Mesh.T t = goal.newT(p0, p1, p2, n, 0);
}
- goal.ignorecollision = true;
-
// rotate to align major axis -- this probably needs to be done by a human.
goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2)));
public synchronized void rand(float temp, Mesh.Vertex p) {
- p.reComputeError();
- //p.reComputeErrorAround();
+ //p.reComputeError();
+ p.reComputeErrorAround();
double tile_error = tile.error();
double goal_error = goal.error();