}
void OpenGL$RectGLPicture::draw(jint dx1, jint dy1, jint dx2, jint dy2,jint sx1, jint sy1, jint sx2, jint sy2) {
- if (hasRectangularTextures()) {
+ if (gl->hasRectangularTextures()) {
glColor4f(1.0f,1.0f,1.0f,1.0f);
glEnable(GL_TEXTURE_RECTANGLE_EXT);
glBindTexture(GL_TEXTURE_RECTANGLE_EXT, textureName);