public native void finalize();
// FIXME: try to use os acceleration
- public void fillJSTrapezoid(int x1, int x2, int y1, int x3, int x4, int y2, int argb) {
+ public void fillTrapezoid(int x1, int x2, int y1, int x3, int x4, int y2, int argb) {
if (x1 == x3 && x2 == x4) {
fillRect(x1, y1, x4, y2, argb);
} else for(int y=y1; y<y2; y++) {