public float getMaxZ() { return Math.max(p1.z, p2.z); }
public float getMinZ() { return Math.min(p1.z, p2.z); }
- public Segment glProject(GL gl) { return new Segment(p1.glProject(gl), p2.glProject(gl)); }
+ public double distance(Point p) {
+ throw new RuntimeException("not yet implemented");
+ }
}