import javax.swing.*;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
+import edu.berkeley.qfat.geom.*;
import edu.wlu.cs.levy.CG.KDTree;
+import edu.berkeley.qfat.geom.Point;
public class Geom implements Iterable<Geom.T> {
return (float)(dist/num);
}
- public void transform(M m) {
+ public void transform(Matrix m) {
ArrayList<Vert> set = new ArrayList<Vert>();
set.addAll(ps.values());
for(Vert v : set) v.transform(m);
/** does NOT update bound pairs! */
- public boolean transform(M m) {
+ public boolean transform(Matrix m) {
// FIXME: screws up kdtree
// FIXME: screws up hashmap
unscore();
return good;
}
public boolean move(Vec v) {
- M m = new M(v);
+ Matrix m = new Matrix(v);
Vert p = this;
boolean good = true;
do {
return false;
}
- public void unbind() { bound_to = this; binding = new M(); }
- public void bind(Vert p) { bind(p, new M()); }
- public void bind(Vert p, M binding) {
+ public void unbind() { bound_to = this; binding = new Matrix(); }
+ public void bind(Vert p) { bind(p, new Matrix()); }
+ public void bind(Vert p, Matrix binding) {
if (isBoundTo(p)) return;
Vert temp_bound_to = p.bound_to;
- M temp_binding = p.binding;
+ Matrix temp_binding = p.binding;
p.bound_to = this.bound_to;
p.binding = binding.times(this.binding); // FIXME: may have order wrong here
this.bound_to = temp_bound_to;
float watch_z;
Vert watch;
E e; // some edge *leaving* this point
- M binding = new M();
+ Matrix binding = new Matrix();
float oldscore = 0;
boolean inserted = false;
}
public BindingGroup bg = new BindingGroup(this);
- public void bind(E e) { bind(e, new M()); }
- public void bind(E e, M m) { e.bg.add(this); }
+ public void bind(E e) { bind(e, new Matrix()); }
+ public void bind(E e, Matrix m) { e.bg.add(this); }
public void dobind() {
if (bg==null) return;
public Vert register(Point p) { Vert v = ps.get(p); return v==null ? new Vert(p) : v; }
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
- /** point in 3-space; immutable */
- public static final class Point {
- public final float x, y, z;
- public Point(double x, double y, double z) { this((float)x, (float)y, (float)z); }
- public Point(float x, float y, float z) { this.x = x; this.y = y; this.z = z; }
- public float distance(Point p) { return distance(p.x, p.y, p.z); }
- public float distance(float ox, float oy, float oz) { return (float)Math.sqrt((x-ox)*(x-ox)+(y-oy)*(y-oy)+(z-oz)*(z-oz)); }
- public Point times(M m) { return m.times(this); }
- public Vec minus(Point p) { return new Vec(x-p.x, y-p.y, z-p.z); }
- public Point plus(Vec v) { return new Point(x+v.x, y+v.y, z+v.z); }
- public boolean equals(Object o) { return o!=null && (o instanceof Point) && ((Point)o).x==x && ((Point)o).y==y && ((Point)o).z==z; }
- public void glVertex(GL gl) { _glVertex(gl); }
- private void _glVertex(GL gl) { gl.glVertex3f(x, y, z); }
- public String toString() { return "("+x+","+y+","+z+")"; }
- public int hashCode() { return Float.floatToIntBits(x) ^ Float.floatToIntBits(y) ^ Float.floatToIntBits(z); }
- }
-
- /** vector in 3-space; immutable */
- public static final class Vec {
- public final float x, y, z;
- public Vec(double x, double y, double z) { this((float)x, (float)y, (float)z); }
- public Vec(float x, float y, float z) { this.x = x; this.y = y; this.z = z; }
- public Vec(Point p1, Point p2) { this(p2.x-p1.x, p2.y-p1.y, p2.z-p1.z); }
- public Vec cross(Vec v) { return new Vec(y*v.z-z*v.y, z*v.x-x*v.z, x*v.y-y*v.x); }
- public Vec plus(Vec v) { return new Vec(x+v.x, y+v.y, z+v.z); }
- public Vec norm() { return mag()==0 ? this : div(mag()); }
- public Vec times(M m) { return m.apply(this); }
- public float mag() { return (float)Math.sqrt(x*x+y*y+z*z); }
- public float dot(Vec v) { return x*v.x + y*v.y + z*v.z; }
- public Vec times(float mag) { return new Vec(x*mag, y*mag, z*mag); }
- public Vec div(float mag) { return new Vec(x/mag, y/mag, z/mag); }
- public String toString() { return "<"+x+","+y+","+z+">"; }
- }
-
- /** affine matrix; immutable */
- public static class M {
- //
- // [ a b c d ] [ x ]
- // [ e f g h ] [ y ]
- // [ i j k l ] [ z ]
- // [ 0 0 0 1 ] [ 1 ]
- //
- public final float a, b, c, d, e, f, g, h, i, j, k, l;
- public M() { this(1); }
- public M(float scale) {
- a = f = k = scale;
- l = h = d = e = b = i = c = j = g = 0;
- }
- public M(float scalex, float scaley, float scalez) {
- a = scalex;
- f = scaley;
- k = scalez;
- l = h = d = e = b = i = c = j = g = 0;
- }
- public M(Vec translate) {
- d = translate.x; h = translate.y; l = translate.z;
- a = f = k = 1;
- b = c = e = g = i = j = 0;
- }
- public M(float a, float b, float c, float d, float e, float f, float g, float h, float i, float j, float k, float l) {
- this.a = a; this.b = b; this.c = c; this.d = d; this.e = e; this.f = f; this.g = g; this.h = h; this.i = i;
- this.j = j; this.k = k; this.l = l;
- }
- public M times(float x) {
- return new M(a*x, b*x, c*x, d*x, e*x, f*x, g*x, h*x, i*x, j*x, k*x, l*x);
- }
- public M(Vec axis, float angle) {
- double q = Math.cos(angle);
- double s = Math.sin(angle);
- double t = 1.0 - q;
- a = (float)(q + axis.x*axis.x*t);
- f = (float)(q + axis.y*axis.y*t);
- k = (float)(q + axis.z*axis.z*t);
- double tmp1 = axis.x*axis.y*t;
- double tmp2 = axis.z*s;
- e = (float)(tmp1 + tmp2);
- b = (float)(tmp1 - tmp2);
- tmp1 = axis.x*axis.z*t;
- tmp2 = axis.y*s;
- i = (float)(tmp1 - tmp2);
- c = (float)(tmp1 + tmp2);
- tmp1 = axis.y*axis.z*t;
- tmp2 = axis.x*s;
- j = (float)(tmp1 + tmp2);
- g = (float)(tmp1 - tmp2);
- d = h = l = 0;
- }
- public Point times(Point p) {
- return new Point(a*p.x + b*p.y + c*p.z + d,
- e*p.x + f*p.y + g*p.z + h,
- i*p.x + j*p.y + k*p.z + l);
- }
- public Point apply(Point p) { return p; }
- public Vec apply(Vec v) { return v; }
- public M invert() { return this; }
- public M times(M m) { return this; }
- }
-
}