//tx.e3.shatter();
- tile.bind();
+ tile.rebindPoints();
//mid.move(new Vec((float)0,0,(float)-0.05));
//ltn.move(new Vec((float)0,0,(float)-0.05));
verts++;
System.out.println("shatter " + e);
e.shatter();
- tile.unbind();
- tile.bind();
+ tile.rebindPoints();
}
}