float halfup = 0;
translations = new Matrix[] {
- /*
+
Matrix.translate(new Vec(lshift, depth, halfup)),
Matrix.translate(new Vec(rshift, depth, halfup)),
Matrix.translate(new Vec(lshift, -depth, halfup)),
Matrix.translate(new Vec(rshift, -depth, halfup)),
- */
+
/*
Matrix.translate(new Vec(0, depth, halfup)),
Matrix.translate(new Vec(0, -depth, halfup)),