double tile_error = tile.error();
double goal_error = goal.error();
- float max = p.averageEdgeLength()/30;
+ float max = p.averageEdgeLength()/10;
Vec v = new Vec(random.nextFloat(), random.nextFloat(), random.nextFloat());
v = v.norm().times((random.nextFloat() - 0.5f) * max);
//System.out.println(max + " " + p.averageEdgeLength() + " " + v.mag());