maxRectTexSize = 0;
rectangularTextures = false;
}
- Log.log(this,"Renderer: " + renderer);
- Log.log(this,"Version: " + version);
- Log.log(this,"Vendor: " + vendor);
- Log.log(this,"Rectangular textures: " + (rectangularTextures ? "supported" : "unsupported"));
- Log.log(this,"Max texture size: " + maxTexSize);
- Log.log(this,"Max rectangular texture size: " + maxRectTexSize);
+ Log.diag(this,"Renderer: " + renderer);
+ Log.diag(this,"Version: " + version);
+ Log.diag(this,"Vendor: " + vendor);
+ Log.diag(this,"Rectangular textures: " + (rectangularTextures ? "supported" : "unsupported"));
+ Log.diag(this,"Max texture size: " + maxTexSize);
+ Log.diag(this,"Max rectangular texture size: " + maxRectTexSize);
}
protected abstract void activateSharedInterpreter();
super(w,h);
psize = gl.maxTexSize;
while(wastedSpace(w,h,psize) > 0.40) psize/=2;
- Log.log(this,"Using psize: " + psize + " for " + w + "x" + h + " image (wasted space: " + wastedSpace(w,h,psize));
+ Log.info(this,"Using psize: " + psize + " for " + w + "x" + h + " image (wasted space: " + wastedSpace(w,h,psize));
int rows = (h+psize-1)/psize;
int cols = (w+psize-1)/psize;