,
+ t20*m01 + t21*m11 + t22*m21 + t23*m31,
+ t20*m02 + t21*m12 + t22*m22 + t23*m32,
+ t20*m03 + t21*m13 + t22*m23 + t23*m33,
+ t30*m00 + t31*m10 + t32*m20 + t33*m30,
+ t30*m01 + t31*m11 + t32*m21 + t33*m31,
+ t30*m02 + t31*m12 + t32*m22 + t33*m32,
+ t30*m03 + t31*m13 + t32*m23 + t33*m33);
+ }
+
+ /** compute the determinant of the matrix */
+ public float determinant() {
+ float m00 = a;
+ float m01 = b;
+ float m02 = c;
+ float m03 = d;
+ float m10 = e;
+ float m11 = f;
+ float m12 = g;
+ float m13 = h;
+ float m20 = i;
+ float m21 = j;
+ float m22 = k;
+ float m23 = l;
+ float m30 = m;
+ float m31 = n;
+ float m32 = o;
+ float m33 = p;
+ return
+ m03 * m12 * m21 * m30-m02 * m13 * m21 * m30-m03 * m11 * m22 * m30+m01 * m13 * m22 * m30+
+ m02 * m11 * m23 * m30-m01 * m12 * m23 * m30-m03 * m12 * m20 * m31+m02 * m13 * m20 * m31+
+ m03 * m10 * m22 * m31-m00 * m13 * m22 * m31-m02 * m10 * m23 * m31+m00 * m12 * m23 * m31+
+ m03 * m11 * m20 * m32-m01 * m13 * m20 * m32-m03 * m10 * m21 * m32+m00 * m13 * m21 * m32+
+ m01 * m10 * m23 * m32-m00 * m11 * m23 * m32-m02 * m11 * m20 * m33+m01 * m12 * m20 * m33+
+ m02 * m10 * m21 * m33-m00 * m12 * m21 * m33-m01 * m10 * m22 * m33+m00 * m11 * m22 * m33;
+ }
+
+ /** compute the inverse of the matrix, returns null if not invertible */
+ public Matrix inverse() {
+ float determinant = determinant();
+ if (determinant==0) return null;
+ float m00 = a;
+ float m01 = b;
+ float m02 = c;
+ float m03 = d;
+ float m10 = e;
+ float m11 = f;
+ float m12 = g;
+ float m13 = h;
+ float m20 = i;
+ float m21 = j;
+ float m22 = k;
+ float m23 = l;
+ float m30 = m;
+ float m31 = n;
+ float m32 = o;
+ float m33 = p;
+ return
+ new Matrix(m12*m23*m31 - m13*m22*m31 + m13*m21*m32 - m11*m23*m32 - m12*m21*m33 + m11*m22*m33,
+ m03*m22*m31 - m02*m23*m31 - m03*m21*m32 + m01*m23*m32 + m02*m21*m33 - m01*m22*m33,
+ m02*m13*m31 - m03*m12*m31 + m03*m11*m32 - m01*m13*m32 - m02*m11*m33 + m01*m12*m33,
+ m03*m12*m21 - m02*m13*m21 - m03*m11*m22 + m01*m13*m22 + m02*m11*m23 - m01*m12*m23,
+ m13*m22*m30 - m12*m23*m30 - m13*m20*m32 + m10*m23*m32 + m12*m20*m33 - m10*m22*m33,
+ m02*m23*m30 - m03*m22*m30 + m03*m20*m32 - m00*m23*m32 - m02*m20*m33 + m00*m22*m33,
+ m03*m12*m30 - m02*m13*m30 - m03*m10*m32 + m00*m13*m32 + m02*m10*m33 - m00*m12*m33,
+ m02*m13*m20 - m03*m12*m20 + m03*m10*m22 - m00*m13*m22 - m02*m10*m23 + m00*m12*m23,
+ m11*m23*m30 - m13*m21*m30 + m13*m20*m31 - m10*m23*m31 - m11*m20*m33 + m10*m21*m33,
+ m03*m21*m30 - m01*m23*m30 - m03*m20*m31 + m00*m23*m31 + m01*m20*m33 - m00*m21*m33,
+ m01*m13*m30 - m03*m11*m30 + m03*m10*m31 - m00*m13*m31 - m01*m10*m33 + m00*m11*m33,
+ m03*m11*m20 - m01*m13*m20 - m03*m10*m21 + m00*m13*m21 + m01*m10*m23 - m00*m11*m23,
+ m12*m21*m30 - m11*m22*m30 - m12*m20*m31 + m10*m22*m31 + m11*m20*m32 - m10*m21*m32,
+ m01*m22*m30 - m02*m21*m30 + m02*m20*m31 - m00*m22*m31 - m01*m20*m32 + m00*m21*m32,
+ m02*m11*m30 - m01*m12*m30 - m02*m10*m31 + m00*m12*m31 + m01*m10*m32 - m00*m11*m32,
+ m01*m12*m20 - m02*m11*m20 + m02*m10*m21 - m00*m12*m21 - m01*m10*m22 + m00*m11*m22)
+ .times(1/determinant);
+ }
+
+ public String toString() {
+ return
+ "\n [ " + a + "\t" + b + "\t" + c + "\t" + d + "\t" + "]" +
+ "\n [ " + e + "\t" + f + "\t" + g + "\t" + h + "\t" + "]" +
+ "\n [ " + i + "\t" + j + "\t" + k + "\t" + l + "\t" + "]" +
+ "\n [ " + m + "\t" + n + "\t" + o + "\t" + p + "\t" + "]\n";
+ }
+
+ public boolean equals(Object oo) {
+ if (oo==null) return false;
+ if (!(oo instanceof Matrix)) return false;
+ Matrix z = (Matrix)oo;
+ return
+ (a==z.a) &&
+ (b==z.b) &&
+ (c==z.c) &&
+ (d==z.d) &&
+ (e==z.e) &&
+ (f==z.f) &&
+ (g==z.g) &&
+ (h==z.h) &&
+ (i==z.i) &&
+ (j==z.j) &&
+ (k==z.k) &&
+ (l==z.l) &&
+ (m==z.m) &&
+ (n==z.n) &&
+ (o==z.o) &&
+ (p==z.p);
+ }
+
+ public boolean equalsModuloEpsilon(Matrix z, float epsilon) {
+ return
+ Math.abs(a-z.a)<epsilon &&
+ Math.abs(b-z.b)<epsilon &&
+ Math.abs(c-z.c)<epsilon &&
+ Math.abs(d-z.d)<epsilon &&
+ Math.abs(e-z.e)<epsilon &&
+ Math.abs(f-z.f)<epsilon &&
+ Math.abs(g-z.g)<epsilon &&
+ Math.abs(h-z.h)<epsilon &&
+ Math.abs(i-z.i)<epsilon &&
+ Math.abs(j-z.j)<epsilon &&
+ Math.abs(k-z.k)<epsilon &&
+ Math.abs(l-z.l)<epsilon &&
+ Math.abs(m-z.m)<epsilon &&
+ Math.abs(n-z.n)<epsilon &&
+ Math.abs(o-z.o)<epsilon &&
+ Math.abs(p-z.p)<epsilon;
+ }
+
+ public int hashCode() {
+ return
+ Float.floatToIntBits(a) ^
+ Float.floatToIntBits(b) ^
+ Float.floatToIntBits(c) ^
+ Float.floatToIntBits(d) ^
+ Float.floatToIntBits(e) ^
+ Float.floatToIntBits(f) ^
+ Float.floatToIntBits(g) ^
+ Float.floatToIntBits(h) ^
+ Float.floatToIntBits(i) ^
+ Float.floatToIntBits(j) ^
+ Float.floatToIntBits(k) ^
+ Float.floatToIntBits(l) ^
+ Float.floatToIntBits(m) ^
+ Float.floatToIntBits(n) ^
+ Float.floatToIntBits(o) ^
+ Float.floatToIntBits(p);
+ }
+
+ /** retrieves the current objectspace-to-windowspace projection matrix from the GL context */
+ public static Matrix getProjectionMatrix(GL gl) {
+ int view[] = new int[4];
+ double mvmatrix[] = new double[16];
+ double projmatrix[] = new double[16];
+ gl.glGetIntegerv(GL.GL_VIEWPORT, view, 0);
+ gl.glGetDoublev(GL.GL_MODELVIEW_MATRIX, mvmatrix, 0);
+ gl.glGetDoublev(GL.GL_PROJECTION_MATRIX, projmatrix, 0);
+ Matrix m = new Matrix(mvmatrix[0],
+ mvmatrix[4],
+ mvmatrix[8],
+ mvmatrix[12],
+ mvmatrix[1],
+ mvmatrix[5],
+ mvmatrix[9],
+ mvmatrix[13],
+ mvmatrix[2],
+ mvmatrix[6],
+ mvmatrix[10],
+ mvmatrix[14],
+ mvmatrix[3],
+ mvmatrix[7],
+ mvmatrix[11],
+ mvmatrix[15]);
+ Matrix p = new Matrix(projmatrix[0],
+ projmatrix[4],
+ projmatrix[8],
+ projmatrix[12],
+ projmatrix[1],
+ projmatrix[5],
+ projmatrix[9],
+ projmatrix[13],
+ projmatrix[2],
+ projmatrix[6],
+ projmatrix[10],
+ projmatrix[14],
+ projmatrix[3],
+ projmatrix[7],
+ projmatrix[11],
+ projmatrix[15]);
+ Matrix z =
+ new Matrix(0.5*view[2], 0, 0, view[0]+view[2]*0.5,
+ 0, 0.5*view[3], 0, view[1]+view[3]*0.5,
+ 0, 0, 0.5, 0.5,
+ 0, 0, 0, 1);
+ return z.times(p).times(m);
+ }
+
+ /** returns the constraint-conjunction "(forall v)Mv=v" */
+ public AffineConstraint getAffineConstraint(float epsilon) {
+ AffineConstraint c1 = getAffineConstraint(a-1, b, c, d , epsilon);
+ AffineConstraint c2 = getAffineConstraint(e, f-1, g, h , epsilon);
+ AffineConstraint c3 = getAffineConstraint(i, j, k-1, l , epsilon);
+ // FIXME: bottom row constraint?
+ return c1.intersect(c2.intersect(c3, epsilon), epsilon);
+ }
+
+ /** the AffineConstraint representing ax+by+cz+d=0 */
+ private static AffineConstraint getAffineConstraint(float a, float b, float c, float d, float epsilon) {
+ a = Math.abs(a) <= epsilon ? 0 : a;
+ b = Math.abs(b) <= epsilon ? 0 : b;
+ c = Math.abs(c) <= epsilon ? 0 : c;
+ d = Math.abs(d) <= epsilon ? 0 : d;
+ if (a!=0 || b!=0 || c!=0) return new Plane(a, b, c, d);
+ if (d==0) return AffineConstraint.ALL;
+ return AffineConstraint.NONE;
+ }
}