checkpoint
[anneal.git] / src / edu / berkeley / qfat / Main.java
index 82ca36c..2fbd726 100644 (file)
@@ -247,6 +247,7 @@ public class Main extends MeshViewer {
 
         // translate to match centroid
         goal.transform(Matrix.translate(tile.centroid().minus(goal.centroid())));
 
         // translate to match centroid
         goal.transform(Matrix.translate(tile.centroid().minus(goal.centroid())));
+        goal.makeVerticesImmutable();
 
         //tx.e2.shatter();
         //tx.e3.shatter();
 
         //tx.e2.shatter();
         //tx.e3.shatter();
@@ -265,7 +266,6 @@ public class Main extends MeshViewer {
 
         tile.score_against = goal;
         goal.score_against = tile;
 
         tile.score_against = goal;
         goal.score_against = tile;
-        tile.tilemesh = true;
     }
 
     public synchronized void breakit() {
     }
 
     public synchronized void breakit() {
@@ -386,7 +386,7 @@ public class Main extends MeshViewer {
 
             int count = 0;
             long then = System.currentTimeMillis();
 
             int count = 0;
             long then = System.currentTimeMillis();
-            for(int i=0; i<100; i++) {
+            for(int i=0; i<40; i++) {
                 if (anneal) {
                     count++;
                     Mesh.Vertex v = pts[Math.abs(random.nextInt()) % pts.length];
                 if (anneal) {
                     count++;
                     Mesh.Vertex v = pts[Math.abs(random.nextInt()) % pts.length];
@@ -398,18 +398,16 @@ public class Main extends MeshViewer {
             System.out.println("temp="+temp + " ratio="+(Math.ceil(ratio*100)) + " " +
                                "points_per_second=" +
                                (count*1000)/((double)(System.currentTimeMillis()-then)));
             System.out.println("temp="+temp + " ratio="+(Math.ceil(ratio*100)) + " " +
                                "points_per_second=" +
                                (count*1000)/((double)(System.currentTimeMillis()-then)));
-            tile.rebuild();
-            repaint();
-            //breakit();
-            repaint();
-            goal.unApplyQuadricToNeighborAll();
+
+            for(Mesh.Vertex p : tile.vertices()) p.recomputeFundamentalQuadric();
             repaint();
             repaint();
-            tile.recomputeAllFundamentalQuadrics();
+            for(Mesh.Vertex p : goal.vertices()) p.recomputeFundamentalQuadric();
             repaint();
             repaint();
-            goal.applyQuadricToNeighborAll();
 
 
-            safeTriangles.clear();
-            for(Mesh.T t : tile) if (t.shouldBeDrawn()) safeTriangles.add(t);
+            synchronized(safeTriangles) {
+                safeTriangles.clear();
+                for(Mesh.T t : tile) if (t.shouldBeDrawn()) safeTriangles.add(t);
+            }
             }
        }
     }
             }
        }
     }