//v = v.plus(v2.norm().times(1/(float)300));
v = v2.norm().times(1/(float)300);
- boolean good = p.move(v);
+ Matrix m = Matrix.translate(v);
+
+ boolean good = p.move(m, false);
if (!good) { misses++; return; }
p.reComputeErrorAround();
//System.out.println("error: " + tile_error + " / " + goal_error);
hits++;
} else {
- p.move(v.times(-1));
+ p.move(m.inverse(), true);
misses++;
}
}