Matrix.translate(new Vec(-0.2f,0,0))
.times(Matrix.rotate(new Vec(1,0,0), (float)(-1*Math.PI/2))),
-
+ Matrix.rotate(new Vec(0,0,1), (float)(2*Math.PI/2)),
/*
Matrix.rotate(new Vec(0,0,1), (float)(1*Math.PI/2)),
- Matrix.rotate(new Vec(0,0,1), (float)(2*Math.PI/2)),
+
Matrix.rotate(new Vec(0,0,1), (float)(3*Math.PI/2)),
Matrix.rotate(new Vec(1,0,0), (float)(2*Math.PI/2)),