public static Vec allSurfaces = new Vec();
/** When set to true, render() should abort as soon as possible and restart the rendering process */
- static volatile boolean abort = false;
+ volatile boolean abort = false;
+ volatile int pendingWidth = -1;
+ volatile int pendingHeight = -1;
public static boolean alt = false; ///< true iff the alt button is pressed down, in real time
public static boolean control = false; ///< true iff the control button is pressed down, in real time
Scheduler.add(this);
}
- private Scheduler.Task nextSizeChange = null;
- // FEATURE: can we avoid creating objects here?
/** subclasses should invoke this method when the user resizes the window */
protected final void SizeChange(final int width, final int height) {
- if (root.maxwidth == width && root.maxheight == height) return;
- nextSizeChange = new Scheduler.Task() { public void perform() {
- if (nextSizeChange != this) return;
- // dirty the place where the scar used to be
- root.dirty(0, root.maxheight - Main.scarImage.height, Main.scarImage.width, Main.scarImage.height);
- root.setMaxWidth(JS.N(width));
- root.setMaxHeight(JS.N(height));
- nextSizeChange = null;
- Refresh();
- }};
- Scheduler.addAtFront(nextSizeChange);
- abort = true;
+ pendingWidth = width;
+ pendingHeight = height;
+ Refresh();
}
// FEATURE: can we avoid creating objects here?
protected final void Minimized(boolean b) { minimized = b; new SimpleMessage("Minimized", b ? T : F, root); }
protected final void Maximized(boolean b) { maximized = b; new SimpleMessage("Maximized", b ? T : F, root); }
protected final void Focused(boolean b) { new SimpleMessage("Focused", b ? T : F, root); }
- public static void Refresh() { needRender = true; Scheduler.add(new Scheduler.Task() { public void perform() { } }); }
-
- public static boolean needRender = false;
- public static final Scheduler.Task renderAll = new Scheduler.Task() {
- public void perform() {
- for(int i=0; i<allSurfaces.size(); i++) {
- Surface s = ((Surface)allSurfaces.elementAt(i));
- do {
- s.render();
- } while(s.abort);
- }
- }
- };
+ public void Refresh() { abort = true; }
public final void setMaximized(boolean b) { if (b != maximized) _setMaximized(maximized = b); }
public final void setMinimized(boolean b) { if (b != minimized) _setMinimized(minimized = b); }
/** runs the prerender() and render() pipelines in the root Box to regenerate the backbuffer, then blits it to the screen */
public synchronized void render() {
- // dirty the place where the scar used to be in case the root window size was programmatically changed
- if (root.maxwidth != root.width || root.maxheight != root.height)
- root.dirty(0, root.height - Main.scarImage.height, Main.scarImage.width, Main.scarImage.height);
-
// make sure the root is properly sized
do {
abort = false;
root.repack();
+ if (pendingWidth != -1) root.setMaxWidth(JS.N(pendingWidth));
+ if (pendingHeight != -1) root.setMaxHeight(JS.N(pendingHeight));
+ // dirty the place where the scar used to be in case the root window size was programmatically changed
+ if (root.maxwidth != root.width || root.maxheight != root.height)
+ root.dirty(0, root.height - Main.scarImage.height, Main.scarImage.width, Main.scarImage.height);
root.resize(root.x, root.y, root.maxwidth, root.maxheight);
root.resize_children();
_setSize(root.width, root.height);
backbuffer.fillTrapezoid(x1, x2, y1, x3, x4, y2, color);
}
- public void render_() { render(); }
public void render() {
super.render();
if (abort) return;
/** This is how subclasses signal a 'shallow dirty', indicating that although the backbuffer is valid, the screen is not */
public final void Dirty(int x, int y, int w, int h) {
screenDirtyRegions.dirty(x, y, w, h);
- Refresh();
+ Scheduler.renderAll();
}
public void dirty(int x, int y, int w, int h) {