tile.score_against = goal;
goal.score_against = tile;
+ tile.tilemesh = true;
}
public synchronized void breakit() {
if (breaks) {
breaks = false;
breakit();
- gamma = 1;
- //gamma = 2;
+ //gamma = 1;
+ gamma = 2;
//temp = last * 0.8f;
//last = temp;
//temp = hightemp;
gamma = 0.95f;
} else {
breakit();
- //gamma = 2;
- gamma = 1;
+ gamma = 2;
+ //gamma = 1;
//temp = last * 0.8f;
//last = temp;
//temp = hightemp;