// FEATURE: can we avoid creating objects here?
protected final void PosChange(final int x, final int y) {
Platform.Scheduler.add(new Callable() { public Object run(Object o) throws JSExn {
- root.x = x;
- root.y = y;
+ // FIXME
+ //root.x = x;
+ //root.y = y;
root.putAndTriggerTrapsAndCatchExceptions(JSU.S("PosChange"), T);
return null;
}});
// make sure the root is properly sized
do {
abort = false;
- root.pack();
if (syncRootBoxToSurface) {
root.setWidth(root.minwidth, pendingWidth);
root.setHeight(root.minheight, pendingHeight);
} while(abort);
int[][] dirt = dirtyRegions.flush();
+ /*
for(int i = 0; dirt != null && i < dirt.length; i++) {
if (dirt[i] == null) continue;
int x = dirt[i][0], y = dirt[i][1], w = dirt[i][2], h = dirt[i][3];
if (x+w > root.width) w = root.width - x;
if (y+h > root.height) h = root.height - y;
if (w <= 0 || h <= 0) continue;
-
- root.render(0, 0, x, y, x + w, y + h, this.getPixelBuffer(), identity);
- getPixelBuffer().drawPicture(scarImage, 0, root.height - scarImage.height, x, y, x+w, y+h);
+ */
+ // FIXME: set clip to -- x, y, x + w, y + h,
+ System.out.println("paint");
+ root.render(this.getPixelBuffer(), identity, null);
+ /*
+ //getPixelBuffer().drawPicture(scarImage, 0, root.height - scarImage.height, x, y, x+w, y+h);
if (abort) {
// x,y,w,h is only partially reconstructed, so we must be careful not to re-blit it
return;
}
}
+ */
unrendered = false;
}
DirtyList screenDirtyRegions = new DirtyList();
public PixelBuffer getPixelBuffer() { return this; }
+ public void fillTriangle(int x1, int y1, int x2, int y2, int x3, int y3, int argb) {
+ backbuffer.fillTriangle(x1, y1, x2, y2, x3, y3, argb);
+ }
+ public void drawPicture(Picture p, Affine a, Mesh h) {
+ throw new Error("drawPicture() not implemented");
+ }
+ public void drawGlyph(Font.Glyph source,Affine a,Mesh h,int rgb,int bg) {
+ //screenDirtyRegions.dirty(cx1, cy1, cx2 - cx1, cy2 - cy1);
+ backbuffer.drawGlyph(source, a, h, rgb, bg);
+ }
+ /*
public void drawPicture(Picture source, int dx, int dy, int cx1, int cy1, int cx2, int cy2) {
screenDirtyRegions.dirty(cx1, cy1, cx2 - cx1, cy2 - cy1);
backbuffer.drawPicture(source, dx, dy, cx1, cy1, cx2, cy2);
}
public void drawGlyph(Font.Glyph source, int dx, int dy, int cx1, int cy1, int cx2, int cy2, int argb, int bc) {
- screenDirtyRegions.dirty(cx1, cy1, cx2 - cx1, cy2 - cy1);
- backbuffer.drawGlyph(source, dx, dy, cx1, cy1, cx2, cy2, argb, bc);
}
-
- public void stroke(Polygon p, int color) {
+ */
+ public void stroke(Mesh p, int color) {
// FIXME
}
- public void fill(Polygon p, Paint paint) {
+ public void fill(Mesh p, Paint paint) {
// FIXME
}